Player Matchup

Raijin
Raijin
NotThisGUY1
Raijin
Level 46
God Stats
9W - 7L
1,524 SR
Queue Stats
344W - 326L
1,519 Elo+
Solo
Guan Yu
Guan Yu
SnakeEater369369
Guan Yu
Level 156
God Stats
5W - 3L
1,436 SR
Queue Stats
267W - 280L
1,561 Elo+
Solo
Discordia
Discordia
XCrusador
Discordia
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 136L
1,567 Elo+
Solo
Fenrir
Fenrir
achillesJC321
Fenrir
Level 126
God Stats
1W - 0L
1,430 SR
Queue Stats
56W - 68L
1,489 Elo+
Party 1
Nut
Nut
silaroz25
Nut
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 22L
1,468 Elo+
Party 1
Team Averages
Level 111
1,478 SR
1,521 Elo+

VS

Team Averages
Level 116
1,594 SR
1,536 Elo+
Janus
Janus
DoctorRaza
Janus
Level 119
God Stats
7W - 3L
1,750 SR
Queue Stats
232W - 214L
1,503 Elo+
Solo
Mulan
Mulan
Ex nihilo2848
Mulan
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,488 Elo+
Solo
Danzaburou
Danzaburou
MR LoveNutz
Danzaburou
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
143W - 141L
1,540 Elo+
Solo
Jormungandr
Jormungandr
NOOBSkiller117
Jormungandr
Level 127
God Stats
4W - 2L
1,721 SR
Queue Stats
286W - 287L
1,562 Elo+
Solo
Horus
Horus
Tunsofun27
Horus
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
220W - 200L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
9 / 4 / 6
10,417
947
19,045
11,337
4,413
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 1 / 11
9,454
859
3,705
16,666
12,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Discordia
XCrusador
Discordia
16
2 / 3 / 10
8,632
785
12,589
9,455
3,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 13
7,769
706
6,379
15,062
15,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 0 / 9
8,511
774
7,695
5,927
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
3 / 4 / 4
8,239
749
10,170
9,026
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 4 / 8
7,738
703
5,659
14,902
10,143
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
MR LoveNutz
Danzaburou
15
3 / 3 / 5
8,302
755
12,865
10,012
4,776
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
NOOBSkiller117
Jormungandr
16
3 / 2 / 7
9,124
829
20,881
10,074
9,024
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
13
2 / 2 / 8
8,944
813
5,084
12,536
10,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
43
15
Kills
11
11
Deaths
15
49
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Janus
3
4
4
1.25
L
0
4
8
1
L
Danzaburou
MR LoveNutz
Danzaburou
3
3
5
1.83
L
Jormungandr
NOOBSkiller117
Jormungandr
3
2
7
3.25
W
Raijin
9
4
6
3
W
2
1
11
7.5
L
Horus
2
2
8
3
W
Discordia
XCrusador
Discordia
2
3
10
2.33
W
0
3
13
2.17
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,413
Damage
54,659
58,447
Taken
56,550
38,430
Mitigated
37,617
35,489
Healing
22,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
10,170
269
1,227
804
9,026
3,037
0
5,056
3,736
22,581
606
L
5,659
683
419
2,798
14,902
10,143
0
6,856
7,786
0
13,683
L
Danzaburou
MR LoveNutz
Danzaburou
12,865
4,120
493
1,790
10,012
4,776
371
6,209
3,551
0
25,708
L
Jormungandr
NOOBSkiller117
Jormungandr
20,881
3,148
896
1,605
10,074
9,024
0
5,982
3,764
35,458
5,019
W
Raijin
19,045
1,495
0
1,160
11,337
4,413
146
5,577
5,357
43,212
0
W
3,705
269
16,291
9,899
16,666
12,411
77
6,929
9,133
0
9,021
L
Horus
5,084
1,285
6,610
5,463
12,536
10,637
20
6,653
5,651
2,442
4,812
W
Discordia
XCrusador
Discordia
12,589
361
1,649
1,034
9,455
3,390
230
5,829
3,254
26,514
0
W
6,379
1,254
609
2,690
15,062
15,518
0
6,131
8,335
428
7,422
W
7,695
2,175
1,298
859
5,927
2,698
817
2,671
3,037
0
16,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,783
Gold Earned
42,347
135
Minions Killed
127
0
Camps Cleared
0
1,110,925
Distance Traveled
1,014,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,239
749
30
3
0
197,232
0
L
Mulan
7,738
703
12
1
0
190,076
0
L
Danzaburou
8,302
755
31
3
0
170,719
0
L
Jormungandr
9,124
829
51
5
0
230,520
0
W
Raijin
10,417
947
66
6
0
193,695
0
W
Guan Yu
9,454
859
10
1
0
227,609
0
L
Horus
8,944
813
3
0
0
225,541
0
W
Discordia
8,632
785
39
4
0
219,037
0
W
Fenrir
7,769
706
4
0
0
246,929
0
W
Nut
8,511
774
16
1
0
223,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role