Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DemonMunkey236
Serqet
Level 63
God Stats
0W - 2L
1,300 SR
Queue Stats
105W - 103L
1,460 Elo+
Solo
Charybdis
Charybdis
knowles94
Charybdis
Level 48
God Stats
17W - 13L
1,560 SR
Queue Stats
76W - 80L
1,417 Elo+
Party 1
Cerberus
Cerberus
redrasta
Cerberus
Level 79
God Stats
2W - 3L
1,467 SR
Queue Stats
110W - 111L
1,387 Elo+
Party 1
Team Averages
Level 86
1,465 SR
1,453 Elo+

VS

Team Averages
Level 96
1,582 SR
1,488 Elo+
Gilgamesh
Gilgamesh
HotPocket1247
Gilgamesh
Level 63
God Stats
9W - 11L
1,533 SR
Queue Stats
205W - 256L
1,479 Elo+
Solo
Medusa
Medusa
InfiniteSmoke0
Medusa
Level 77
God Stats
12W - 7L
1,568 SR
Queue Stats
63W - 48L
1,500 Elo+
Party 2
Arachne
Arachne
TuroTrainTTV
Arachne
Level 109
God Stats
5W - 1L
1,620 SR
Queue Stats
98W - 94L
1,476 Elo+
Party 2
Chang'e
Chang'e
ohwowimdone
Chang'e
Level 89
God Stats
3W - 2L
1,420 SR
Queue Stats
105W - 90L
1,499 Elo+
Solo
Charon
Charon
sbaene86
Charon
Level 143
God Stats
6W - 1L
1,771 SR
Queue Stats
164W - 158L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 1 / 0
3,908
782
1,849
3,371
860
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Sun Wukong
 
Sun Wukong
7
1 / 0 / 1
3,886
777
1,373
3,690
1,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

5
1 / 3 / 1
3,497
699
2,160
4,528
1,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
knowles94
Charybdis
5
2 / 2 / 0
3,754
751
2,786
4,349
920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
redrasta
Cerberus
5
0 / 1 / 3
3,839
768
1,764
6,608
2,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HotPocket1247
Gilgamesh
7
1 / 0 / 0
4,132
826
1,355
4,058
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Breastplate

Breastplate

+20
Physical Protection

6
2 / 1 / 1
3,777
755
4,988
3,533
844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
TuroTrainTTV
Arachne
6
1 / 1 / 4
3,699
740
2,291
3,977
947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
ohwowimdone
Chang'e
8
3 / 0 / 1
4,404
881
2,495
2,074
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
sbaene86
Charon
6
0 / 2 / 4
3,756
751
1,925
4,381
2,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
7
7
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
L
Sun Wukong
 
Sun Wukong
1
0
1
1.5
L
1
3
1
0.5
W
Gilgamesh
HotPocket1247
Gilgamesh
1
0
0
1
W
2
1
1
2.5
W
Arachne
TuroTrainTTV
Arachne
1
1
4
3
L
Charybdis
knowles94
Charybdis
2
2
0
1
W
Chang'e
ohwowimdone
Chang'e
3
0
1
3.5
L
Cerberus
redrasta
Cerberus
0
1
3
1.5
W
Charon
sbaene86
Charon
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,932
Damage
13,054
22,546
Taken
18,023
7,026
Mitigated
6,067
8,077
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,849
619
0
1,654
3,371
860
0
0
3,371
0
20,225
L
Sun Wukong
 
Sun Wukong
1,373
338
0
527
3,690
1,749
0
969
2,514
0
15,186
L
2,160
334
0
773
4,528
1,378
0
811
3,563
0
12,813
W
Gilgamesh
HotPocket1247
Gilgamesh
1,355
563
0
1,847
4,058
1,604
0
0
4,058
0
21,176
W
4,988
2,475
0
1,002
3,533
844
0
711
2,744
0
23,027
W
Arachne
TuroTrainTTV
Arachne
2,291
1,406
0
2,020
3,977
947
0
252
3,725
0
15,577
L
Charybdis
knowles94
Charybdis
2,786
1,445
0
1,738
4,349
920
0
571
3,778
0
18,755
W
Chang'e
ohwowimdone
Chang'e
2,495
300
207
1,372
2,074
490
0
47
2,027
19,447
1,457
L
Cerberus
redrasta
Cerberus
1,764
131
738
2,647
6,608
2,119
0
1,652
4,938
9,252
1,332
W
Charon
sbaene86
Charon
1,925
704
0
1,062
4,381
2,182
0
655
3,726
8,917
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,884
Gold Earned
19,768
151
Minions Killed
165
0
Camps Cleared
0
541,410
Distance Traveled
624,752
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,908
782
39
8
0
85,758
0
L
Sun Wukong
3,886
777
40
8
0
133,237
0
L
Serqet
3,497
699
25
5
0
123,950
0
W
Gilgamesh
4,132
826
44
9
0
111,952
0
W
Medusa
3,777
755
38
8
0
110,263
1
W
Arachne
3,699
740
32
6
0
154,054
2
L
Charybdis
3,754
751
36
7
0
93,975
0
W
Chang'e
4,404
881
38
8
0
127,849
2
L
Cerberus
3,839
768
11
2
0
104,490
0
W
Charon
3,756
751
13
3
0
120,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role