Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Diamondking379
Terra
Level 149
God Stats
6W - 6L
1,622 SR
Queue Stats
192W - 254L
1,499 Elo+
Party 1
Ishtar
Ishtar
Prince90
Ishtar
Level 169
God Stats
2W - 3L
1,683 SR
Queue Stats
103W - 109L
1,543 Elo+
Solo
Agni
Agni
Tàcø
Agni
Level 177
God Stats
1W - 2L
1,362 SR
Queue Stats
192W - 171L
1,621 Elo+
Party 1
Susano
Susano
Zriyxx
Susano
Level 188
God Stats
9W - 10L
1,589 SR
Queue Stats
251W - 224L
1,573 Elo+
Party 1
Team Averages
Level 162
1,551 SR
1,547 Elo+

VS

Team Averages
Level 118
1,640 SR
1,616 Elo+
Loki
Loki
DirtyBubble69
Loki
Level 153
God Stats
3W - 1L
1,915 SR
Queue Stats
72W - 76L
1,567 Elo+
Party 2
Bacchus
Bacchus
HadeezNütz
Bacchus
Level 39
God Stats
4W - 3L
1,547 SR
Queue Stats
38W - 28L
1,564 Elo+
Party 2
Chiron
Chiron
SPLITPUSHBOT
Chiron
Level 163
God Stats
4W - 2L
1,625 SR
Queue Stats
240W - 199L
1,613 Elo+
Party 3
Surtr
Surtr
Türklander
Surtr
Level 29
God Stats
2W - 1L
1,508 SR
Queue Stats
27W - 14L
1,668 Elo+
Party 2
Ra
Ra
xxxsuhhdude420
Ra
Level 208
God Stats
12W - 11L
1,605 SR
Queue Stats
324W - 261L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 5 / 1
5,308
483
5,008
11,101
4,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 3 / 1
5,238
476
3,969
9,459
5,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Prince90
Ishtar
10
2 / 4 / 1
5,724
520
6,747
9,124
2,823
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Tàcø
Agni
12
1 / 2 / 1
6,296
572
5,181
5,475
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
Zriyxx
Susano
11
3 / 2 / 0
6,025
548
5,890
9,952
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
6,264
569
3,991
7,345
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
HadeezNütz
Bacchus
9
2 / 0 / 4
6,073
552
5,973
7,967
7,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chiron
11
1 / 3 / 3
5,931
539
7,133
7,723
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 2
7,723
702
8,783
12,360
7,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
4 / 1 / 2
6,904
628
4,629
5,901
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
16
16
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
1
0.1
L
0
3
1
0.17
W
4
1
5
6.5
W
Bacchus
HadeezNütz
Bacchus
2
0
4
4
L
Ishtar
Prince90
Ishtar
2
4
1
0.63
W
Chiron
1
3
3
0.83
L
Agni
Tàcø
Agni
1
2
1
0.75
W
5
1
2
6
L
Susano
Zriyxx
Susano
3
2
0
1.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,795
Damage
30,509
45,111
Taken
41,296
18,154
Mitigated
21,166
14,995
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,008
1,811
0
3,814
11,101
4,992
0
1,268
9,130
0
32,715
L
3,969
756
596
2,991
9,459
5,660
0
2,003
7,344
10,230
824
W
3,991
1,258
0
2,780
7,345
1,982
0
1,817
5,394
0
34,238
W
Bacchus
HadeezNütz
Bacchus
5,973
744
0
1,643
7,967
7,194
0
1,792
6,052
18,714
790
L
Ishtar
Prince90
Ishtar
6,747
3,675
0
2,602
9,124
2,823
0
1,460
7,664
0
44,379
W
Chiron
7,133
1,989
287
2,300
7,723
2,334
0
1,472
6,243
0
41,833
L
Agni
Tàcø
Agni
5,181
567
0
750
5,475
1,504
0
3,431
1,664
40,867
0
W
8,783
3,212
0
6,213
12,360
7,671
41
314
11,568
1,950
52,854
L
Susano
Zriyxx
Susano
5,890
2,208
0
4,242
9,952
3,175
0
2,078
7,680
0
45,894
W
4,629
268
936
1,698
5,901
1,985
0
3,005
2,637
45,010
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,591
Gold Earned
32,895
330
Minions Killed
366
0
Camps Cleared
0
1,142,399
Distance Traveled
1,160,211
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,308
483
60
5
0
200,496
2
L
Terra
5,238
476
21
2
0
232,021
2
W
Loki
6,264
569
64
6
0
257,957
0
W
Bacchus
6,073
552
29
3
0
235,012
0
L
Ishtar
5,724
520
79
7
0
200,251
0
W
Chiron
5,931
539
77
7
0
207,435
2
L
Agni
6,296
572
87
8
0
241,169
2
W
Surtr
7,723
702
97
9
0
204,849
0
L
Susano
6,025
548
83
8
0
268,462
1
W
Ra
6,904
628
99
9
0
254,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role