Player Matchup

Sun Wukong
Sun Wukong
AstroViperZ2
Sun Wukong
Level 147
God Stats
6W - 4L
1,618 SR
Queue Stats
175W - 170L
1,553 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DannyWoooo
Morgan Le Fay
Level 142
God Stats
2W - 6L
1,110 SR
Queue Stats
84W - 76L
1,577 Elo+
Party 2
Surtr
Surtr
MGSTAFF95
Surtr
Level 129
God Stats
8W - 6L
1,530 SR
Queue Stats
352W - 358L
1,534 Elo+
Party 1
Nox
Nox
flooppyy
Nox
Level 86
God Stats
1W - 2L
1,584 SR
Queue Stats
34W - 30L
1,708 Elo+
Party 1
Eset
Eset
levisquad
Eset
Level 129
God Stats
3W - 2L
1,676 SR
Queue Stats
384W - 393L
1,565 Elo+
Solo
Team Averages
Level 127
1,504 SR
1,587 Elo+

VS

Team Averages
Level 157
1,536 SR
1,544 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
HardGamingOW
Baron Samedi
Level 159
God Stats
1W - 4L
1,422 SR
Queue Stats
100W - 122L
1,509 Elo+
Solo
Hun Batz
Hun Batz
nano360
Hun Batz
Level 145
God Stats
9W - 19L
1,524 SR
Queue Stats
642W - 679L
1,581 Elo+
Solo
Cerberus
Cerberus
wasteof0xygen
Cerberus
Level 157
God Stats
3W - 0L
1,683 SR
Queue Stats
115W - 106L
1,556 Elo+
Party 3
Geb
Geb
Çasual
Geb
Level 172
God Stats
2W - 2L
1,552 SR
Queue Stats
132W - 120L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AstroViperZ2
Sun Wukong
14
4 / 4 / 4
8,215
822
9,431
14,160
9,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
DannyWoooo
Morgan Le Fay
16
1 / 4 / 5
8,163
816
12,042
6,865
2,354
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
MGSTAFF95
Surtr
13
3 / 5 / 1
7,820
782
7,180
13,210
11,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 4 / 4
6,908
691
4,029
6,713
2,166
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
11
0 / 11 / 2
6,428
643
5,480
11,511
3,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
6 / 2 / 17
9,188
919
14,510
8,517
4,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
HardGamingOW
Baron Samedi
16
10 / 1 / 13
9,622
962
9,678
9,587
6,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hun Batz
nano360
Hun Batz
15
5 / 4 / 10
9,020
902
7,365
11,006
5,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
wasteof0xygen
Cerberus
15
3 / 3 / 21
8,825
883
11,822
15,938
17,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Geb
15
4 / 0 / 21
9,607
961
5,324
11,598
8,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
110
9
Kills
28
28
Deaths
10
16
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
2
17
7.25
L
Sun Wukong
AstroViperZ2
Sun Wukong
4
4
4
1.5
L
Morgan Le Fay
DannyWoooo
Morgan Le Fay
1
4
5
0.88
W
Baron Samedi
HardGamingOW
Baron Samedi
10
1
13
16.5
L
Surtr
MGSTAFF95
Surtr
3
5
1
0.7
L
1
4
4
0.75
L
Eset
0
11
2
0.09
W
Hun Batz
nano360
Hun Batz
5
4
10
2.5
W
Cerberus
wasteof0xygen
Cerberus
3
3
21
4.5
W
Geb
4
0
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,162
Damage
48,699
52,459
Taken
56,646
28,692
Mitigated
42,322
8,172
Healing
27,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
14,510
780
1,013
1,260
8,517
4,437
498
3,036
5,324
0
28,469
L
Sun Wukong
AstroViperZ2
Sun Wukong
9,431
960
0
2,560
14,160
9,284
0
6,180
7,980
0
13,535
L
Morgan Le Fay
DannyWoooo
Morgan Le Fay
12,042
784
911
795
6,865
2,354
0
3,763
3,102
27,533
0
W
Baron Samedi
HardGamingOW
Baron Samedi
9,678
675
5,106
3,355
9,587
6,016
792
3,157
6,260
22,123
437
L
Surtr
MGSTAFF95
Surtr
7,180
1,690
416
941
13,210
11,291
0
5,681
7,529
450
14,283
L
4,029
79
242
1,144
6,713
2,166
0
3,888
2,825
8,512
0
L
Eset
5,480
115
864
299
11,511
3,597
0
6,781
4,730
11,448
0
W
Hun Batz
nano360
Hun Batz
7,365
97
278
1,711
11,006
5,892
416
4,269
6,461
0
22,383
W
Cerberus
wasteof0xygen
Cerberus
11,822
108
1,606
4,334
15,938
17,783
0
6,770
8,918
24,735
1,614
W
Geb
5,324
169
3,646
5,291
11,598
8,194
111
4,686
6,912
12,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,534
Gold Earned
46,262
94
Minions Killed
183
0
Camps Cleared
0
876,966
Distance Traveled
956,440
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,188
919
32
3
0
189,132
0
L
Sun Wukong
8,215
822
16
2
0
185,074
0
L
Morgan Le Fay
8,163
816
31
3
0
196,144
0
W
Baron Samedi
9,622
962
36
4
0
183,808
0
L
Surtr
7,820
782
16
2
0
188,557
0
L
Nox
6,908
691
21
2
0
163,554
0
L
Eset
6,428
643
10
1
0
143,637
0
W
Hun Batz
9,020
902
43
4
0
200,233
0
W
Cerberus
8,825
883
55
6
0
198,765
1
W
Geb
9,607
961
17
2
0
184,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role