Player Matchup

Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver I
 
Poseidon
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
Pringles4878
Fafnir
Gold IV
Level 157
God Stats
8W - 6L
1,659 SR
Queue Stats
563W - 578L
1,463 MMR
Party 1
Jormungandr
Jormungandr
Gold V
TrulyRug
Jormungandr
Gold V
Level 136
God Stats
2W - 3L
1,622 SR
Queue Stats
204W - 230L
1,350 MMR
Party 1
Skadi
Skadi
Silver II
olignr
Skadi
Silver II
Level 84
God Stats
0W - 3L
1,647 SR
Queue Stats
12W - 20L
1,375 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,586 SR
1,438 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 177
1,592 SR
1,405 MMR
Bacchus
Bacchus
Gold V
Anguiano7
Bacchus
Gold V
Level 158
God Stats
8W - 9L
1,501 SR
Queue Stats
40W - 43L
1,401 MMR
Solo
Scylla
Scylla
Gold IV
JasonDisturbed
Scylla
Gold IV
Level 157
God Stats
8W - 5L
1,420 SR
Queue Stats
383W - 401L
1,414 MMR
Solo
Shiva
Shiva
Gold III
SilenceTheKiII
Shiva
Gold III
Level 239
God Stats
8W - 4L
1,714 SR
Queue Stats
498W - 504L
1,421 MMR
Solo
Da Ji
Da Ji
Gold V
TarekAym
Da Ji
Gold V
Level 146
God Stats
4W - 3L
1,826 SR
Queue Stats
60W - 68L
1,407 MMR
Solo
Freya
Freya
Silver I
xMr_I_Mystifyx
Freya
Silver I
Level 184
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 133L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 2 / 1
6,790
522
3,767
11,199
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
 
Poseidon
11
1 / 7 / 1
6,616
509
5,580
9,155
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
10
0 / 2 / 0
6,347
488
2,330
10,634
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
TrulyRug
Jormungandr
11
1 / 4 / 2
6,935
533
7,406
12,631
7,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
olignr
Skadi
12
2 / 5 / 0
7,033
541
6,963
10,382
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
King ArthurAchillesAgniLancelot

VS

Bans
Chang'eErlang ShenThorAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anguiano7
Bacchus
13
1 / 0 / 10
7,742
596
7,996
10,369
8,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
11 / 3 / 1
8,891
684
13,827
7,288
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 1
7,916
609
10,067
16,166
12,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Da Ji
TarekAym
Da Ji
14
2 / 0 / 4
7,547
581
1,842
7,601
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 1 / 1
7,834
603
5,716
8,144
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
20
20
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
1
1.25
L
Poseidon
 
Poseidon
1
7
1
0.21
W
Bacchus
Anguiano7
Bacchus
1
0
10
6
W
11
3
1
3.83
L
Fafnir
0
2
0
0
W
2
2
1
1.25
W
Da Ji
TarekAym
Da Ji
2
0
4
4
L
Jormungandr
TrulyRug
Jormungandr
1
4
2
0.5
L
Skadi
olignr
Skadi
2
5
0
0.4
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,046
Damage
39,448
54,001
Taken
49,568
28,271
Mitigated
30,171
11,998
Healing
12,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,767
1,821
0
3,037
11,199
4,672
0
4,159
6,850
0
45,795
L
Poseidon
 
Poseidon
5,580
1,080
0
1,565
9,155
2,509
420
6,157
2,680
43,356
941
W
Bacchus
Anguiano7
Bacchus
7,996
709
366
4,774
10,369
8,481
126
2,003
8,366
27,047
0
W
13,827
1,919
0
750
7,288
2,289
168
4,060
3,228
68,438
0
L
Fafnir
2,330
426
0
2,531
10,634
10,029
162
5,834
4,552
13,536
0
W
10,067
1,961
0
2,826
16,166
12,601
0
7,110
9,056
0
60,320
W
Da Ji
TarekAym
Da Ji
1,842
375
0
546
7,601
3,336
0
1,330
6,271
0
67,732
L
Jormungandr
TrulyRug
Jormungandr
7,406
3,220
0
3,446
12,631
7,468
0
2,282
10,307
46,228
690
L
Skadi
olignr
Skadi
6,963
2,870
0
1,419
10,382
3,593
0
8,161
2,191
0
47,931
W
5,716
1,372
0
3,137
8,144
3,464
738
273
7,871
49,171
4,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,721
Gold Earned
39,930
387
Minions Killed
434
0
Camps Cleared
0
1,295,681
Distance Traveled
1,372,092
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,790
522
92
7
0
307,550
0
L
Poseidon
6,616
509
82
6
0
256,768
2
W
Bacchus
7,742
596
18
1
0
276,592
0
W
Scylla
8,891
684
115
9
0
257,562
3
L
Fafnir
6,347
488
25
2
0
235,289
4
W
Shiva
7,916
609
86
7
0
275,049
4
W
Da Ji
7,547
581
116
9
0
328,407
0
L
Jormungandr
6,935
533
101
8
0
252,091
0
L
Skadi
7,033
541
87
7
0
243,983
0
W
Freya
7,834
603
99
8
0
234,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role