Player Matchup

Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
DownSide504
Zhong Kui
Silver II
Level 142
God Stats
44W - 39L
1,459 SR
Queue Stats
255W - 284L
1,016 MMR
Solo
Cthulhu
Cthulhu
Silver I
MADERAXIV
Cthulhu
Silver I
Level 157
God Stats
4W - 4L
1,428 SR
Queue Stats
69W - 88L
1,160 MMR
Solo
Cernunnos
Cernunnos
Gold V
Notorious__virk
Cernunnos
Gold V
Level 128
God Stats
2W - 4L
1,298 SR
Queue Stats
47W - 59L
1,234 MMR
Solo
Danzaburou
Danzaburou
Gold IV
U N 12 3 4 L
Danzaburou
Gold IV
Level 151
God Stats
164W - 124L
1,631 SR
Queue Stats
443W - 466L
1,339 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,463 SR
1,249 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,478 SR
1,222 MMR
Fenrir
Fenrir
Silver II
Beau26_-
Fenrir
Silver II
Level 80
God Stats
0W - 2L
1,378 SR
Queue Stats
7W - 12L
1,379 MMR
Party 1
Hades
Hades
Bronze III
Camino_11
Hades
Bronze III
Level 64
God Stats
0W - 1L
1,448 SR
Queue Stats
2W - 7L
1,355 MMR
Party 1
Cerberus
Cerberus
Silver II
HunterBiden5714
Cerberus
Silver II
Level 127
God Stats
89W - 93L
1,464 SR
Queue Stats
969W - 978L
1,004 MMR
Solo
Hachiman
Hachiman
Silver II
PrancinPwney
Hachiman
Silver II
Level 127
God Stats
3W - 7L
1,494 SR
Queue Stats
29W - 37L
1,431 MMR
Solo
Nu Wa
Nu Wa
Silver II
spencyspice
Nu Wa
Silver II
Level 138
God Stats
5W - 8L
1,602 SR
Queue Stats
77W - 108L
942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 2 / 3
7,875
606
7,175
12,982
8,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
DownSide504
Zhong Kui
12
2 / 2 / 2
7,476
575
5,164
8,178
7,348
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MADERAXIV
Cthulhu
12
2 / 0 / 3
7,282
560
5,606
7,012
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cernunnos
Notorious__virk
Cernunnos
12
2 / 0 / 2
6,629
510
7,837
6,327
2,342
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Danzaburou
U N 12 3 4 L
Danzaburou
16
9 / 1 / 2
9,899
761
10,730
9,825
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Erlang ShenThorIx ChelAwilix

VS

Bans
VulcanMulanRavanaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beau26_-
Fenrir
12
3 / 6 / 1
6,607
508
5,923
12,584
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hades
Camino_11
Hades
11
0 / 2 / 0
5,991
461
1,953
9,871
7,187
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
12
1 / 3 / 0
7,129
548
6,477
14,906
16,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
PrancinPwney
Hachiman
11
0 / 2 / 0
5,506
424
5,483
7,844
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 2
6,981
537
5,797
6,789
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
5
5
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
3
1.25
L
Fenrir
Beau26_-
Fenrir
3
6
1
0.58
L
Hades
Camino_11
Hades
0
2
0
0
W
Zhong Kui
DownSide504
Zhong Kui
2
2
2
1.5
L
Cerberus
1
3
0
0.33
W
Cthulhu
MADERAXIV
Cthulhu
2
0
3
3.5
W
Cernunnos
Notorious__virk
Cernunnos
2
0
2
3
L
Hachiman
PrancinPwney
Hachiman
0
2
0
0
W
Danzaburou
U N 12 3 4 L
Danzaburou
9
1
2
10
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,512
Damage
25,633
44,324
Taken
51,994
28,029
Mitigated
32,310
21,898
Healing
17,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,175
3,339
0
5,007
12,982
8,592
0
6,210
6,772
0
51,381
L
Fenrir
Beau26_-
Fenrir
5,923
1,646
0
2,184
12,584
5,139
0
1,733
10,851
0
43,480
L
Hades
Camino_11
Hades
1,953
303
829
3,270
9,871
7,187
0
3,356
6,515
23,425
0
W
Zhong Kui
DownSide504
Zhong Kui
5,164
1,012
0
4,234
8,178
7,348
498
3,495
4,683
48,229
2,540
L
Cerberus
6,477
488
0
6,249
14,906
16,165
0
0
14,906
59,989
1,285
W
Cthulhu
MADERAXIV
Cthulhu
5,606
456
44
2,480
7,012
5,122
0
1,351
5,661
32,508
1,374
W
Cernunnos
Notorious__virk
Cernunnos
7,837
3,007
0
3,470
6,327
2,342
230
1,289
5,038
0
44,816
L
Hachiman
PrancinPwney
Hachiman
5,483
2,470
0
3,519
7,844
1,981
0
2,050
5,794
0
37,405
W
Danzaburou
U N 12 3 4 L
Danzaburou
10,730
5,377
0
6,663
9,825
4,625
844
1,792
8,033
0
89,759
L
5,797
1,191
0
959
6,789
1,838
40
3,539
3,250
46,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,161
Gold Earned
32,214
445
Minions Killed
411
0
Camps Cleared
0
1,296,305
Distance Traveled
1,260,404
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,875
606
97
7
0
260,548
3
L
Fenrir
6,607
508
75
6
0
282,702
0
L
Hades
5,991
461
42
3
0
259,468
5
W
Zhong Kui
7,476
575
77
6
0
215,259
0
L
Cerberus
7,129
548
157
12
0
208,544
4
W
Cthulhu
7,282
560
64
5
0
280,220
4
W
Cernunnos
6,629
510
64
5
0
243,567
3
L
Hachiman
5,506
424
64
5
0
258,956
0
W
Danzaburou
9,899
761
143
11
0
296,711
0
L
Nu Wa
6,981
537
73
6
0
250,734
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role