Player Matchup

Scylla
Scylla
EbenezerDresden
Scylla
Level 134
God Stats
1W - 0L
1,733 SR
Queue Stats
40W - 36L
1,518 Elo+
Party 1
Medusa
Medusa
Mill Flover69x
Medusa
Level 230
God Stats
10W - 8L
1,743 SR
Queue Stats
645W - 658L
1,455 Elo+
Solo
Sol
Sol
TONYCSLAMMER
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,452 Elo+
Solo
Yemoja
Yemoja
WillyBoy06
Yemoja
Level 127
God Stats
6W - 2L
1,700 SR
Queue Stats
159W - 148L
1,572 Elo+
Party 1
Ravana
Ravana
schumacherkill2
Ravana
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,476 Elo+
Solo
Team Averages
Level 138
1,635 SR
1,495 Elo+

VS

Team Averages
Level 115
1,536 SR
1,471 Elo+
Tiamat
Tiamat
 
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CitricVessel208
Hel
Level 132
God Stats
3W - 3L
1,504 SR
Queue Stats
189W - 227L
1,376 Elo+
Solo
Geb
Geb
MoDeRn_Void
Geb
Level 109
God Stats
3W - 6L
1,411 SR
Queue Stats
126W - 123L
1,498 Elo+
Solo
Bastet
Bastet
The TBONE Jones
Bastet
Level 148
God Stats
2W - 3L
1,413 SR
Queue Stats
221W - 252L
1,451 Elo+
Solo
Izanami
Izanami
crazysickmonkeys
Izanami
Level 65
God Stats
4W - 3L
1,851 SR
Queue Stats
151W - 155L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 13
8,733
794
10,450
9,573
3,062
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
10 / 2 / 7
9,836
894
21,449
13,629
5,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 1 / 10
9,124
829
10,726
10,973
4,002
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
WillyBoy06
Yemoja
14
0 / 0 / 13
8,846
804
1,523
8,885
5,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 4 / 10
8,324
757
1,771
9,321
7,916
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 2 / 0
8,099
736
6,437
7,765
2,366
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 4
7,264
660
5,727
9,267
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
1 / 2 / 5
7,927
721
15,434
10,537
8,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 4 / 5
8,368
761
10,167
9,615
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
1 / 6 / 5
8,297
754
4,145
11,644
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
18
Kills
6
7
Deaths
18
53
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
0
1.5
L
0
4
4
0.5
W
2
0
13
8.5
W
10
2
7
6.75
L
1
2
5
1.75
W
4
1
10
9
L
1
4
5
0.88
W
Yemoja
WillyBoy06
Yemoja
0
0
13
6.5
L
1
6
5
0.58
W
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,919
Damage
41,910
52,381
Taken
48,828
26,413
Mitigated
19,554
35,250
Healing
20,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,437
76
654
1,652
7,765
2,366
0
3,191
4,574
20,525
0
L
5,727
0
5,550
4,083
9,267
2,526
0
4,508
4,759
13,715
0
W
10,450
110
1,149
1,664
9,573
3,062
1,055
5,273
3,968
17,503
491
W
21,449
3,127
1,542
1,167
13,629
5,914
1,480
6,400
7,022
0
44,582
L
15,434
360
1,782
2,171
10,537
8,044
0
5,130
5,407
22,973
1,976
W
10,726
705
491
2,125
10,973
4,002
1,024
5,342
5,511
23,982
984
L
10,167
1,853
700
1,694
9,615
3,016
0
4,221
5,394
0
13,562
W
Yemoja
WillyBoy06
Yemoja
1,523
331
20,040
4,938
8,885
5,519
422
4,676
4,007
3,219
432
L
4,145
3,141
307
2,015
11,644
3,602
0
4,447
7,197
0
16,802
W
1,771
285
852
1,282
9,321
7,916
640
3,984
5,191
0
5,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,863
Gold Earned
39,955
134
Minions Killed
117
0
Camps Cleared
0
1,038,133
Distance Traveled
1,055,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,099
736
35
3
0
220,195
0
L
Hel
7,264
660
24
2
0
214,111
0
W
Scylla
8,733
794
26
2
0
220,159
0
W
Medusa
9,836
894
49
4
0
237,839
0
L
Geb
7,927
721
13
1
0
224,607
0
W
Sol
9,124
829
32
3
0
227,967
0
L
Bastet
8,368
761
11
1
0
235,077
0
W
Yemoja
8,846
804
18
2
0
194,498
0
L
Izanami
8,297
754
34
3
0
161,835
0
W
Ravana
8,324
757
9
1
0
157,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role