Player Matchup

Anhur
Anhur
COOTSS
Anhur
Level 80
God Stats
11W - 10L
1,423 SR
Queue Stats
99W - 112L
1,470 Elo+
Party 2
Surtr
Surtr
ExMachinay
Surtr
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 102L
1,487 Elo+
Solo
Loki
Loki
GrizzlyAdams7214
Loki
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 60L
1,498 Elo+
Solo
Ymir
Ymir
Maseface34
Ymir
Level 45
God Stats
15W - 17L
1,571 SR
Queue Stats
83W - 96L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
RipLordFedSmoker
Baron Samedi
Level 111
God Stats
3W - 4L
1,469 SR
Queue Stats
91W - 91L
1,528 Elo+
Party 2
Team Averages
Level 64
1,493 SR
1,493 Elo+

VS

Team Averages
Level 88
1,372 SR
1,489 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
HaVoK_DeerNugget
Athena
Level 68
God Stats
14W - 16L
1,523 SR
Queue Stats
242W - 234L
1,493 Elo+
Solo
Anhur
Anhur
HoodieNett
Anhur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 48L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
Ramen Empire
Hun Batz
Level 135
God Stats
4W - 10L
998 SR
Queue Stats
376W - 352L
1,455 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
URBANNATOR10
Morgan Le Fay
Level 103
God Stats
11W - 9L
1,341 SR
Queue Stats
237W - 220L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
COOTSS
Anhur
14
6 / 3 / 2
7,972
569
13,904
10,493
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
11
3 / 6 / 0
7,423
530
11,438
13,891
9,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 6 / 4
7,652
547
3,335
13,804
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 3 / 3
7,172
512
5,702
12,584
10,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
RipLordFedSmoker
Baron Samedi
12
2 / 7 / 1
7,206
515
7,659
9,890
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
7 / 2 / 5
9,770
698
11,941
16,432
9,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 7
6,963
497
3,395
12,998
8,793
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
11
2 / 5 / 0
6,965
498
5,125
9,351
1,803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Ramen Empire
Hun Batz
14
6 / 2 / 11
8,303
593
10,052
10,481
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
URBANNATOR10
Morgan Le Fay
16
8 / 1 / 4
9,130
652
12,071
10,531
3,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
13
Kills
25
25
Deaths
13
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
2
5
4.75
L
Anhur
COOTSS
Anhur
6
3
2
2.33
L
Surtr
3
6
0
0.5
L
1
6
4
0.5
W
2
3
7
1.83
W
Anhur
2
5
0
0.4
L
1
3
3
0.83
W
Hun Batz
Ramen Empire
Hun Batz
6
2
11
5.75
L
Baron Samedi
RipLordFedSmoker
Baron Samedi
2
7
1
0.36
W
Morgan Le Fay
URBANNATOR10
Morgan Le Fay
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,038
Damage
42,584
60,662
Taken
59,793
30,295
Mitigated
27,544
18,723
Healing
17,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
11,941
2,853
0
6,494
16,432
9,898
390
1,465
14,239
72,944
2,322
L
Anhur
COOTSS
Anhur
13,904
7,695
0
4,875
10,493
3,051
774
3,569
6,876
0
63,519
L
Surtr
11,438
4,502
0
4,136
13,891
9,122
0
8,070
5,821
910
43,340
L
3,335
688
0
4,992
13,804
4,169
0
3,220
10,508
0
59,577
W
3,395
1,089
0
1,517
12,998
8,793
0
3,376
9,622
15,204
0
W
Anhur
5,125
3,121
0
2,299
9,351
1,803
789
1,005
8,346
0
43,088
L
5,702
1,085
10
2,806
12,584
10,229
196
4,822
7,544
18,007
0
W
Hun Batz
Ramen Empire
Hun Batz
10,052
3,466
0
4,059
10,481
3,215
0
2,191
8,216
0
56,168
L
Baron Samedi
RipLordFedSmoker
Baron Samedi
7,659
194
325
1,579
9,890
3,724
0
6,748
2,786
39,939
0
W
Morgan Le Fay
URBANNATOR10
Morgan Le Fay
12,071
1,826
0
3,303
10,531
3,835
0
6,171
4,360
57,081
2,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,425
Gold Earned
41,131
355
Minions Killed
399
0
Camps Cleared
0
1,341,997
Distance Traveled
1,391,116
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,770
698
131
9
0
278,255
4
L
Anhur
7,972
569
92
7
0
256,085
4
L
Surtr
7,423
530
66
5
0
233,959
2
L
Loki
7,652
547
110
8
0
306,525
0
W
Athena
6,963
497
23
2
0
272,381
0
W
Anhur
6,965
498
71
5
0
238,770
0
L
Ymir
7,172
512
18
1
0
285,295
0
W
Hun Batz
8,303
593
83
6
0
316,178
2
L
Baron Samedi
7,206
515
69
5
0
260,133
0
W
Morgan Le Fay
9,130
652
91
7
0
285,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role