Player Matchup

Rama
Rama
ItsManu_121
Rama
Level 102
God Stats
0W - 2L
1,327 SR
Queue Stats
327W - 324L
1,464 Elo+
Solo
Da Ji
Da Ji
Markly690
Da Ji
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 34L
1,441 Elo+
Solo
Geb
Geb
carlaz10624
Geb
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 40L
1,368 Elo+
Party 1
Neith
Neith
estrellaxs
Neith
Level 127
God Stats
43W - 36L
1,575 SR
Queue Stats
168W - 169L
1,477 Elo+
Solo
Janus
Janus
xXGBiarXx
Janus
Level 24
God Stats
0W - 2L
1,319 SR
Queue Stats
23W - 30L
1,418 Elo+
Party 1
Team Averages
Level 104
1,444 SR
1,434 Elo+

VS

Team Averages
Level 102
1,544 SR
1,445 Elo+
Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AstroOrion
Chaac
Level 146
God Stats
7W - 7L
1,628 SR
Queue Stats
636W - 620L
1,467 Elo+
Solo
Sol
Sol
NashSkraf20
Sol
Level 101
God Stats
10W - 13L
1,425 SR
Queue Stats
46W - 54L
1,372 Elo+
Solo
Cthulhu
Cthulhu
iNTc_ReD_Hawk
Cthulhu
Level 37
God Stats
7W - 9L
1,620 SR
Queue Stats
46W - 69L
1,400 Elo+
Solo
Chernobog
Chernobog
lIIAzAIIl
Chernobog
Level 117
God Stats
7W - 4L
1,549 SR
Queue Stats
79W - 64L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,518
466
7,477
11,698
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
Markly690
Da Ji
11
3 / 6 / 4
6,984
499
7,120
11,949
4,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 2
5,544
396
4,233
10,792
8,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
12
1 / 2 / 0
6,977
498
4,664
8,917
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
xXGBiarXx
Janus
11
6 / 4 / 1
7,851
561
7,444
7,755
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 2 / 1
8,615
615
6,620
10,253
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
13
6 / 2 / 6
8,219
587
9,350
11,985
5,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
4 / 3 / 2
7,897
564
7,156
11,426
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cthulhu
13
5 / 1 / 7
8,616
615
7,493
11,837
8,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
lIIAzAIIl
Chernobog
13
2 / 2 / 3
7,330
524
6,802
9,122
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
10
Kills
19
19
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
2
1
1.25
W
Chaac
6
2
6
4.5
L
0
3
1
0.17
L
Da Ji
Markly690
Da Ji
3
6
4
0.83
W
4
3
2
1.67
L
0
4
2
0.25
L
Neith
1
2
0
0.5
W
Cthulhu
5
1
7
8.5
W
Chernobog
lIIAzAIIl
Chernobog
2
2
3
1.75
L
Janus
xXGBiarXx
Janus
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
37,421
51,111
Taken
54,623
21,766
Mitigated
22,044
15,615
Healing
25,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,620
1,546
0
4,820
10,253
3,165
134
167
10,048
0
64,110
W
Chaac
9,350
1,429
0
4,829
11,985
5,117
0
1,288
10,610
0
57,671
L
7,477
6,008
0
5,736
11,698
4,058
0
2,842
8,856
0
56,524
L
Da Ji
Markly690
Da Ji
7,120
1,172
0
1,655
11,949
4,562
0
2,560
9,389
0
30,668
W
7,156
2,381
0
5,602
11,426
2,638
1,608
4,455
6,627
47,475
3,462
L
4,233
796
0
2,268
10,792
8,318
0
4,556
6,236
12,030
0
L
Neith
4,664
582
0
3,260
8,917
2,281
132
319
8,598
0
49,627
W
Cthulhu
7,493
692
2,784
3,789
11,837
8,011
116
3,131
8,488
28,883
0
W
Chernobog
lIIAzAIIl
Chernobog
6,802
4,553
0
4,126
9,122
3,113
603
1,927
7,195
0
56,242
L
Janus
xXGBiarXx
Janus
7,444
495
0
2,696
7,755
2,547
413
4,233
3,522
39,591
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,874
Gold Earned
40,677
311
Minions Killed
361
0
Camps Cleared
0
1,322,299
Distance Traveled
1,421,490
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,615
615
84
6
0
307,758
0
W
Chaac
8,219
587
82
6
0
311,308
0
L
Rama
6,518
466
93
7
0
241,973
0
L
Da Ji
6,984
499
40
3
0
318,199
2
W
Sol
7,897
564
73
5
0
241,729
0
L
Geb
5,544
396
15
1
0
278,460
0
L
Neith
6,977
498
86
6
0
232,312
0
W
Cthulhu
8,616
615
27
2
0
304,176
0
W
Chernobog
7,330
524
95
7
0
256,519
0
L
Janus
7,851
561
77
6
0
251,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role