Player Matchup

Kuzenbo
Kuzenbo
Calsown
Kuzenbo
Level 27
God Stats
12W - 15L
1,511 SR
Queue Stats
29W - 39L
1,440 Elo+
Party 2
Sol
Sol
Finxssx
Sol
Level 79
God Stats
5W - 5L
1,716 SR
Queue Stats
47W - 66L
1,411 Elo+
Party 2
Fenrir
Fenrir
GaylittleBoy
Fenrir
Level 26
God Stats
0W - 3L
1,195 SR
Queue Stats
42W - 52L
1,454 Elo+
Party 2
Thoth
Thoth
Kneptomb
Thoth
Level 130
God Stats
4W - 4L
1,500 SR
Queue Stats
224W - 181L
1,576 Elo+
Solo
Vamana
Vamana
Teerps
Vamana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,446 Elo+
Party 2
Team Averages
Level 70
1,484 SR
1,465 Elo+

VS

Team Averages
Level 134
1,569 SR
1,537 Elo+
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Hayssss
Artemis
Level 161
God Stats
32W - 16L
1,672 SR
Queue Stats
383W - 368L
1,515 Elo+
Party 1
Fafnir
Fafnir
ZZoranz
Fafnir
Level 149
God Stats
7W - 3L
1,729 SR
Queue Stats
117W - 93L
1,565 Elo+
Party 1
Scylla
Scylla
bukeroobill
Scylla
Level 126
God Stats
6W - 3L
1,464 SR
Queue Stats
145W - 117L
1,578 Elo+
Solo
Bakasura
Bakasura
ultimateflyleaf9
Bakasura
Level 105
God Stats
6W - 8L
1,478 SR
Queue Stats
46W - 45L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Calsown
Kuzenbo
12
0 / 4 / 2
7,816
489
6,495
14,222
14,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
12
1 / 7 / 0
7,139
446
7,396
10,178
2,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fenrir
13
2 / 6 / 2
8,061
504
5,268
14,611
5,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thoth
Kneptomb
Thoth
16
4 / 2 / 1
9,364
585
6,163
6,435
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
Teerps
Vamana
15
0 / 4 / 1
9,200
575
7,318
11,268
8,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 1 / 4
8,409
526
5,160
10,877
3,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
Hayssss
Artemis
15
10 / 2 / 3
9,639
602
12,927
7,622
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fafnir
ZZoranz
Fafnir
13
3 / 2 / 12
9,078
567
7,090
15,881
18,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
16
4 / 2 / 5
9,424
589
6,804
8,478
2,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 0 / 11
9,139
571
8,756
12,459
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
7
Kills
23
23
Deaths
7
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
4
3
L
Kuzenbo
Calsown
Kuzenbo
0
4
2
0.25
L
Sol
1
7
0
0.14
L
Fenrir
2
6
2
0.5
W
Artemis
Hayssss
Artemis
10
2
3
5.75
L
Thoth
Kneptomb
Thoth
4
2
1
2.25
L
Vamana
Teerps
Vamana
0
4
1
0.13
W
Fafnir
ZZoranz
Fafnir
3
2
12
4.5
W
Scylla
4
2
5
3.25
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,640
Damage
40,737
56,714
Taken
55,317
32,327
Mitigated
31,320
9,982
Healing
17,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,160
1,540
0
3,351
10,877
3,002
0
1,909
8,440
0
47,769
L
Kuzenbo
Calsown
Kuzenbo
6,495
2,242
0
1,883
14,222
14,409
209
3,780
9,795
25,995
2,418
L
Sol
7,396
3,583
0
2,459
10,178
2,443
1,040
1,739
8,087
43,721
3,271
L
Fenrir
5,268
1,705
0
3,902
14,611
5,296
0
3,084
11,175
0
63,427
W
Artemis
Hayssss
Artemis
12,927
4,768
0
1,100
7,622
2,559
0
3,415
4,207
0
69,202
L
Thoth
Kneptomb
Thoth
6,163
177
0
90
6,435
1,826
0
3,106
3,329
63,544
340
L
Vamana
Teerps
Vamana
7,318
2,115
0
1,648
11,268
8,353
400
1,631
8,843
0
74,067
W
Fafnir
ZZoranz
Fafnir
7,090
1,758
0
4,647
15,881
18,129
0
7,605
8,276
23,595
778
W
Scylla
6,804
747
0
2,437
8,478
2,267
0
3,491
4,939
75,098
0
W
8,756
4,791
0
5,588
12,459
5,363
0
3,266
9,065
0
67,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,580
Gold Earned
45,689
469
Minions Killed
480
0
Camps Cleared
0
1,575,725
Distance Traveled
1,698,112
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,409
526
93
6
0
328,975
5
L
Kuzenbo
7,816
489
35
2
0
321,115
0
L
Sol
7,139
446
75
5
0
298,755
0
L
Fenrir
8,061
504
89
6
0
326,335
0
W
Artemis
9,639
602
98
6
0
300,641
5
L
Thoth
9,364
585
123
8
0
316,228
2
L
Vamana
9,200
575
147
9
0
313,292
4
W
Fafnir
9,078
567
33
2
0
328,180
2
W
Scylla
9,424
589
138
9
0
330,372
4
W
Bakasura
9,139
571
118
7
0
409,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role