Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Joe_Fitz420
Ah Puch
Level 104
God Stats
1W - 1L
1,344 SR
Queue Stats
27W - 20L
1,541 Elo+
Solo
Medusa
Medusa
OsmowsGOATED
Medusa
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 33L
1,557 Elo+
Solo
Bakasura
Bakasura
camilosua13
Bakasura
Level 108
God Stats
5W - 4L
1,783 SR
Queue Stats
38W - 28L
1,465 Elo+
Party 2
Ymir
Ymir
camsua13
Ymir
Level 89
God Stats
2W - 3L
1,236 SR
Queue Stats
94W - 81L
1,402 Elo+
Party 2
Team Averages
Level 110
1,473 SR
1,493 Elo+

VS

Team Averages
Level 109
1,452 SR
1,504 Elo+
Bacchus
Bacchus
HoodieNett
Bacchus
Level 48
God Stats
40W - 44L
1,537 SR
Queue Stats
43W - 48L
1,480 Elo+
Party 1
Charybdis
Charybdis
OkamiSensu
Charybdis
Level 137
God Stats
8W - 5L
1,732 SR
Queue Stats
264W - 269L
1,566 Elo+
Solo
Anubis
Anubis
PanzerVGrenadier
Anubis
Level 120
God Stats
83W - 66L
1,546 SR
Queue Stats
242W - 223L
1,472 Elo+
Solo
Hun Batz
Hun Batz
Ramen Empire
Hun Batz
Level 135
God Stats
4W - 10L
1,025 SR
Queue Stats
376W - 352L
1,465 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
URBANNATOR10
Morgan Le Fay
Level 103
God Stats
11W - 9L
1,419 SR
Queue Stats
237W - 220L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 3 / 4
6,929
433
6,833
9,550
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Joe_Fitz420
Ah Puch
14
5 / 7 / 6
9,059
566
11,153
19,155
7,000
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
14
9 / 6 / 1
8,860
554
12,250
13,447
4,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
camilosua13
Bakasura
13
1 / 4 / 4
7,862
491
3,710
12,243
4,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ymir
14
3 / 2 / 4
8,470
529
6,189
8,608
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HoodieNett
Bacchus
12
1 / 3 / 8
7,841
490
6,621
13,614
12,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
OkamiSensu
Charybdis
14
2 / 5 / 6
7,922
495
6,101
9,518
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
5 / 6 / 0
7,519
470
6,824
9,144
4,302
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
Ramen Empire
Hun Batz
16
8 / 2 / 6
9,581
599
10,469
12,485
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
URBANNATOR10
Morgan Le Fay
15
6 / 2 / 7
9,289
581
12,917
11,527
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
49
18
Kills
22
22
Deaths
18
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
3
4
0.67
L
Bacchus
HoodieNett
Bacchus
1
3
8
1.67
W
Ah Puch
Joe_Fitz420
Ah Puch
5
7
6
1.14
L
Charybdis
OkamiSensu
Charybdis
2
5
6
1
W
Medusa
9
6
1
1.58
L
5
6
0
0.83
L
Hun Batz
Ramen Empire
Hun Batz
8
2
6
5.5
L
Morgan Le Fay
URBANNATOR10
Morgan Le Fay
6
2
7
4.75
W
Bakasura
camilosua13
Bakasura
1
4
4
0.75
W
Ymir
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,135
Damage
42,932
63,003
Taken
56,288
22,873
Mitigated
27,764
17,114
Healing
16,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,833
484
2,655
4,503
9,550
3,302
33
3,641
5,827
32,160
1,930
L
Bacchus
HoodieNett
Bacchus
6,621
358
0
2,173
13,614
12,210
99
4,797
8,225
29,960
0
W
Ah Puch
Joe_Fitz420
Ah Puch
11,153
610
0
6,309
19,155
7,000
0
9,053
9,887
58,612
0
L
Charybdis
OkamiSensu
Charybdis
6,101
2,172
0
3,011
9,518
2,719
689
2,654
6,680
0
51,916
W
Medusa
12,250
3,569
0
624
13,447
4,219
472
5,052
8,174
0
52,734
L
6,824
324
0
3,152
9,144
4,302
609
5,806
3,338
36,953
532
L
Hun Batz
Ramen Empire
Hun Batz
10,469
3,136
0
5,824
12,485
4,599
0
3,192
9,124
0
69,202
L
Morgan Le Fay
URBANNATOR10
Morgan Le Fay
12,917
1,229
0
2,256
11,527
3,934
0
6,125
4,914
58,507
2,531
W
Bakasura
camilosua13
Bakasura
3,710
2,746
0
1,915
12,243
4,921
0
3,907
8,216
0
40,728
W
Ymir
6,189
837
0
1,108
8,608
3,431
0
4,805
3,478
39,058
2,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,180
Gold Earned
42,152
372
Minions Killed
379
0
Camps Cleared
0
1,477,731
Distance Traveled
1,432,986
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,929
433
50
3
0
263,414
2
L
Bacchus
7,841
490
36
2
0
299,593
0
W
Ah Puch
9,059
566
76
5
0
263,069
1
L
Charybdis
7,922
495
77
5
0
287,757
4
W
Medusa
8,860
554
85
5
0
298,783
2
L
Anubis
7,519
470
64
4
0
155,580
0
L
Hun Batz
9,581
599
101
6
0
376,602
2
L
Morgan Le Fay
9,289
581
101
6
0
313,454
0
W
Bakasura
7,862
491
80
5
0
336,118
3
W
Ymir
8,470
529
81
5
0
316,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role