Player Matchup

Fenrir
Fenrir
Angelus Di Nex
Fenrir
Level 139
God Stats
11W - 11L
1,285 SR
Queue Stats
442W - 418L
1,430 Elo+
Solo
Thor
Thor
Baktomiraike
Thor
Level 80
God Stats
1W - 0L
1,730 SR
Queue Stats
88W - 84L
1,489 Elo+
Party 1
Chiron
Chiron
Justinzombi
Chiron
Level 102
God Stats
2W - 1L
1,701 SR
Queue Stats
100W - 90L
1,478 Elo+
Party 1
Discordia
Discordia
TarasPulpa
Discordia
Level 35
God Stats
2W - 1L
1,309 SR
Queue Stats
39W - 34L
1,427 Elo+
Solo
Zeus
Zeus
XTAZ_Ketur
Zeus
Level 27
God Stats
10W - 6L
1,767 SR
Queue Stats
407W - 416L
1,430 Elo+
Solo
Team Averages
Level 77
1,558 SR
1,451 Elo+

VS

Team Averages
Level 96
1,415 SR
1,358 Elo+
Nike
Nike
Misfit I Monky
Nike
Level 159
God Stats
1W - 2L
1,275 SR
Queue Stats
331W - 331L
1,466 Elo+
Solo
Maui
Maui
MrBlobby0103
Maui
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 80L
1,433 Elo+
Solo
Merlin
Merlin
Viking7894
Merlin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,348 Elo+
Solo
Agni
Agni
kostra
Agni
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
166W - 148L
1,401 Elo+
Solo
Ullr
Ullr
lol8411
Ullr
Level 23
God Stats
0W - 1L
1,301 SR
Queue Stats
9W - 15L
1,144 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
9,076
756
4,713
9,216
5,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 4 / 8
10,036
836
4,871
10,748
4,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
19
10 / 2 / 4
11,701
975
10,524
8,968
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
TarasPulpa
Discordia
17
0 / 1 / 9
9,603
800
7,685
6,110
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 3 / 7
9,900
825
7,546
7,861
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 3
10,707
892
8,270
15,252
9,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 0
6,388
532
355
1,547
723
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
Viking7894
Merlin
12
1 / 6 / 1
7,644
637
3,163
7,324
2,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
kostra
Agni
17
3 / 3 / 4
8,981
748
9,970
5,809
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
lol8411
Ullr
15
1 / 5 / 6
8,146
679
4,816
9,176
3,237
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
18
Kills
11
12
Deaths
18
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
W
3
4
8
1.75
W
Chiron
10
2
4
6
L
6
3
3
2.5
L
0
1
0
0
W
Discordia
TarasPulpa
Discordia
0
1
9
4.5
L
Merlin
Viking7894
Merlin
1
6
1
0.25
W
3
3
7
2.17
L
Agni
kostra
Agni
3
3
4
1.67
L
Ullr
lol8411
Ullr
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,339
Damage
26,574
42,903
Taken
39,108
18,703
Mitigated
17,708
14,247
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,713
873
1,320
2,200
9,216
5,680
1,346
1,638
7,578
0
8,468
W
4,871
495
1,213
1,882
10,748
4,812
814
3,615
7,133
0
12,204
W
Chiron
10,524
2,449
1,640
1,373
8,968
3,502
83
3,596
5,372
0
29,195
L
8,270
679
0
3,809
15,252
9,133
0
6,345
8,673
1,122
28,040
L
355
150
0
72
1,547
723
0
325
1,189
473
0
W
Discordia
TarasPulpa
Discordia
7,685
458
157
948
6,110
1,953
644
2,684
3,426
27,615
0
L
Merlin
Viking7894
Merlin
3,163
107
146
158
7,324
2,436
0
2,619
4,629
9,800
21
W
7,546
746
2,494
1,020
7,861
2,756
102
2,532
5,329
17,923
707
L
Agni
kostra
Agni
9,970
534
914
1,011
5,809
2,179
0
1,841
3,928
25,628
0
L
Ullr
lol8411
Ullr
4,816
1,730
96
698
9,176
3,237
0
4,019
4,939
0
11,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,316
Gold Earned
41,866
137
Minions Killed
113
0
Camps Cleared
0
1,257,043
Distance Traveled
904,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,076
756
8
1
0
268,442
0
W
Thor
10,036
836
18
2
0
221,741
0
W
Chiron
11,701
975
42
4
0
253,024
0
L
Nike
10,707
892
47
4
0
248,672
0
L
Maui
6,388
532
0
0
0
34,043
0
W
Discordia
9,603
800
42
4
0
279,336
0
L
Merlin
7,644
637
15
1
0
164,266
0
W
Zeus
9,900
825
27
2
0
234,500
0
L
Agni
8,981
748
27
2
0
246,791
0
L
Ullr
8,146
679
24
2
0
210,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role