Player Matchup

Hel
Hel
 
Hel
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DEnnisTheWeird
Fenrir
Level 159
God Stats
10W - 7L
1,660 SR
Queue Stats
66W - 48L
1,494 Elo+
Solo
Ymir
Ymir
IStanTw1c3
Ymir
Level 190
God Stats
2W - 4L
1,215 SR
Queue Stats
237W - 237L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NiddoIkon
Morgan Le Fay
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 55L
1,470 Elo+
Party 1
Nut
Nut
OofOofer
Nut
Level 109
God Stats
7W - 5L
1,435 SR
Queue Stats
98W - 99L
1,537 Elo+
Party 1
Team Averages
Level 130
1,462 SR
1,492 Elo+

VS

Team Averages
Level 64
1,474 SR
1,409 Elo+
Medusa
Medusa
BoneHurtinJu1ce
Medusa
Level 51
God Stats
0W - 1L
1,453 SR
Queue Stats
32W - 50L
1,353 Elo+
Party 2
Surtr
Surtr
CMS40193
Surtr
Level 144
God Stats
13W - 17L
1,529 SR
Queue Stats
60W - 55L
1,511 Elo+
Solo
Mulan
Mulan
Frozone63
Mulan
Level 51
God Stats
9W - 4L
1,620 SR
Queue Stats
75W - 71L
1,504 Elo+
Party 2
Ah Puch
Ah Puch
ManMi1ker
Ah Puch
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 99L
1,427 Elo+
Party 2
Arachne
Arachne
OJDidnDoIt32
Arachne
Level 18
God Stats
0W - 1L
1,271 SR
Queue Stats
10W - 21L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 4 / 1
6,972
536
1,501
6,075
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
13 / 0 / 4
9,081
699
11,201
11,245
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 0 / 10
7,999
615
6,205
11,432
9,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
NiddoIkon
Morgan Le Fay
12
1 / 1 / 5
7,474
575
3,400
6,973
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
5 / 2 / 4
7,899
608
8,041
7,974
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
6,645
511
3,301
8,760
2,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
CMS40193
Surtr
13
3 / 2 / 1
7,425
571
6,017
8,456
4,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
Frozone63
Mulan
9
0 / 5 / 1
6,097
469
4,916
13,753
11,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ah Puch
ManMi1ker
Ah Puch
9
0 / 6 / 1
5,528
425
4,835
7,436
1,937
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
OJDidnDoIt32
Arachne
9
2 / 5 / 1
5,969
459
4,111
9,976
3,293
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
22
Kills
6
7
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
4
1
0.13
L
1
5
1
0.3
L
Surtr
CMS40193
Surtr
3
2
1
1.75
W
13
0
4
15
L
Mulan
Frozone63
Mulan
0
5
1
0.1
W
3
0
10
8
L
Ah Puch
ManMi1ker
Ah Puch
0
6
1
0.08
W
Morgan Le Fay
NiddoIkon
Morgan Le Fay
1
1
5
3.5
L
Arachne
OJDidnDoIt32
Arachne
2
5
1
0.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,348
Damage
23,180
43,699
Taken
48,381
20,743
Mitigated
23,263
16,130
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,501
140
0
2,186
6,075
1,543
255
247
5,828
39,601
843
L
3,301
919
0
1,128
8,760
2,612
0
1,541
7,219
0
44,166
L
Surtr
CMS40193
Surtr
6,017
2,194
0
3,129
8,456
4,320
175
1,797
6,659
2,513
53,010
W
11,201
5,246
0
3,642
11,245
5,253
0
909
10,336
0
74,526
L
Mulan
Frozone63
Mulan
4,916
1,001
0
1,475
13,753
11,101
0
4,066
9,673
0
25,741
W
6,205
1,272
2,640
3,326
11,432
9,152
0
2,549
8,883
22,521
1,786
L
Ah Puch
ManMi1ker
Ah Puch
4,835
356
0
1,298
7,436
1,937
0
1,952
5,484
27,563
0
W
Morgan Le Fay
NiddoIkon
Morgan Le Fay
3,400
243
0
2,163
6,973
2,321
70
1,969
5,004
42,197
2,593
L
Arachne
OJDidnDoIt32
Arachne
4,111
3,018
0
1,964
9,976
3,293
0
1,468
8,487
0
22,567
W
8,041
4,643
0
2,173
7,974
2,474
295
334
7,640
0
55,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
31,664
412
Minions Killed
284
0
Camps Cleared
0
1,274,279
Distance Traveled
1,256,190
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,972
536
93
7
0
234,865
0
L
Medusa
6,645
511
87
7
0
198,718
0
L
Surtr
7,425
571
77
6
0
275,361
4
W
Fenrir
9,081
699
102
8
0
300,920
0
L
Mulan
6,097
469
36
3
0
257,231
0
W
Ymir
7,999
615
31
2
0
254,172
2
L
Ah Puch
5,528
425
49
4
0
238,504
1
W
Morgan Le Fay
7,474
575
93
7
0
244,509
0
L
Arachne
5,969
459
35
3
0
286,376
0
W
Nut
7,899
608
93
7
0
239,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role