Player Matchup

Rama
Rama
AyoPreech_
Rama
Level 109
God Stats
2W - 2L
1,495 SR
Queue Stats
302W - 325L
1,452 Elo+
Party 1
Chaac
Chaac
BigBully1124
Chaac
Level 108
God Stats
3W - 2L
1,910 SR
Queue Stats
299W - 347L
1,422 Elo+
Solo
Agni
Agni
Clapparatus
Agni
Level 117
God Stats
4W - 5L
1,607 SR
Queue Stats
627W - 637L
1,450 Elo+
Solo
Jormungandr
Jormungandr
OperaxtQc
Jormungandr
Level 126
God Stats
6W - 1L
1,608 SR
Queue Stats
89W - 96L
1,507 Elo+
Solo
Ishtar
Ishtar
Pass_Lane_honcho
Ishtar
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
413W - 414L
1,476 Elo+
Party 1
Team Averages
Level 111
1,624 SR
1,462 Elo+

VS

Team Averages
Level 98
1,588 SR
1,447 Elo+
Hera
Hera
DvrkMvtte
Hera
Level 125
God Stats
15W - 14L
1,364 SR
Queue Stats
573W - 582L
1,426 Elo+
Solo
Vulcan
Vulcan
ILC Mikeeey G
Vulcan
Level 127
God Stats
9W - 2L
1,676 SR
Queue Stats
230W - 242L
1,475 Elo+
Solo
Geb
Geb
Jon_Darknight21
Geb
Level 86
God Stats
4W - 0L
1,562 SR
Queue Stats
96W - 92L
1,438 Elo+
Solo
Zhong Kui
Zhong Kui
ShoeMaster9667
Zhong Kui
Level 67
God Stats
5W - 0L
1,873 SR
Queue Stats
193W - 230L
1,408 Elo+
Solo
Scylla
Scylla
paniagua1000
Scylla
Level 86
God Stats
9W - 8L
1,466 SR
Queue Stats
299W - 288L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
7,965
613
7,846
10,307
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 6 / 3
8,169
628
5,904
12,468
11,518
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 2 / 2
8,699
669
10,782
7,997
2,763
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
OperaxtQc
Jormungandr
15
0 / 2 / 2
7,925
610
8,546
9,468
8,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 4 / 2
8,210
632
4,722
8,297
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
2 / 2 / 9
9,133
703
7,086
6,670
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 9
10,206
785
13,562
6,598
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 11
9,986
768
6,105
14,769
12,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
ShoeMaster9667
Zhong Kui
16
4 / 1 / 11
9,780
752
5,904
9,042
11,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Scylla
20
9 / 1 / 8
11,857
912
11,160
8,296
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
67
6
Kills
19
20
Deaths
6
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
2
6
3
0.58
L
1
2
2
1
W
Hera
2
2
9
3.25
W
3
1
9
7.5
W
1
1
11
6.5
L
Jormungandr
OperaxtQc
Jormungandr
0
2
2
0.5
L
2
4
2
0.75
W
Zhong Kui
ShoeMaster9667
Zhong Kui
4
1
11
9.5
W
Scylla
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,800
Damage
43,817
48,537
Taken
45,375
28,332
Mitigated
33,804
10,976
Healing
18,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,846
3,240
674
1,378
10,307
2,867
834
9,601
514
0
20,874
L
5,904
399
552
2,624
12,468
11,518
70
10,243
2,101
0
11,746
L
10,782
174
694
2,230
7,997
2,763
45
7,214
639
31,548
0
W
Hera
7,086
1,230
2,751
1,824
6,670
2,722
401
3,563
3,107
16,697
0
W
13,562
274
1,343
625
6,598
3,132
540
3,152
3,446
27,583
0
W
6,105
212
3,430
3,494
14,769
12,561
350
5,089
9,680
10,172
914
L
Jormungandr
OperaxtQc
Jormungandr
8,546
62
0
765
9,468
8,632
39
7,625
1,647
27,449
634
L
4,722
1,500
705
1,354
8,297
2,552
111
7,905
290
0
17,199
W
Zhong Kui
ShoeMaster9667
Zhong Kui
5,904
651
64
1,148
9,042
11,497
1,101
3,182
5,860
11,338
0
W
Scylla
11,160
652
1,825
2,134
8,296
3,892
1,627
3,708
4,588
38,149
1,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,968
Gold Earned
50,962
148
Minions Killed
157
0
Camps Cleared
0
1,110,347
Distance Traveled
1,294,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,965
613
34
3
0
190,718
0
L
Chaac
8,169
628
15
1
0
216,971
0
L
Agni
8,699
669
47
4
0
224,364
0
W
Hera
9,133
703
24
2
0
267,818
0
W
Vulcan
10,206
785
32
2
0
273,747
0
W
Geb
9,986
768
15
1
0
260,813
0
L
Jormungandr
7,925
610
27
2
0
248,924
0
L
Ishtar
8,210
632
25
2
0
229,370
0
W
Zhong Kui
9,780
752
9
1
0
244,586
0
W
Scylla
11,857
912
77
6
0
247,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role