Player Matchup

Tiamat
Tiamat
HerasRose
Tiamat
Level 133
God Stats
8W - 5L
1,661 SR
Queue Stats
164W - 150L
1,499 Elo+
Solo
Sylvanus
Sylvanus
MAU3437
Sylvanus
Level 158
God Stats
5W - 5L
1,565 SR
Queue Stats
295W - 328L
1,489 Elo+
Party 2
Rama
Rama
gvgcajeco
Rama
Level 146
God Stats
2W - 4L
1,507 SR
Queue Stats
204W - 232L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
k1000osilva
Gilgamesh
Level 141
God Stats
2W - 2L
1,767 SR
Queue Stats
204W - 209L
1,509 Elo+
Solo
Hades
Hades
xKingxFer
Hades
Level 139
God Stats
5W - 8L
1,350 SR
Queue Stats
219W - 261L
1,442 Elo+
Party 2
Team Averages
Level 143
1,570 SR
1,474 Elo+

VS

Team Averages
Level 122
1,502 SR
1,501 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
CrazyMadManX
Khepri
Level 137
God Stats
89W - 79L
1,582 SR
Queue Stats
181W - 170L
1,560 Elo+
Solo
Chaac
Chaac
JJib
Chaac
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 35L
1,536 Elo+
Solo
Zeus
Zeus
Perteyeli
Zeus
Level 123
God Stats
6W - 4L
1,562 SR
Queue Stats
75W - 83L
1,494 Elo+
Party 1
Izanami
Izanami
steezlin
Izanami
Level 63
God Stats
2W - 2L
1,367 SR
Queue Stats
55W - 66L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HerasRose
Tiamat
13
3 / 1 / 1
7,383
671
6,882
3,710
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MAU3437
Sylvanus
8
0 / 2 / 1
5,022
457
2,536
5,946
3,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
11
4 / 1 / 0
6,449
586
5,422
5,722
1,594
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
k1000osilva
Gilgamesh
9
0 / 0 / 2
5,077
462
1,895
3,620
1,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
xKingxFer
Hades
11
0 / 2 / 0
5,424
493
2,718
7,213
3,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 1 / 2
6,123
557
2,909
7,460
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
9
0 / 0 / 4
5,389
490
1,678
6,478
3,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
JJib
Chaac
12
2 / 0 / 0
6,901
627
4,042
6,885
4,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
10
1 / 2 / 1
5,639
513
2,913
6,643
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
steezlin
Izanami
10
0 / 4 / 2
5,203
473
3,530
8,166
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
7
Kills
6
6
Deaths
7
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
3
1
2
4
W
Khepri
0
0
4
2
L
Tiamat
HerasRose
Tiamat
3
1
1
3.5
W
Chaac
JJib
Chaac
2
0
0
2
L
Sylvanus
MAU3437
Sylvanus
0
2
1
0.25
W
Zeus
1
2
1
0.75
L
Rama
4
1
0
4
L
Gilgamesh
k1000osilva
Gilgamesh
0
0
2
1
W
Izanami
steezlin
Izanami
0
4
2
0.25
L
Hades
xKingxFer
Hades
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,453
Damage
15,072
26,211
Taken
35,632
11,962
Mitigated
13,179
11,413
Healing
13,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,909
672
0
4,562
7,460
2,195
0
1,656
5,608
32,781
1,908
W
Khepri
1,678
132
1,623
2,660
6,478
3,015
0
2,242
4,108
8,302
0
L
Tiamat
HerasRose
Tiamat
6,882
1,073
0
1,740
3,710
1,945
0
2,256
1,454
52,759
307
W
Chaac
JJib
Chaac
4,042
759
0
2,567
6,885
4,332
0
2,667
4,218
0
49,850
L
Sylvanus
MAU3437
Sylvanus
2,536
1,183
470
1,925
5,946
3,398
0
2,956
2,990
11,695
0
W
Zeus
2,913
496
0
0
6,643
1,510
0
3,970
2,309
45,843
0
L
Rama
5,422
4,294
0
1,890
5,722
1,594
0
1,676
4,046
0
46,068
L
Gilgamesh
k1000osilva
Gilgamesh
1,895
429
0
2,022
3,620
1,144
0
362
3,258
0
26,841
W
Izanami
steezlin
Izanami
3,530
2,478
0
2,314
8,166
2,127
36
891
7,275
0
40,927
L
Hades
xKingxFer
Hades
2,718
364
0
3,366
7,213
3,881
0
240
6,973
36,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
29,255
342
Minions Killed
354
0
Camps Cleared
0
1,043,495
Distance Traveled
1,088,954
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,123
557
71
6
0
235,250
0
W
Khepri
5,389
490
12
1
0
246,883
6
L
Tiamat
7,383
671
127
12
0
219,900
0
W
Chaac
6,901
627
99
9
0
193,789
1
L
Sylvanus
5,022
457
9
1
0
221,599
2
W
Zeus
5,639
513
97
9
0
227,360
0
L
Rama
6,449
586
91
8
0
201,862
2
L
Gilgamesh
5,077
462
55
5
0
223,824
0
W
Izanami
5,203
473
75
7
0
185,672
0
L
Hades
5,424
493
60
5
0
176,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role