Player Matchup

Poseidon
Poseidon
CitricVessel208
Poseidon
Level 132
God Stats
4W - 3L
1,404 SR
Queue Stats
282W - 311L
1,368 Elo+
Solo
Ne Zha
Ne Zha
ConfinedShadow
Ne Zha
Level 170
God Stats
14W - 8L
1,571 SR
Queue Stats
246W - 266L
1,453 Elo+
Solo
Hel
Hel
STK x BULLDOZER
Hel
Level 144
God Stats
2W - 3L
1,382 SR
Queue Stats
65W - 70L
1,409 Elo+
Party 2
Shiva
Shiva
STKxShini
Shiva
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 25L
1,339 Elo+
Party 2
Hercules
Hercules
SxY DeLiMaN
Hercules
Level 155
God Stats
2W - 0L
1,707 SR
Queue Stats
80W - 87L
1,447 Elo+
Party 2
Team Averages
Level 141
1,513 SR
1,403 Elo+

VS

Team Averages
Level 142
1,559 SR
1,478 Elo+
Shiva
Shiva
Allthati5man
Shiva
Level 142
God Stats
3W - 1L
1,672 SR
Queue Stats
688W - 737L
1,530 Elo+
Solo
Janus
Janus
BIG_Red_Jim
Janus
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 120L
1,442 Elo+
Solo
Yemoja
Yemoja
HAVOC27BTK
Yemoja
Level 156
God Stats
3W - 6L
1,303 SR
Queue Stats
590W - 619L
1,517 Elo+
Party 1
Kali
Kali
JUNKYARD69
Kali
Level 105
God Stats
12W - 8L
1,668 SR
Queue Stats
679W - 699L
1,424 Elo+
Party 1
Achilles
Achilles
SCR0GMASTER
Achilles
Level 197
God Stats
4W - 2L
1,655 SR
Queue Stats
660W - 676L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
6 / 2 / 20
11,125
795
18,085
13,888
5,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
10 / 1 / 22
12,250
875
23,528
17,409
9,662
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 1 / 21
11,340
810
18,471
24,669
11,911
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Shiva
STKxShini
Shiva
17
1 / 2 / 23
9,628
688
10,435
19,605
18,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
SxY DeLiMaN
Hercules
17
12 / 6 / 14
11,425
816
18,969
26,413
23,946
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 8
8,622
616
17,154
22,262
28,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
1 / 7 / 7
9,508
679
18,251
12,754
4,645
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
HAVOC27BTK
Yemoja
16
1 / 6 / 7
8,974
641
13,380
20,383
21,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
5 / 10 / 4
9,675
691
8,989
17,907
7,231
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
SCR0GMASTER
Achilles
17
4 / 9 / 4
9,992
714
21,298
25,664
33,674
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
42
38
Kills
12
12
Deaths
38
100
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
L
1
7
7
0.64
W
Poseidon
6
2
20
8
W
10
1
22
21
L
Yemoja
HAVOC27BTK
Yemoja
1
6
7
0.75
L
5
10
4
0.7
L
Achilles
SCR0GMASTER
Achilles
4
9
4
0.67
W
9
1
21
19.5
W
Shiva
STKxShini
Shiva
1
2
23
6.25
W
Hercules
SxY DeLiMaN
Hercules
12
6
14
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,488
Damage
79,072
101,984
Taken
98,970
69,805
Mitigated
95,011
68,440
Healing
28,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,154
1,246
3,971
6,336
22,262
28,154
0
9,085
12,884
3,504
24,858
L
18,251
215
723
1,082
12,754
4,645
0
2,441
10,268
34,083
776
W
Poseidon
18,085
2,737
2,939
3,110
13,888
5,789
410
5,576
7,903
37,492
0
W
23,528
4,005
2,325
6,360
17,409
9,662
1,018
5,570
11,503
0
45,822
L
Yemoja
HAVOC27BTK
Yemoja
13,380
1,732
6,717
4,828
20,383
21,307
0
7,288
12,714
26,400
0
L
8,989
2,950
0
2,335
17,907
7,231
0
6,232
11,565
0
17,559
L
Achilles
SCR0GMASTER
Achilles
21,298
1,409
184
2,694
25,664
33,674
0
11,535
13,458
7,279
23,962
W
18,471
2,237
22,055
16,238
24,669
11,911
24
11,941
12,285
36,771
1,374
W
Shiva
STKxShini
Shiva
10,435
812
2,259
2,614
19,605
18,497
0
8,286
10,355
415
12,072
W
Hercules
SxY DeLiMaN
Hercules
18,969
4,653
2,900
7,640
26,413
23,946
0
7,105
18,585
0
23,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,768
Gold Earned
46,771
166
Minions Killed
116
0
Camps Cleared
0
1,355,925
Distance Traveled
1,166,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,622
616
27
2
0
237,482
0
L
Janus
9,508
679
30
2
0
249,867
0
W
Poseidon
11,125
795
52
4
0
283,219
0
W
Ne Zha
12,250
875
49
4
0
314,214
0
L
Yemoja
8,974
641
19
1
0
218,811
0
L
Kali
9,675
691
19
1
0
214,164
0
L
Achilles
9,992
714
21
2
0
246,005
0
W
Hel
11,340
810
41
3
0
256,934
0
W
Shiva
9,628
688
8
1
0
281,266
0
W
Hercules
11,425
816
16
1
0
220,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role