Player Matchup

Fenrir
Fenrir
Gold III
John-Redfield_93
Fenrir
Gold III
Level 106
God Stats
6W - 8L
1,451 SR
Queue Stats
176W - 191L
1,434 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,451 SR
1,434 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 73
1,588 SR
1,248 MMR
Kuzenbo
Kuzenbo
Bronze III
Relyckz
Kuzenbo
Bronze III
Level 73
God Stats
0W - 2L
1,588 SR
Queue Stats
2W - 5L
1,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 0
30,738
809
27,768
53,283
39,499
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
UllrBellonaBastetThothAnhur

VS

Bans
Maman BrigitteHou YiArtemisFreyaRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Relyckz
Kuzenbo
20
5 / 2 / 0
32,985
868
32,869
34,828
60,566
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
5
5
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
5
0
0.4
L
Kuzenbo
Relyckz
Kuzenbo
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
32,869
53,283
Taken
34,828
39,499
Mitigated
60,566
28,214
Healing
854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,768
8,808
0
28,214
53,283
39,499
4,528
32,201
20,626
0
227,296
L
Kuzenbo
Relyckz
Kuzenbo
32,869
6,251
0
854
34,828
60,566
0
78
34,750
224,240
5,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,738
Gold Earned
32,985
277
Minions Killed
282
26
Camps Cleared
1
689,764
Distance Traveled
720,749
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
30,738
809
277
7
26
689,764
1
L
Kuzenbo
32,985
868
282
7
1
720,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role