Player Matchup

Danzaburou
Danzaburou
LlL-CHAMPS
Danzaburou
Level 105
God Stats
1W - 1L
1,315 SR
Queue Stats
47W - 56L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
LuigiAraujo
Cthulhu
Level 40
God Stats
2W - 1L
1,312 SR
Queue Stats
17W - 13L
1,528 Elo+
Solo
Zeus
Zeus
Pablinn16
Zeus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,472 Elo+
Party 1
Ganesha
Ganesha
julyuslio97
Ganesha
Level 129
God Stats
4W - 2L
1,518 SR
Queue Stats
226W - 221L
1,483 Elo+
Party 1
Camazotz
Camazotz
maury_is_thebest
Camazotz
Level 124
God Stats
4W - 0L
1,690 SR
Queue Stats
179W - 169L
1,449 Elo+
Party 1
Team Averages
Level 95
1,467 SR
1,475 Elo+

VS

Team Averages
Level 89
1,451 SR
1,505 Elo+
Fenrir
Fenrir
 
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Christian3821z
Agni
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 36L
1,503 Elo+
Solo
Cerberus
Cerberus
ZokLeore
Cerberus
Level 122
God Stats
0W - 2L
1,140 SR
Queue Stats
43W - 49L
1,494 Elo+
Solo
Artio
Artio
navonoD1223
Artio
Level 108
God Stats
10W - 7L
1,615 SR
Queue Stats
83W - 96L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LlL-CHAMPS
Danzaburou
12
3 / 0 / 2
6,886
574
6,048
4,832
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
LuigiAraujo
Cthulhu
11
1 / 1 / 1
6,983
582
6,478
10,064
6,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zeus
13
2 / 3 / 5
7,525
627
5,586
4,018
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
julyuslio97
Ganesha
11
0 / 2 / 7
6,854
571
2,223
8,903
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
10 / 1 / 0
8,059
672
4,826
9,669
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 3 / 1
6,252
521
5,087
9,272
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rama
 
Rama
11
0 / 2 / 2
6,039
503
3,727
5,569
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 5 / 1
6,718
560
4,159
6,622
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ZokLeore
Cerberus
8
0 / 4 / 1
5,644
470
3,599
11,795
6,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 1
6,670
556
3,497
9,511
6,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
7
7
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
L
Rama
 
Rama
0
2
2
0.5
L
3
5
1
0.7
W
Danzaburou
LlL-CHAMPS
Danzaburou
3
0
2
4
W
Cthulhu
LuigiAraujo
Cthulhu
1
1
1
1.5
W
Zeus
2
3
5
1.5
L
Cerberus
ZokLeore
Cerberus
0
4
1
0.13
W
Ganesha
julyuslio97
Ganesha
0
2
7
1.75
W
10
1
0
10
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,161
Damage
20,069
37,486
Taken
42,769
18,034
Mitigated
20,150
14,825
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,087
1,295
0
1,839
9,272
3,436
0
2,529
6,743
0
39,832
L
Rama
 
Rama
3,727
2,872
0
1,797
5,569
1,383
0
1,895
3,674
0
47,738
L
4,159
532
0
734
6,622
1,845
0
2,281
4,341
37,292
0
W
Danzaburou
LlL-CHAMPS
Danzaburou
6,048
2,531
0
2,778
4,832
1,457
436
1,660
3,172
0
54,626
W
Cthulhu
LuigiAraujo
Cthulhu
6,478
1,212
102
1,611
10,064
6,589
0
4,646
5,116
41,523
1,456
W
Zeus
5,586
1,053
0
256
4,018
938
0
1,688
1,849
50,129
1,154
L
Cerberus
ZokLeore
Cerberus
3,599
26
0
3,340
11,795
6,997
0
2,545
9,250
18,622
0
W
Ganesha
julyuslio97
Ganesha
2,223
245
0
3,088
8,903
5,997
0
1,621
7,254
18,733
0
W
4,826
858
0
6,990
9,669
3,053
0
1,779
7,834
0
53,940
L
3,497
542
0
3,709
9,511
6,489
0
4,469
5,042
42,009
54

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,307
Gold Earned
31,323
370
Minions Killed
371
0
Camps Cleared
0
1,179,660
Distance Traveled
1,174,689
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,252
521
62
5
0
270,470
4
L
Rama
6,039
503
87
7
0
229,331
1
L
Agni
6,718
560
76
6
0
207,085
1
W
Danzaburou
6,886
574
101
8
0
216,311
0
W
Cthulhu
6,983
582
72
6
0
217,379
0
W
Zeus
7,525
627
94
8
0
239,353
2
L
Cerberus
5,644
470
46
4
0
244,854
3
W
Ganesha
6,854
571
3
0
0
242,789
5
W
Camazotz
8,059
672
100
8
0
263,828
4
L
Artio
6,670
556
100
8
0
222,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role