Player Matchup

Sol
Sol
GhostNYaMachine
Sol
Level 197
God Stats
0W - 4L
1,091 SR
Queue Stats
436W - 415L
1,489 Elo+
Solo
Mulan
Mulan
ROSEOFDEATH7659
Mulan
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 74L
1,506 Elo+
Solo
Bastet
Bastet
SunsetMax
Bastet
Level 145
God Stats
2W - 1L
1,806 SR
Queue Stats
264W - 269L
1,498 Elo+
Solo
Danzaburou
Danzaburou
ZonateBow63
Danzaburou
Level 107
God Stats
147W - 131L
1,554 SR
Queue Stats
163W - 152L
1,520 Elo+
Solo
Cthulhu
Cthulhu
maanmochlir
Cthulhu
Level 155
God Stats
14W - 7L
1,843 SR
Queue Stats
188W - 188L
1,478 Elo+
Solo
Team Averages
Level 144
1,559 SR
1,498 Elo+

VS

Team Averages
Level 108
1,621 SR
1,515 Elo+
Hera
Hera
Joohn11
Hera
Level 159
God Stats
8W - 4L
1,575 SR
Queue Stats
250W - 237L
1,485 Elo+
Solo
Ratatoskr
Ratatoskr
LtK-Killaz
Ratatoskr
Level 159
God Stats
4W - 0L
1,836 SR
Queue Stats
183W - 160L
1,554 Elo+
Solo
Nut
Nut
Mancojoshua
Nut
Level 69
God Stats
4W - 1L
1,533 SR
Queue Stats
64W - 43L
1,585 Elo+
Solo
Amaterasu
Amaterasu
Morrni
Amaterasu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 62L
1,370 Elo+
Party 1
Sylvanus
Sylvanus
oogwayGreatness
Sylvanus
Level 83
God Stats
31W - 22L
1,660 SR
Queue Stats
81W - 75L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,466
498
9,977
13,861
4,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
1 / 3 / 0
8,503
500
8,246
14,404
7,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
SunsetMax
Bastet
16
0 / 5 / 3
8,251
485
8,283
17,664
6,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
ZonateBow63
Danzaburou
14
3 / 5 / 1
8,946
526
11,065
15,042
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
maanmochlir
Cthulhu
12
1 / 6 / 3
7,080
416
8,517
14,065
12,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Joohn11
Hera
16
2 / 1 / 2
9,560
562
9,691
7,584
2,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ratatoskr
LtK-Killaz
Ratatoskr
16
5 / 1 / 4
9,234
543
12,985
16,787
7,105
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
6 / 1 / 4
9,410
554
10,791
12,556
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Amaterasu
Morrni
Amaterasu
17
6 / 1 / 1
10,156
597
13,711
16,500
16,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sylvanus
14
2 / 3 / 7
8,813
518
5,667
18,810
14,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
21
21
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Hera
Joohn11
Hera
2
1
2
3
W
Ratatoskr
LtK-Killaz
Ratatoskr
5
1
4
7
W
6
1
4
8
W
Amaterasu
Morrni
Amaterasu
6
1
1
6.5
L
1
3
0
0.33
L
Bastet
SunsetMax
Bastet
0
5
3
0.3
L
Danzaburou
ZonateBow63
Danzaburou
3
5
1
0.7
L
Cthulhu
maanmochlir
Cthulhu
1
6
3
0.42
W
Sylvanus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,088
Damage
52,845
75,036
Taken
72,237
35,479
Mitigated
45,165
24,041
Healing
28,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,977
3,143
0
4,170
13,861
4,317
1,053
7,076
6,785
67,088
6,034
W
Hera
Joohn11
Hera
9,691
1,924
0
1,089
7,584
2,429
1,247
4,489
3,095
74,963
1,969
W
Ratatoskr
LtK-Killaz
Ratatoskr
12,985
3,701
0
5,087
16,787
7,105
0
4,787
12,000
0
82,569
W
10,791
5,379
0
3,598
12,556
4,714
1,464
2,536
10,020
0
65,021
W
Amaterasu
Morrni
Amaterasu
13,711
6,680
0
6,919
16,500
16,821
0
323
16,177
0
68,389
L
8,246
1,389
0
4,108
14,404
7,836
0
1,049
13,355
0
60,171
L
Bastet
SunsetMax
Bastet
8,283
2,359
0
7,754
17,664
6,092
0
1,474
16,190
0
78,658
L
Danzaburou
ZonateBow63
Danzaburou
11,065
3,948
0
6,087
15,042
4,946
188
2,081
12,961
0
64,941
L
Cthulhu
maanmochlir
Cthulhu
8,517
487
359
1,563
14,065
12,288
0
3,528
10,537
41,429
103
W
Sylvanus
5,667
1,757
4,847
6,471
18,810
14,096
56
6,222
12,588
21,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,246
Gold Earned
47,173
524
Minions Killed
496
0
Camps Cleared
0
1,559,101
Distance Traveled
1,821,707
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,466
498
126
7
0
316,026
1
W
Hera
9,560
562
142
8
0
332,240
10
W
Ratatoskr
9,234
543
115
7
0
439,636
0
W
Nut
9,410
554
100
6
0
326,908
0
W
Amaterasu
10,156
597
106
6
0
395,599
1
L
Mulan
8,503
500
111
7
0
265,774
2
L
Bastet
8,251
485
117
7
0
346,438
0
L
Danzaburou
8,946
526
114
7
0
276,284
0
L
Cthulhu
7,080
416
56
3
0
354,579
0
W
Sylvanus
8,813
518
33
2
0
327,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role