Player Matchup

Da Ji
Da Ji
DigitalAngelI
Da Ji
Level 109
God Stats
3W - 1L
1,814 SR
Queue Stats
90W - 92L
1,508 Elo+
Solo
Chaac
Chaac
Gingerello5018
Chaac
Level 109
God Stats
12W - 10L
1,543 SR
Queue Stats
244W - 273L
1,468 Elo+
Party 1
Osiris
Osiris
TF Slattt
Osiris
Level 81
God Stats
6W - 8L
1,502 SR
Queue Stats
61W - 68L
1,430 Elo+
Party 1
Neith
Neith
al1ceoo
Neith
Level 104
God Stats
137W - 138L
1,493 SR
Queue Stats
137W - 139L
1,437 Elo+
Solo
Skadi
Skadi
xxRumpleMintxx
Skadi
Level 127
God Stats
54W - 32L
1,633 SR
Queue Stats
178W - 157L
1,481 Elo+
Solo
Team Averages
Level 106
1,597 SR
1,465 Elo+

VS

Team Averages
Level 110
1,543 SR
1,499 Elo+
Freya
Freya
Ardnael x Push
Freya
Level 65
God Stats
56W - 54L
1,544 SR
Queue Stats
273W - 255L
1,494 Elo+
Party 2
Hera
Hera
Edu_Merlin
Hera
Level 94
God Stats
4W - 1L
1,500 SR
Queue Stats
68W - 74L
1,554 Elo+
Solo
Cthulhu
Cthulhu
Pushyx
Cthulhu
Level 144
God Stats
17W - 12L
1,607 SR
Queue Stats
316W - 297L
1,504 Elo+
Party 2
Chang'e
Chang'e
comanderC
Chang'e
Level 124
God Stats
3W - 7L
1,189 SR
Queue Stats
135W - 139L
1,490 Elo+
Solo
Thanatos
Thanatos
julianrxn12
Thanatos
Level 125
God Stats
9W - 1L
1,873 SR
Queue Stats
277W - 264L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 3
6,791
679
4,217
6,638
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 3 / 0
5,417
542
5,684
7,507
5,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
TF Slattt
Osiris
8
0 / 4 / 2
4,632
463
1,500
6,030
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
al1ceoo
Neith
10
1 / 2 / 2
5,041
504
2,146
7,389
3,951
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
1 / 3 / 4
5,011
501
4,884
5,174
1,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
4,782
478
1,462
6,581
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 2 / 2
6,263
626
5,638
4,385
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
Pushyx
Cthulhu
10
5 / 2 / 1
6,218
622
6,494
9,187
7,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chang'e
comanderC
Chang'e
11
4 / 2 / 0
6,657
666
4,070
5,991
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
julianrxn12
Thanatos
11
3 / 3 / 3
6,340
634
2,719
7,918
2,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
12
Kills
14
14
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
6
2
3
3.75
W
2
2
2
1.5
L
4
3
0
1.33
W
Cthulhu
Pushyx
Cthulhu
5
2
1
2.75
L
Osiris
TF Slattt
Osiris
0
4
2
0.25
L
Neith
al1ceoo
Neith
1
2
2
1
W
Chang'e
comanderC
Chang'e
4
2
0
2
W
Thanatos
julianrxn12
Thanatos
3
3
3
1.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,431
Damage
20,383
32,738
Taken
34,062
16,918
Mitigated
13,911
5,087
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,462
369
181
2,224
6,581
2,015
0
0
6,420
21,523
1,164
L
4,217
995
0
326
6,638
2,637
0
1,499
5,139
0
48,858
W
5,638
984
0
1,186
4,385
1,064
101
0
4,385
34,841
0
L
5,684
525
0
1,793
7,507
5,346
0
3,668
3,671
348
25,096
W
Cthulhu
Pushyx
Cthulhu
6,494
404
0
2,436
9,187
7,026
0
173
8,767
26,859
2,090
L
Osiris
TF Slattt
Osiris
1,500
335
0
990
6,030
3,281
0
3,656
2,374
0
16,591
L
Neith
al1ceoo
Neith
2,146
633
24
1,210
7,389
3,951
0
4,398
2,991
0
22,753
W
Chang'e
comanderC
Chang'e
4,070
320
0
3,145
5,991
1,501
333
0
5,991
35,170
0
W
Thanatos
julianrxn12
Thanatos
2,719
611
0
6,961
7,918
2,305
0
0
7,890
0
33,403
L
4,884
1,474
339
405
5,174
1,703
0
4,025
1,101
0
29,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,892
Gold Earned
30,260
209
Minions Killed
300
0
Camps Cleared
0
940,675
Distance Traveled
925,557
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
4,782
478
51
5
0
184,706
1
L
Da Ji
6,791
679
84
8
0
234,292
0
W
Hera
6,263
626
71
7
0
201,188
0
L
Chaac
5,417
542
39
4
0
209,708
2
W
Cthulhu
6,218
622
48
5
0
194,282
0
L
Osiris
4,632
463
25
3
0
157,582
0
L
Neith
5,041
504
24
2
0
167,669
0
W
Chang'e
6,657
666
68
7
0
143,203
2
W
Thanatos
6,340
634
62
6
0
202,178
0
L
Skadi
5,011
501
37
4
0
171,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role