Player Matchup

Sol
Sol
Flame0Alchemist
Sol
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 186L
1,656 Elo+
Solo
Hun Batz
Hun Batz
Gnuqe
Hun Batz
Level 145
God Stats
0W - 1L
1,311 SR
Queue Stats
115W - 92L
1,609 Elo+
Party 2
Poseidon
Poseidon
Radocal
Poseidon
Level 149
God Stats
0W - 1L
1,520 SR
Queue Stats
126W - 93L
1,634 Elo+
Party 2
Danzaburou
Danzaburou
Rocket1928
Danzaburou
Level 155
God Stats
5W - 2L
1,864 SR
Queue Stats
305W - 262L
1,610 Elo+
Solo
King Arthur
King Arthur
iShaoxz
King Arthur
Level 198
God Stats
0W - 3L
1,270 SR
Queue Stats
133W - 146L
1,585 Elo+
Solo
Team Averages
Level 164
1,493 SR
1,619 Elo+

VS

Team Averages
Level 177
1,655 SR
1,629 Elo+
He Bo
He Bo
Hawkeyez34
He Bo
Level 239
God Stats
4W - 0L
1,776 SR
Queue Stats
230W - 194L
1,604 Elo+
Party 1
Apollo
Apollo
PlzFixMatchMakin
Apollo
Level 77
God Stats
4W - 7L
1,509 SR
Queue Stats
245W - 209L
1,602 Elo+
Solo
Anhur
Anhur
SIicedKumquat
Anhur
Level 164
God Stats
1W - 0L
2,077 SR
Queue Stats
23W - 14L
1,667 Elo+
Party 1
Agni
Agni
TheBIackEye
Agni
Level 240
God Stats
1W - 2L
1,160 SR
Queue Stats
85W - 79L
1,600 Elo+
Party 1
Danzaburou
Danzaburou
Śheen
Danzaburou
Level 165
God Stats
2W - 0L
1,756 SR
Queue Stats
38W - 29L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 1
7,709
514
4,845
10,281
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
Gnuqe
Hun Batz
12
3 / 2 / 5
7,697
513
7,880
12,494
3,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Radocal
Poseidon
13
3 / 5 / 1
7,815
521
4,217
7,620
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
Rocket1928
Danzaburou
12
3 / 2 / 2
8,096
540
7,585
13,512
7,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
iShaoxz
King Arthur
13
2 / 7 / 2
7,797
520
8,287
19,368
13,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
4 / 5 / 3
9,043
603
14,158
13,687
8,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 2 / 2
8,489
566
4,667
11,305
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 1 / 9
7,882
525
12,276
12,398
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 2 / 2
9,192
613
6,417
5,469
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Śheen
Danzaburou
17
8 / 1 / 4
10,470
698
9,945
8,837
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
11
Kills
22
22
Deaths
11
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Hun Batz
Gnuqe
Hun Batz
3
2
5
2.75
W
He Bo
4
5
3
1.1
W
2
2
2
1.5
L
Poseidon
Radocal
Poseidon
3
5
1
0.7
L
Danzaburou
Rocket1928
Danzaburou
3
2
2
2
W
4
1
9
8.5
W
4
2
2
2.5
L
King Arthur
iShaoxz
King Arthur
2
7
2
0.43
W
Danzaburou
Śheen
Danzaburou
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,814
Damage
47,463
63,275
Taken
51,696
28,208
Mitigated
27,801
14,037
Healing
18,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,845
1,812
0
3,069
10,281
1,789
0
0
10,183
59,406
0
L
Hun Batz
Gnuqe
Hun Batz
7,880
1,972
0
3,785
12,494
3,545
0
3,108
9,008
0
44,082
W
He Bo
14,158
1,390
0
4,048
13,687
8,674
0
771
12,916
62,087
748
W
4,667
1,328
0
3,510
11,305
6,510
0
1,397
9,908
0
71,231
L
Poseidon
Radocal
Poseidon
4,217
481
0
945
7,620
1,726
0
2,336
5,123
55,971
0
L
Danzaburou
Rocket1928
Danzaburou
7,585
2,203
0
3,020
13,512
7,844
0
2,486
10,524
449
34,127
W
12,276
5,126
0
4,408
12,398
7,749
129
3,685
8,713
0
28,595
W
6,417
254
0
482
5,469
1,778
440
598
4,871
76,855
0
L
King Arthur
iShaoxz
King Arthur
8,287
1,228
0
3,218
19,368
13,304
0
11,163
6,936
0
47,211
W
Danzaburou
Śheen
Danzaburou
9,945
4,034
0
5,624
8,837
3,090
859
2,967
5,870
0
89,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,114
Gold Earned
45,076
430
Minions Killed
540
0
Camps Cleared
0
1,548,706
Distance Traveled
1,485,931
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,709
514
106
7
0
292,699
4
L
Hun Batz
7,697
513
74
5
0
351,810
0
W
He Bo
9,043
603
106
7
0
260,266
0
W
Apollo
8,489
566
116
8
0
340,959
1
L
Poseidon
7,815
521
121
8
0
324,772
0
L
Danzaburou
8,096
540
51
3
0
308,350
6
W
Anhur
7,882
525
33
2
0
302,922
2
W
Agni
9,192
613
136
9
0
303,537
2
L
King Arthur
7,797
520
78
5
0
271,075
3
W
Danzaburou
10,470
698
149
10
0
278,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role