Player Matchup

Horus
Horus
Platinum III
Homicidelion
Horus
Platinum III
Level 144
God Stats
5W - 4L
1,604 SR
Queue Stats
139W - 119L
1,486 MMR
Party 2
Ymir
Ymir
Platinum IV
OOcjaalmeebsOO
Ymir
Platinum IV
Level 127
God Stats
8W - 3L
1,686 SR
Queue Stats
157W - 132L
1,722 MMR
Party 2
Danzaburou
Danzaburou
Gold I
sneakyotter
Danzaburou
Gold I
Level 139
God Stats
3W - 4L
1,563 SR
Queue Stats
154W - 133L
1,631 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,618 SR
1,613 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,615 SR
1,571 MMR
Hou Yi
Hou Yi
Platinum III
KrispyManKev
Hou Yi
Platinum III
Level 110
God Stats
6W - 8L
1,728 SR
Queue Stats
87W - 72L
1,707 MMR
Party 1
Geb
Geb
Gold III
Nspears1
Geb
Gold III
Level 117
God Stats
16W - 13L
1,634 SR
Queue Stats
162W - 144L
1,439 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum IV
Poesepher
Baron Samedi
Platinum IV
Level 126
God Stats
15W - 13L
1,481 SR
Queue Stats
107W - 93L
1,568 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,031
669
6,857
14,632
12,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
0 / 5 / 2
7,748
646
3,913
12,918
11,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
sneakyotter
Danzaburou
15
2 / 5 / 0
9,441
787
6,228
15,291
5,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
MulanShivaAchillesSerqetCthulhu

VS

Bans
Ne ZhaMedusaChaacCupidNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
10 / 0 / 3
11,329
944
13,207
8,792
3,230
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 2 / 12
9,890
824
7,725
12,537
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Poesepher
Baron Samedi
17
3 / 0 / 10
10,731
894
15,525
6,974
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
14
14
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Hou Yi
10
0
3
11.5
W
1
2
12
3.5
L
0
5
2
0.2
W
Baron Samedi
Poesepher
Baron Samedi
3
0
10
8
L
Danzaburou
sneakyotter
Danzaburou
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,998
Damage
36,457
42,841
Taken
28,303
29,539
Mitigated
19,284
7,527
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,857
2,424
944
2,524
14,632
12,479
100
6,514
7,840
0
16,919
W
Hou Yi
13,207
4,873
0
3,801
8,792
3,230
3,324
1,177
7,213
0
54,609
W
7,725
468
0
2,191
12,537
12,283
211
2,314
9,765
23,361
524
L
3,913
432
0
498
12,918
11,963
78
6,968
5,544
12,385
0
W
Baron Samedi
Poesepher
Baron Samedi
15,525
1,147
1,764
3,494
6,974
3,771
784
600
6,022
50,953
506
L
Danzaburou
sneakyotter
Danzaburou
6,228
1,577
0
3,561
15,291
5,097
304
8,436
6,620
0
35,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
31,950
98
Minions Killed
177
0
Camps Cleared
0
588,332
Distance Traveled
693,276
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,031
669
24
2
0
217,027
1
W
Hou Yi
11,329
944
91
8
0
227,181
0
W
Geb
9,890
824
31
3
0
231,088
1
L
Ymir
7,748
646
11
1
0
186,076
1
W
Baron Samedi
10,731
894
55
5
0
235,007
2
L
Danzaburou
9,441
787
63
5
0
185,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role