Player Matchup

Hel
Hel
Gold III
 
Hel
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Dubzeii25cm
Tsukuyomi
Gold I
Level 157
God Stats
4W - 6L
1,412 SR
Queue Stats
236W - 234L
1,487 MMR
Solo
Horus
Horus
Bronze III
Hollowmain
Horus
Bronze III
Level 124
God Stats
2W - 0L
1,684 SR
Queue Stats
4W - 3L
1,454 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TerrosMortis
Cthulhu
Gold IV
Level 146
God Stats
3W - 0L
1,820 SR
Queue Stats
139W - 144L
1,392 MMR
Party 1
Sol
Sol
Gold I
Xedgeninja808
Sol
Gold I
Level 188
God Stats
8W - 3L
1,748 SR
Queue Stats
128W - 123L
1,530 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,633 SR
1,473 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,576 SR
1,467 MMR
Odin
Odin
Gold V
 
Odin
Gold V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Bronze III
ENZO_SSJ-1
Shiva
Bronze III
Level 108
God Stats
0W - 1L
1,413 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Chronos
Chronos
Bronze V
JimmyBeastIsHung
Chronos
Bronze V
Level 128
God Stats
0W - 1L
1,592 SR
Queue Stats
1W - 5L
1,428 MMR
Solo
Medusa
Medusa
Platinum IV
Kevinumber01
Medusa
Platinum IV
Level 107
God Stats
32W - 26L
1,666 SR
Queue Stats
171W - 169L
1,476 MMR
Solo
Poseidon
Poseidon
Gold IV
ScubáSteve
Poseidon
Gold IV
Level 128
God Stats
19W - 8L
1,710 SR
Queue Stats
179W - 191L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 1 / 0
5,978
598
5,357
4,656
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
Dubzeii25cm
Tsukuyomi
12
1 / 1 / 2
6,428
643
3,966
4,995
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
10
3 / 0 / 1
6,595
660
2,807
7,490
5,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
TerrosMortis
Cthulhu
11
3 / 2 / 1
6,812
681
5,459
8,727
4,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 2 / 2
6,106
611
4,970
5,789
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
Erlang ShenNu WaAh PuchChang'e

VS

Bans
FreyaRatatoskrSurtrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
1 / 3 / 3
5,329
533
1,928
7,764
4,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shiva
8
0 / 3 / 1
4,577
458
2,554
7,945
3,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 2
5,291
529
2,299
5,202
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
11
2 / 0 / 0
5,532
553
4,385
6,077
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Poseidon
ScubáSteve
Poseidon
11
3 / 1 / 1
5,637
564
3,522
5,358
1,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
8
Kills
6
6
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
0
1
L
Odin
 
Odin
1
3
3
0.83
W
Tsukuyomi
Dubzeii25cm
Tsukuyomi
1
1
2
2
L
Shiva
0
3
1
0.17
W
Horus
3
0
1
3.5
L
0
1
2
1
L
Medusa
2
0
0
2
L
Poseidon
ScubáSteve
Poseidon
3
1
1
3.5
W
Cthulhu
TerrosMortis
Cthulhu
3
2
1
1.75
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,559
Damage
14,688
31,657
Taken
32,346
14,612
Mitigated
12,531
12,155
Healing
8,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,357
315
634
1,836
4,656
1,404
27
88
4,568
41,837
0
L
Odin
 
Odin
1,928
325
0
618
7,764
4,915
0
3,455
3,869
0
14,329
W
Tsukuyomi
Dubzeii25cm
Tsukuyomi
3,966
847
0
2,596
4,995
1,686
0
755
4,240
0
52,491
L
Shiva
2,554
415
0
2,702
7,945
3,396
0
4,243
3,189
0
23,211
W
Horus
2,807
1,248
399
3,018
7,490
5,144
12
1,439
6,051
0
14,220
L
2,299
1,211
0
1,270
5,202
1,588
0
3,121
1,758
26,071
3,601
L
Medusa
4,385
1,080
0
1,117
6,077
1,564
0
1,963
3,848
0
39,394
L
Poseidon
ScubáSteve
Poseidon
3,522
840
0
2,780
5,358
1,068
0
823
4,363
31,657
4,846
W
Cthulhu
TerrosMortis
Cthulhu
5,459
569
0
1,371
8,727
4,953
185
1,718
6,682
37,417
2,057
W
4,970
1,171
0
2,301
5,789
1,425
1,073
1,572
4,217
43,972
1,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
26,366
382
Minions Killed
257
0
Camps Cleared
0
1,022,326
Distance Traveled
1,028,897
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,978
598
95
10
0
204,043
0
L
Odin
5,329
533
23
2
0
216,307
0
W
Tsukuyomi
6,428
643
93
9
0
243,863
1
L
Shiva
4,577
458
41
4
0
171,198
0
W
Horus
6,595
660
22
2
0
224,624
4
L
Chronos
5,291
529
65
7
0
192,046
2
L
Medusa
5,532
553
64
6
0
212,364
1
L
Poseidon
5,637
564
64
6
0
236,982
0
W
Cthulhu
6,812
681
78
8
0
176,331
0
W
Sol
6,106
611
94
9
0
173,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role