Player Matchup

Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Masters
 
Atlas
Masters
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Masters
Paіn
Chernobog
Masters
Level 159
God Stats
9W - 8L
1,751 SR
Queue Stats
260W - 230L
2,429 MMR
Solo
Nike
Nike
Diamond I
RyyRyy
Nike
Diamond I
Level 158
God Stats
6W - 2L
1,709 SR
Queue Stats
61W - 29L
2,537 MMR
Party 1
He Bo
He Bo
Masters
ΑcTLiKe
He Bo
Masters
Level 132
God Stats
4W - 0L
1,899 SR
Queue Stats
120W - 81L
2,453 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 145
1,672 SR
2,084 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,542 SR
2,144 MMR
The Morrigan
The Morrigan
Diamond II
 
The Morrigan
Diamond II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
 
Ullr
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
Crimsynic
Chronos
Masters
Level 158
God Stats
14W - 17L
1,666 SR
Queue Stats
401W - 357L
2,593 MMR
Solo
Jing Wei
Jing Wei
Masters
Selphyre
Jing Wei
Masters
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 78L
2,749 MMR
Solo
Fafnir
Fafnir
Diamond II
YagIuth
Fafnir
Diamond II
Level 155
God Stats
0W - 1L
1,542 SR
Queue Stats
63W - 47L
2,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 1 / 2
4,361
872
1,041
2,845
1,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Atlas
 
Atlas
6
0 / 0 / 2
3,905
781
1,923
2,805
1,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
Paіn
Chernobog
6
1 / 0 / 3
3,809
762
2,137
1,971
567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
RyyRyy
Nike
7
2 / 1 / 2
4,331
866
3,788
3,389
970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
ΑcTLiKe
He Bo
7
5 / 1 / 1
4,464
893
1,877
2,833
567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ChironSun WukongCthulhuAo Kuang

VS

Bans
Chang'eDa JiBacchusHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
5
0 / 4 / 2
3,238
648
1,960
3,612
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
 
Ullr
1
0 / 0 / 0
2,499
500
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
Crimsynic
Chronos
6
3 / 2 / 0
3,763
753
2,919
4,502
1,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Jing Wei
Selphyre
Jing Wei
6
0 / 1 / 2
3,458
692
811
2,661
640
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fafnir
YagIuth
Fafnir
6
0 / 1 / 0
3,290
658
1,204
4,214
3,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
8
Kills
3
3
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
1
2
1
W
Atlas
 
Atlas
0
0
2
1
L
The Morrigan
 
The Morrigan
0
4
2
0.25
L
Ullr
 
Ullr
0
0
0
0
L
Chronos
Crimsynic
Chronos
3
2
0
1.5
W
Chernobog
Paіn
Chernobog
1
0
3
2.5
W
Nike
RyyRyy
Nike
2
1
2
3
L
Jing Wei
Selphyre
Jing Wei
0
1
2
1
L
Fafnir
YagIuth
Fafnir
0
1
0
0
W
He Bo
ΑcTLiKe
He Bo
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,766
Damage
6,894
13,843
Taken
14,989
5,400
Mitigated
6,029
5,940
Healing
3,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,041
330
0
1,520
2,845
1,939
890
715
2,130
20,357
6,719
W
Atlas
 
Atlas
1,923
912
0
1,349
2,805
1,357
0
1,243
1,562
10,081
1,818
L
The Morrigan
 
The Morrigan
1,960
672
0
501
3,612
729
0
107
3,475
10,646
486
L
Ullr
 
Ullr
0
0
0
0
0
0
0
0
0
0
0
L
Chronos
Crimsynic
Chronos
2,919
1,143
0
913
4,502
1,160
0
1,814
2,688
14,643
0
W
Chernobog
Paіn
Chernobog
2,137
1,410
0
903
1,971
567
0
1,188
783
0
20,402
W
Nike
RyyRyy
Nike
3,788
380
0
675
3,389
970
0
1,833
1,556
0
24,380
L
Jing Wei
Selphyre
Jing Wei
811
497
0
1,000
2,661
640
0
1,175
1,486
0
15,539
L
Fafnir
YagIuth
Fafnir
1,204
620
0
1,347
4,214
3,500
0
1,623
2,591
5,801
0
W
He Bo
ΑcTLiKe
He Bo
1,877
105
0
1,493
2,833
567
0
618
2,215
16,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,870
Gold Earned
16,248
180
Minions Killed
95
0
Camps Cleared
0
523,116
Distance Traveled
434,683
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,361
872
50
10
0
87,390
0
W
Atlas
3,905
781
17
3
0
101,108
0
L
The Morrigan
3,238
648
29
6
0
100,548
0
L
Ullr
2,499
500
0
0
0
0
0
L
Chronos
3,763
753
25
5
0
118,444
0
W
Chernobog
3,809
762
41
8
0
97,317
0
W
Nike
4,331
866
38
8
0
122,002
0
L
Jing Wei
3,458
692
37
7
0
107,022
0
L
Fafnir
3,290
658
4
1
0
108,669
1
W
He Bo
4,464
893
34
7
0
115,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role