Player Matchup

Hades
Hades
Blerples
Hades
Level 110
God Stats
33W - 37L
1,385 SR
Queue Stats
901W - 878L
1,482 Elo+
Party 2
Janus
Janus
CoxInhibitor
Janus
Level 119
God Stats
1W - 3L
1,189 SR
Queue Stats
242W - 238L
1,435 Elo+
Solo
Set
Set
cesarlex11
Set
Level 140
God Stats
2W - 1L
1,471 SR
Queue Stats
147W - 137L
1,570 Elo+
Solo
Medusa
Medusa
guydolf
Medusa
Level 156
God Stats
6W - 4L
1,763 SR
Queue Stats
282W - 282L
1,507 Elo+
Solo
Bacchus
Bacchus
jackbeauregard
Bacchus
Level 67
God Stats
26W - 24L
1,500 SR
Queue Stats
352W - 371L
1,503 Elo+
Party 2
Team Averages
Level 118
1,462 SR
1,499 Elo+

VS

Team Averages
Level 117
1,404 SR
1,452 Elo+
Mercury
Mercury
Foulhowl
Mercury
Level 121
God Stats
10W - 9L
1,465 SR
Queue Stats
71W - 57L
1,557 Elo+
Party 1
Hades
Hades
MaddishMax
Hades
Level 125
God Stats
24W - 32L
1,411 SR
Queue Stats
38W - 53L
1,372 Elo+
Party 3
Surtr
Surtr
Syrinium
Surtr
Level 68
God Stats
28W - 30L
1,504 SR
Queue Stats
295W - 304L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
TDaddy2926
Danzaburou
Level 127
God Stats
6W - 4L
1,490 SR
Queue Stats
12W - 18L
1,361 Elo+
Party 3
Ganesha
Ganesha
hellz-bellzz99
Ganesha
Level 142
God Stats
11W - 8L
1,150 SR
Queue Stats
101W - 104L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Blerples
Hades
15
2 / 4 / 2
9,067
567
11,033
14,556
6,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 4 / 3
7,882
493
4,849
7,643
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
5 / 4 / 2
9,993
625
7,919
14,337
7,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
guydolf
Medusa
11
3 / 6 / 1
7,998
500
7,341
10,148
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 2
8,306
519
4,379
8,725
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Foulhowl
Mercury
17
11 / 2 / 2
10,020
626
14,994
12,576
5,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
8
1 / 0 / 0
6,272
392
985
2,913
653
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
Syrinium
Surtr
15
6 / 3 / 1
9,089
568
12,320
17,467
15,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
TDaddy2926
Danzaburou
13
0 / 6 / 2
7,746
484
3,199
10,270
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 0 / 9
8,739
546
4,306
9,465
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
11
Kills
18
18
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hades
Blerples
Hades
2
4
2
0.75
L
0
4
3
0.38
W
Mercury
Foulhowl
Mercury
11
2
2
6
W
Hades
1
0
0
1
W
Surtr
Syrinium
Surtr
6
3
1
2.17
W
Danzaburou
TDaddy2926
Danzaburou
0
6
2
0.17
L
5
4
2
1.5
L
Medusa
guydolf
Medusa
3
6
1
0.58
W
0
0
9
4.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,521
Damage
35,804
55,409
Taken
52,691
30,939
Mitigated
32,618
18,610
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Blerples
Hades
11,033
1,639
468
9,117
14,556
6,832
110
1,000
13,556
64,206
0
L
4,849
450
0
2,114
7,643
2,261
0
2,470
5,173
42,180
0
W
Mercury
Foulhowl
Mercury
14,994
11,129
0
3,921
12,576
5,583
0
2,912
9,562
0
95,345
W
Hades
985
0
104
1,985
2,913
653
0
1,485
1,218
20,541
0
W
Surtr
Syrinium
Surtr
12,320
4,664
0
3,392
17,467
15,002
232
10,737
6,730
1,380
62,752
W
Danzaburou
TDaddy2926
Danzaburou
3,199
1,031
0
2,342
10,270
2,936
1,832
985
9,275
0
45,562
L
7,919
4,470
0
3,537
14,337
7,003
240
384
13,953
0
88,528
L
Medusa
guydolf
Medusa
7,341
2,451
0
1,324
10,148
3,136
934
983
9,165
0
52,286
W
4,306
93
0
2,651
9,465
8,444
0
3,438
5,747
27,909
0
L
4,379
672
0
2,050
8,725
11,707
0
1,434
7,291
23,882
1,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,246
Gold Earned
41,866
473
Minions Killed
400
0
Camps Cleared
0
1,461,509
Distance Traveled
1,435,042
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,067
567
127
8
0
278,603
6
L
Janus
7,882
493
87
5
0
293,683
3
W
Mercury
10,020
626
144
9
0
411,624
1
W
Hades
6,272
392
43
3
0
114,909
0
W
Surtr
9,089
568
91
6
0
315,717
0
W
Danzaburou
7,746
484
99
6
0
255,417
2
L
Set
9,993
625
143
9
0
311,403
0
L
Medusa
7,998
500
86
5
0
239,884
5
W
Ganesha
8,739
546
23
1
0
337,375
2
L
Bacchus
8,306
519
30
2
0
337,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role