Player Matchup

Cerberus
Cerberus
AlphaWolf3238
Cerberus
Level 66
God Stats
5W - 6L
1,381 SR
Queue Stats
88W - 103L
1,422 Elo+
Party 1
Arachne
Arachne
LLAG zach
Arachne
Level 67
God Stats
4W - 4L
1,758 SR
Queue Stats
37W - 31L
1,463 Elo+
Party 1
Cupid
Cupid
LunarSquid4958
Cupid
Level 20
God Stats
8W - 14L
1,322 SR
Queue Stats
60W - 69L
1,346 Elo+
Party 1
Team Averages
Level 51
1,487 SR
1,410 Elo+

VS

Team Averages
Level 32
1,633 SR
1,474 Elo+
Vulcan
Vulcan
Ankle_BullySZN
Vulcan
Level 29
God Stats
12W - 8L
1,715 SR
Queue Stats
41W - 34L
1,509 Elo+
Party 2
Achilles
Achilles
LD23195
Achilles
Level 39
God Stats
2W - 3L
1,507 SR
Queue Stats
24W - 25L
1,463 Elo+
Party 2
Medusa
Medusa
aGUYonABUFFALO
Medusa
Level 29
God Stats
4W - 2L
1,678 SR
Queue Stats
24W - 24L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlphaWolf3238
Cerberus
11
0 / 7 / 2
6,306
631
3,821
15,585
12,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
LLAG zach
Arachne
12
1 / 4 / 1
6,887
689
4,842
8,388
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 1
7,134
713
2,278
11,100
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
9,062
906
12,634
3,147
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
LD23195
Achilles
14
9 / 1 / 7
9,736
974
9,553
13,016
12,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 1 / 10
8,732
873
7,499
4,349
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
2
Kills
16
16
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlphaWolf3238
Cerberus
0
7
2
0.14
W
3
0
11
8.5
W
Achilles
LD23195
Achilles
9
1
7
12.5
L
Arachne
LLAG zach
Arachne
1
4
1
0.38
L
1
5
1
0.3
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,941
Damage
29,686
35,073
Taken
20,512
19,510
Mitigated
15,164
8,289
Healing
4,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlphaWolf3238
Cerberus
3,821
189
0
1,954
15,585
12,294
0
4,420
10,545
13,590
0
W
12,634
123
0
0
3,147
1,024
678
1,872
1,275
33,938
0
W
Achilles
LD23195
Achilles
9,553
1,543
0
1,951
13,016
12,768
538
1,539
11,477
0
28,246
L
Arachne
LLAG zach
Arachne
4,842
4,105
0
1,425
8,388
3,814
0
2,024
6,190
0
21,011
L
2,278
1,170
1,460
3,450
11,100
3,402
0
5,028
5,634
0
16,092
W
7,499
2,825
0
2,320
4,349
1,372
1,728
436
3,913
0
27,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,327
Gold Earned
27,530
86
Minions Killed
145
0
Camps Cleared
0
505,265
Distance Traveled
579,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,306
631
18
2
0
164,766
0
W
Vulcan
9,062
906
50
5
0
202,977
0
W
Achilles
9,736
974
40
4
0
194,044
0
L
Arachne
6,887
689
34
3
0
189,796
0
L
Cupid
7,134
713
34
3
0
150,703
0
W
Medusa
8,732
873
55
6
0
182,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role