Player Matchup

Zhong Kui
Zhong Kui
Diamond IV
 
Zhong Kui
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold I
Puma Loco 98
Jormungandr
Gold I
Level 158
God Stats
4W - 9L
1,396 SR
Queue Stats
245W - 240L
1,724 MMR
Solo
Anhur
Anhur
Platinum IV
SexyBlackHammer
Anhur
Platinum IV
Level 181
God Stats
19W - 19L
1,596 SR
Queue Stats
736W - 725L
1,882 MMR
Party 2
Thor
Thor
Platinum II
YoGotSmoke
Thor
Platinum II
Level 110
God Stats
5W - 8L
1,488 SR
Queue Stats
575W - 573L
1,920 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 166
1,496 SR
1,705 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,693 SR
1,961 MMR
Cthulhu
Cthulhu
Diamond V
BeauTheFarmer
Cthulhu
Diamond V
Level 156
God Stats
6W - 2L
2,040 SR
Queue Stats
91W - 55L
2,165 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum II
Dillyon
Morgan Le Fay
Platinum II
Level 160
God Stats
2W - 0L
1,784 SR
Queue Stats
83W - 84L
1,871 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Ganondorf
Kuzenbo
Gold III
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 37L
1,608 MMR
Solo
Charybdis
Charybdis
Diamond III
Heartsight
Charybdis
Diamond III
Level 158
God Stats
2W - 2L
1,586 SR
Queue Stats
180W - 157L
2,124 MMR
Solo
Hun Batz
Hun Batz
Platinum II
TheGripReeper
Hun Batz
Platinum II
Level 66
God Stats
5W - 1L
1,557 SR
Queue Stats
40W - 20L
2,035 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
1 / 0 / 0
4,142
828
385
1,935
976
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Achilles
 
Achilles
6
0 / 1 / 0
3,293
659
1,724
4,552
2,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jormungandr
Puma Loco 98
Jormungandr
6
2 / 1 / 0
3,810
762
2,668
4,921
2,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 3 / 1
2,963
593
1,055
3,527
711
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 2 / 1
2,844
569
197
2,733
643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
CamazotzAresBacchusAgni

VS

Bans
MedusaFreyaLancelotChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
1 / 0 / 1
4,092
818
2,705
2,852
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
Dillyon
Morgan Le Fay
7
1 / 1 / 3
3,918
784
1,510
2,221
612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kuzenbo
Ganondorf
Kuzenbo
6
2 / 1 / 2
3,887
777
2,238
3,333
2,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Heartsight
Charybdis
6
3 / 0 / 3
3,932
786
4,437
2,602
696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
TheGripReeper
Hun Batz
6
0 / 1 / 0
3,281
656
250
2,953
686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
7
7
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
0
0
1
L
Achilles
 
Achilles
0
1
0
0
W
Cthulhu
1
0
1
1.5
W
Morgan Le Fay
Dillyon
Morgan Le Fay
1
1
3
2.5
W
Kuzenbo
Ganondorf
Kuzenbo
2
1
2
3
W
Charybdis
Heartsight
Charybdis
3
0
3
4.5
L
Jormungandr
Puma Loco 98
Jormungandr
2
1
0
2
L
0
3
1
0.17
W
Hun Batz
TheGripReeper
Hun Batz
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,029
Damage
11,140
17,668
Taken
13,961
6,715
Mitigated
6,078
5,984
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
385
0
0
1,483
1,935
976
0
280
1,655
22,590
0
L
Achilles
 
Achilles
1,724
715
0
1,820
4,552
2,305
0
2,261
1,955
351
14,040
W
Cthulhu
2,705
258
0
1,459
2,852
1,724
0
0
2,852
16,514
1,556
W
Morgan Le Fay
Dillyon
Morgan Le Fay
1,510
196
0
509
2,221
612
28
684
1,537
20,596
0
W
Kuzenbo
Ganondorf
Kuzenbo
2,238
831
0
1,084
3,333
2,360
72
1,086
2,247
5,495
2,205
W
Charybdis
Heartsight
Charybdis
4,437
2,187
0
1,426
2,602
696
227
1,230
1,372
0
23,790
L
Jormungandr
Puma Loco 98
Jormungandr
2,668
667
0
1,190
4,921
2,080
0
987
3,934
13,673
0
L
1,055
876
0
523
3,527
711
0
1,393
2,134
0
8,611
W
Hun Batz
TheGripReeper
Hun Batz
250
72
0
1,582
2,953
686
0
53
2,900
0
14,381
L
197
102
0
968
2,733
643
0
732
2,001
0
4,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,052
Gold Earned
19,110
124
Minions Killed
170
0
Camps Cleared
0
481,551
Distance Traveled
551,629
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
4,142
828
51
10
0
98,476
0
L
Achilles
3,293
659
20
4
0
114,595
2
W
Cthulhu
4,092
818
42
8
0
109,114
0
W
Morgan Le Fay
3,918
784
32
6
0
100,860
0
W
Kuzenbo
3,887
777
17
3
0
112,557
1
W
Charybdis
3,932
786
43
9
0
112,566
0
L
Jormungandr
3,810
762
19
4
0
102,220
1
L
Anhur
2,963
593
21
4
0
100,816
0
W
Hun Batz
3,281
656
36
7
0
116,532
0
L
Thor
2,844
569
13
3
0
65,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role