Player Matchup

Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
FrostNovaUwU
Chaac
Level 145
God Stats
2W - 1L
1,548 SR
Queue Stats
342W - 322L
1,576 Elo+
Party 1
Hades
Hades
MarMarTheNarNar
Hades
Level 102
God Stats
11W - 4L
1,694 SR
Queue Stats
153W - 151L
1,523 Elo+
Party 1
Jormungandr
Jormungandr
Saluga123
Jormungandr
Level 68
God Stats
44W - 26L
1,535 SR
Queue Stats
369W - 305L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
lukathesecond
Danzaburou
Level 29
God Stats
53W - 48L
1,463 SR
Queue Stats
79W - 80L
1,409 Elo+
Party 2
Team Averages
Level 100
1,548 SR
1,507 Elo+

VS

Team Averages
Level 114
1,431 SR
1,556 Elo+
Persephone
Persephone
 
Persephone
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MrDredd
Kuzenbo
Level 136
God Stats
1W - 1L
1,824 SR
Queue Stats
38W - 32L
1,552 Elo+
Party 3
Awilix
Awilix
Trixthan
Awilix
Level 80
God Stats
7W - 9L
1,436 SR
Queue Stats
204W - 183L
1,583 Elo+
Solo
Nut
Nut
Whymzi
Nut
Level 138
God Stats
0W - 2L
1,313 SR
Queue Stats
38W - 33L
1,542 Elo+
Party 3
Ravana
Ravana
andresito_88
Ravana
Level 159
God Stats
0W - 4L
1,080 SR
Queue Stats
163W - 139L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 4 / 2
5,665
567
3,878
9,394
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
8 / 0 / 0
7,868
787
5,581
7,747
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 1
5,715
572
3,079
6,391
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jormungandr
Saluga123
Jormungandr
10
3 / 1 / 4
5,987
599
5,196
9,538
5,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
lukathesecond
Danzaburou
11
2 / 0 / 4
6,395
640
4,522
2,469
870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
6 / 1 / 1
7,518
752
8,741
4,955
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
MrDredd
Kuzenbo
8
1 / 3 / 4
5,614
561
2,453
7,540
6,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Awilix
Trixthan
Awilix
10
1 / 5 / 2
5,454
545
2,900
8,302
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
Whymzi
Nut
9
0 / 2 / 0
5,210
521
3,190
5,776
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
9
0 / 7 / 1
5,312
531
2,009
6,208
2,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
18
Kills
8
8
Deaths
18
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
4
2
1
L
Persephone
 
Persephone
6
1
1
6.5
W
8
0
0
8
W
2
3
1
0.83
L
Kuzenbo
MrDredd
Kuzenbo
1
3
4
1
W
Jormungandr
Saluga123
Jormungandr
3
1
4
5
L
Awilix
Trixthan
Awilix
1
5
2
0.4
L
Nut
Whymzi
Nut
0
2
0
0
L
Ravana
0
7
1
0.07
W
Danzaburou
lukathesecond
Danzaburou
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,256
Damage
19,293
35,539
Taken
32,781
14,586
Mitigated
14,486
13,629
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,878
1,234
0
3,307
9,394
2,376
0
2,922
6,472
0
30,449
L
Persephone
 
Persephone
8,741
1,087
0
1,334
4,955
1,555
0
2,146
2,808
53,088
1,097
W
5,581
1,363
0
3,598
7,747
3,508
0
312
7,165
0
47,371
W
3,079
160
546
2,594
6,391
2,133
0
3,650
2,741
29,175
819
L
Kuzenbo
MrDredd
Kuzenbo
2,453
848
0
1,273
7,540
6,192
0
2,156
5,384
13,634
0
W
Jormungandr
Saluga123
Jormungandr
5,196
1,401
0
1,852
9,538
5,699
252
3,531
6,007
19,193
4,900
L
Awilix
Trixthan
Awilix
2,900
1,294
0
692
8,302
2,987
0
2,052
6,250
0
38,253
L
Nut
Whymzi
Nut
3,190
2,002
0
2,467
5,776
1,542
0
1,538
4,238
0
35,863
L
Ravana
2,009
539
0
732
6,208
2,210
0
0
6,208
0
29,427
W
Danzaburou
lukathesecond
Danzaburou
4,522
1,175
0
1,732
2,469
870
594
634
1,835
0
43,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,630
Gold Earned
29,108
332
Minions Killed
343
0
Camps Cleared
0
1,084,084
Distance Traveled
1,073,170
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,665
567
57
6
0
232,516
0
L
Persephone
7,518
752
107
11
0
212,031
0
W
Chaac
7,868
787
83
8
0
220,916
0
W
Hades
5,715
572
76
8
0
204,036
0
L
Kuzenbo
5,614
561
24
2
0
232,544
0
W
Jormungandr
5,987
599
29
3
0
219,093
3
L
Awilix
5,454
545
69
7
0
230,316
0
L
Nut
5,210
521
78
8
0
212,124
2
L
Ravana
5,312
531
65
7
0
186,155
0
W
Danzaburou
6,395
640
87
9
0
207,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role