Player Matchup

Rama
Rama
BigBallzBilly
Rama
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,277 Elo+
Party 3
Guan Yu
Guan Yu
DirkN14
Guan Yu
Level 129
God Stats
15W - 12L
1,417 SR
Queue Stats
1,810W - 1,858L
1,428 Elo+
Party 2
Xbalanque
Xbalanque
ItsTrig
Xbalanque
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
SpankATank
Sobek
Level 80
God Stats
3W - 0L
1,820 SR
Queue Stats
103W - 59L
1,641 Elo+
Party 2
Cthulhu
Cthulhu
mohsafeyget
Cthulhu
Level 83
God Stats
6W - 6L
1,508 SR
Queue Stats
144W - 129L
1,605 Elo+
Party 2
Team Averages
Level 98
1,549 SR
1,490 Elo+

VS

Team Averages
Level 159
1,446 SR
1,486 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DBoY131
Fafnir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,470 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FancyCylinder52
Ah Muzen Cab
Level 165
God Stats
8W - 15L
1,430 SR
Queue Stats
713W - 782L
1,498 Elo+
Solo
Discordia
Discordia
aru_akise_1
Discordia
Level 159
God Stats
5W - 6L
1,556 SR
Queue Stats
171W - 201L
1,487 Elo+
Solo
Awilix
Awilix
oMafiioso
Awilix
Level 142
God Stats
0W - 2L
1,246 SR
Queue Stats
11W - 17L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 14
12,411
827
18,176
14,753
7,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
DirkN14
Guan Yu
19
2 / 2 / 20
11,960
797
6,878
29,063
27,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
ItsTrig
Xbalanque
17
5 / 3 / 16
10,989
733
14,763
11,795
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
18
3 / 1 / 21
12,079
805
13,175
26,428
33,530
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
mohsafeyget
Cthulhu
19
6 / 3 / 19
12,399
827
22,266
18,136
24,994
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
0 / 5 / 7
9,075
605
11,607
19,848
22,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
DBoY131
Fafnir
15
3 / 5 / 5
10,341
689
9,716
21,592
32,412
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
FancyCylinder52
Ah Muzen Cab
16
1 / 7 / 5
9,461
631
19,884
14,475
7,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
aru_akise_1
Discordia
16
1 / 2 / 6
9,101
607
19,983
8,118
3,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
oMafiioso
Awilix
17
4 / 7 / 4
10,077
672
9,146
15,267
8,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
36
26
Kills
9
10
Deaths
26
90
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
5
7
0.7
W
10
1
14
17
L
Fafnir
DBoY131
Fafnir
3
5
5
1.1
W
Guan Yu
DirkN14
Guan Yu
2
2
20
6
L
Ah Muzen Cab
FancyCylinder52
Ah Muzen Cab
1
7
5
0.5
W
Xbalanque
ItsTrig
Xbalanque
5
3
16
4.33
W
Sobek
3
1
21
13.5
L
Discordia
aru_akise_1
Discordia
1
2
6
2
W
Cthulhu
mohsafeyget
Cthulhu
6
3
19
5.17
L
Awilix
oMafiioso
Awilix
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,258
Damage
70,336
100,175
Taken
79,300
99,205
Mitigated
73,858
68,472
Healing
27,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
11,607
310
10,648
8,337
19,848
22,442
0
8,295
11,553
16,237
285
W
18,176
9,930
2,092
3,210
14,753
7,261
3,669
6,666
8,087
0
42,637
L
Fafnir
DBoY131
Fafnir
9,716
1,264
139
3,380
21,592
32,412
0
8,214
13,378
19,771
1,892
W
Guan Yu
DirkN14
Guan Yu
6,878
697
25,147
15,494
29,063
27,579
637
12,391
16,672
0
18,339
L
Ah Muzen Cab
FancyCylinder52
Ah Muzen Cab
19,884
4,349
336
689
14,475
7,002
0
6,770
7,705
0
44,607
W
Xbalanque
ItsTrig
Xbalanque
14,763
6,644
637
1,544
11,795
5,841
3,156
5,645
6,150
0
32,476
W
Sobek
13,175
169
2,860
8,317
26,428
33,530
444
7,736
18,692
24,940
0
L
Discordia
aru_akise_1
Discordia
19,983
361
447
1,530
8,118
3,646
0
4,692
3,426
37,612
0
W
Cthulhu
mohsafeyget
Cthulhu
22,266
368
7,619
1,552
18,136
24,994
128
7,419
10,717
45,164
0
L
Awilix
oMafiioso
Awilix
9,146
2,527
912
736
15,267
8,356
0
7,470
7,797
0
18,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,838
Gold Earned
48,055
219
Minions Killed
146
0
Camps Cleared
0
1,453,975
Distance Traveled
1,281,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,075
605
15
1
0
251,211
0
W
Rama
12,411
827
81
5
0
255,208
0
L
Fafnir
10,341
689
25
2
0
265,970
0
W
Guan Yu
11,960
797
17
1
0
331,472
0
L
Ah Muzen Cab
9,461
631
41
3
0
256,123
0
W
Xbalanque
10,989
733
47
3
0
265,822
0
W
Sobek
12,079
805
36
2
0
305,732
0
L
Discordia
9,101
607
39
3
0
264,460
0
W
Cthulhu
12,399
827
38
3
0
295,741
0
L
Awilix
10,077
672
26
2
0
243,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role