Player Matchup

Discordia
Discordia
Silver II
Deneault12
Discordia
Silver II
Level 196
God Stats
48W - 36L
1,526 SR
Queue Stats
293W - 308L
990 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
LIVE_RES1N
Sun Wukong
Silver I
Level 109
God Stats
15W - 14L
1,481 SR
Queue Stats
90W - 94L
1,182 MMR
Solo
Kali
Kali
Silver II
Yoxi_07
Kali
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 88L
1,123 MMR
Solo
Cabrakan
Cabrakan
Silver II
kjmdjm
Cabrakan
Silver II
Level 119
God Stats
32W - 23L
1,647 SR
Queue Stats
116W - 141L
1,097 MMR
Solo
Izanami
Izanami
Gold IV
tin_tinX
Izanami
Gold IV
Level 164
God Stats
39W - 34L
1,594 SR
Queue Stats
390W - 387L
1,375 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,549 SR
1,153 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,511 SR
1,222 MMR
Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver II
DownSide504
Freya
Silver II
Level 142
God Stats
4W - 9L
1,362 SR
Queue Stats
255W - 284L
1,061 MMR
Solo
Vamana
Vamana
Silver I
FAZE_lintrepide
Vamana
Silver I
Level 98
God Stats
0W - 3L
1,196 SR
Queue Stats
29W - 40L
1,302 MMR
Solo
Terra
Terra
Silver II
Jr Pelusin
Terra
Silver II
Level 156
God Stats
4W - 4L
1,667 SR
Queue Stats
120W - 121L
1,064 MMR
Solo
Nemesis
Nemesis
Bronze III
john_bart23
Nemesis
Bronze III
Level 54
God Stats
4W - 6L
1,829 SR
Queue Stats
85W - 107L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deneault12
Discordia
14
2 / 1 / 4
9,199
575
5,590
3,534
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
LIVE_RES1N
Sun Wukong
16
1 / 0 / 2
10,066
629
10,029
13,757
13,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kali
Yoxi_07
Kali
15
5 / 0 / 4
9,076
567
5,070
16,060
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
kjmdjm
Cabrakan
13
1 / 3 / 12
9,107
569
9,765
14,324
18,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
tin_tinX
Izanami
17
10 / 0 / 1
11,100
694
11,732
9,023
3,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
VulcanThorThanatosMedusa

VS

Bans
BakasuraAthenaSkadiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 7 / 0
7,469
467
4,796
11,396
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,619
476
4,142
10,655
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 2 / 0
7,978
499
6,465
13,130
9,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
12
1 / 2 / 1
7,449
466
7,084
16,745
10,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
john_bart23
Nemesis
13
1 / 6 / 2
7,511
469
5,188
13,054
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
4
4
Deaths
20
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
7
0
0.14
W
Discordia
Deneault12
Discordia
2
1
4
4
L
1
3
0
0.33
L
0
2
0
0
L
Terra
1
2
1
0.75
W
Sun Wukong
LIVE_RES1N
Sun Wukong
1
0
2
2
W
Kali
Yoxi_07
Kali
5
0
4
7
L
Nemesis
john_bart23
Nemesis
1
6
2
0.33
W
Cabrakan
kjmdjm
Cabrakan
1
3
12
2.33
W
Izanami
tin_tinX
Izanami
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,186
Damage
27,675
56,698
Taken
64,980
44,268
Mitigated
32,011
15,454
Healing
16,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,796
1,868
0
2,232
11,396
3,373
0
2,280
9,116
0
53,539
W
Discordia
Deneault12
Discordia
5,590
55
0
298
3,534
1,142
0
1,043
2,491
63,725
516
L
4,142
1,432
0
2,772
10,655
3,523
0
4,892
5,763
43,156
7,040
L
6,465
3,002
0
4,786
13,130
9,518
0
0
13,130
0
58,289
L
Terra
7,084
537
1,718
3,867
16,745
10,850
0
4,483
12,262
34,383
2,939
W
Sun Wukong
LIVE_RES1N
Sun Wukong
10,029
2,763
0
3,409
13,757
13,020
128
0
13,077
0
76,239
W
Kali
Yoxi_07
Kali
5,070
2,435
0
7,293
16,060
7,222
230
1,975
14,049
0
69,978
L
Nemesis
john_bart23
Nemesis
5,188
2,764
0
1,495
13,054
4,747
0
2,630
10,424
0
51,102
W
Cabrakan
kjmdjm
Cabrakan
9,765
1,318
0
1,634
14,324
18,989
184
5,205
9,119
18,463
1,070
W
Izanami
tin_tinX
Izanami
11,732
8,035
0
2,820
9,023
3,895
3,192
2,235
6,788
0
103,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,548
Gold Earned
38,026
547
Minions Killed
434
0
Camps Cleared
0
1,569,676
Distance Traveled
1,526,402
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,469
467
93
6
0
249,044
2
W
Discordia
9,199
575
111
7
0
329,125
7
L
Freya
7,619
476
95
6
0
262,399
0
L
Vamana
7,978
499
99
6
0
320,723
0
L
Terra
7,449
466
57
4
0
336,003
0
W
Sun Wukong
10,066
629
130
8
0
263,336
4
W
Kali
9,076
567
107
7
0
369,371
2
L
Nemesis
7,511
469
90
6
0
358,233
0
W
Cabrakan
9,107
569
14
1
0
295,631
2
W
Izanami
11,100
694
185
12
0
312,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role