Player Matchup

Sobek
Sobek
DunkelWizard
Sobek
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,180 Elo+
Party 2
Baron Samedi
Baron Samedi
GoblinKisser
Baron Samedi
Level 16
God Stats
1W - 1L
1,330 SR
Queue Stats
3W - 7L
1,180 Elo+
Party 2
Awilix
Awilix
TheRayLegend
Awilix
Level 127
God Stats
1W - 0L
1,759 SR
Queue Stats
4W - 8L
1,137 Elo+
Party 2
Team Averages
Level 53
1,530 SR
1,166 Elo+

VS

Team Averages
Level 58
1,557 SR
1,352 Elo+
Mulan
Mulan
Amphataur
Mulan
Level 67
God Stats
0W - 1L
1,451 SR
Queue Stats
3W - 9L
1,258 Elo+
Party 1
Eset
Eset
HundredDisc6853
Eset
Level 87
God Stats
54W - 37L
1,617 SR
Queue Stats
113W - 80L
1,541 Elo+
Solo
Ymir
Ymir
MythicalToasty
Ymir
Level 20
God Stats
1W - 1L
1,603 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 8
8,769
731
6,334
14,314
14,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
GoblinKisser
Baron Samedi
16
2 / 1 / 7
9,127
761
11,038
6,286
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
16
6 / 2 / 3
9,667
806
8,054
8,054
3,460
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Amphataur
Mulan
15
1 / 3 / 2
8,759
730
8,029
11,823
9,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 2
8,904
742
9,507
7,428
2,407
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 4 / 2
9,091
758
4,387
15,401
15,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
9
Kills
4
4
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mulan
Amphataur
Mulan
1
3
2
0.67
W
1
1
8
5
W
Baron Samedi
GoblinKisser
Baron Samedi
2
1
7
5.5
L
1
2
2
1
L
2
4
2
0.75
W
Awilix
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,426
Damage
21,923
28,654
Taken
34,652
21,861
Mitigated
27,983
4,557
Healing
5,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Amphataur
Mulan
8,029
622
0
2,137
11,823
9,889
166
5,653
6,170
0
26,385
W
6,334
426
0
1,464
14,314
14,948
0
7,310
6,946
15,542
1,606
W
Baron Samedi
GoblinKisser
Baron Samedi
11,038
777
1,072
1,909
6,286
3,453
241
2,881
3,391
36,206
0
L
9,507
803
654
1,967
7,428
2,407
138
3,291
4,137
37,334
0
L
4,387
523
0
600
15,401
15,687
130
7,963
7,438
17,896
1,388
W
Awilix
8,054
3,026
0
112
8,054
3,460
0
3,321
4,722
0
19,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,563
Gold Earned
26,754
102
Minions Killed
137
0
Camps Cleared
0
688,832
Distance Traveled
657,679
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,759
730
39
3
0
226,849
0
W
Sobek
8,769
731
27
2
0
233,176
0
W
Baron Samedi
9,127
761
49
4
0
227,643
0
L
Eset
8,904
742
66
6
0
219,582
6
L
Ymir
9,091
758
32
3
0
211,248
0
W
Awilix
9,667
806
26
2
0
228,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role