Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MATDU4242
Sun Wukong
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,059 Elo+
Party 2
Freya
Freya
TheRoyalWater
Freya
Level 154
God Stats
3W - 7L
1,329 SR
Queue Stats
427W - 420L
1,511 Elo+
Solo
Horus
Horus
WinRoOne__
Horus
Level 79
God Stats
1W - 5L
1,158 SR
Queue Stats
5W - 10L
1,059 Elo+
Party 2
Mercury
Mercury
acemab
Mercury
Level 176
God Stats
2W - 2L
1,537 SR
Queue Stats
84W - 81L
1,468 Elo+
Solo
Team Averages
Level 135
1,405 SR
1,319 Elo+

VS

Team Averages
Level 95
1,572 SR
1,493 Elo+
Ares
Ares
AhmaadLols
Ares
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,505 Elo+
Party 1
Zhong Kui
Zhong Kui
Bowpad
Zhong Kui
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 52L
1,540 Elo+
Party 3
Kukulkan
Kukulkan
H0bomaster
Kukulkan
Level 63
God Stats
4W - 3L
1,601 SR
Queue Stats
68W - 53L
1,518 Elo+
Party 3
Skadi
Skadi
I_ball_everyday2
Skadi
Level 112
God Stats
3W - 1L
1,602 SR
Queue Stats
183W - 175L
1,452 Elo+
Party 1
Kali
Kali
iLoveTopoChico
Kali
Level 59
God Stats
8W - 2L
1,658 SR
Queue Stats
35W - 29L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 1 / 2
6,422
642
5,382
6,807
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MATDU4242
Sun Wukong
8
0 / 5 / 0
4,659
466
2,127
8,962
4,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 0
3,700
370
1,743
5,035
1,170
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
7
0 / 3 / 0
4,525
453
1,164
6,425
3,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
acemab
Mercury
10
2 / 3 / 0
5,668
567
3,140
7,904
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
5,789
579
2,454
5,527
3,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Zhong Kui
Bowpad
Zhong Kui
12
5 / 0 / 1
7,306
731
7,520
5,668
3,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Kukulkan
H0bomaster
Kukulkan
10
0 / 4 / 1
5,449
545
1,709
5,593
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
5 / 0 / 1
6,274
627
5,288
3,367
1,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 1 / 1
6,444
644
4,299
8,713
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
5
Kills
14
14
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
1
2
4
W
1
0
4
3
W
Zhong Kui
Bowpad
Zhong Kui
5
0
1
5.5
W
Kukulkan
H0bomaster
Kukulkan
0
4
1
0.13
W
5
0
1
5.5
L
Sun Wukong
MATDU4242
Sun Wukong
0
5
0
0
L
0
2
0
0
L
Horus
0
3
0
0
L
Mercury
acemab
Mercury
2
3
0
0.67
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,556
Damage
21,270
35,133
Taken
28,868
13,998
Mitigated
13,317
12,410
Healing
11,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,382
43
160
3,688
6,807
1,954
0
1,586
5,182
33,936
2,636
W
2,454
121
13
1,507
5,527
3,727
631
1,005
4,522
12,943
2,198
W
Zhong Kui
Bowpad
Zhong Kui
7,520
999
0
3,878
5,668
3,443
583
0
5,342
46,814
2,265
W
Kukulkan
H0bomaster
Kukulkan
1,709
53
0
399
5,593
1,703
0
3,345
1,880
30,431
0
W
5,288
2,750
314
2,127
3,367
1,016
225
728
2,639
0
43,767
L
Sun Wukong
MATDU4242
Sun Wukong
2,127
136
0
3,089
8,962
4,273
0
5,893
3,069
0
22,077
L
1,743
962
0
2,278
5,035
1,170
0
673
4,362
10,732
1,085
L
Horus
1,164
652
419
2,122
6,425
3,794
0
1,374
5,051
0
16,171
L
Mercury
acemab
Mercury
3,140
1,388
0
654
7,904
2,807
0
1,877
6,027
0
36,948
W
4,299
2,250
0
2,798
8,713
3,428
0
1,354
7,131
0
43,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,974
Gold Earned
31,262
223
Minions Killed
310
0
Camps Cleared
0
885,325
Distance Traveled
934,077
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,422
642
72
7
0
202,485
0
W
Ares
5,789
579
17
2
0
168,935
0
W
Zhong Kui
7,306
731
86
9
0
172,169
0
W
Kukulkan
5,449
545
62
6
0
195,596
0
W
Skadi
6,274
627
69
7
0
164,695
4
L
Sun Wukong
4,659
466
43
4
0
169,541
0
L
Freya
3,700
370
12
1
0
109,353
0
L
Horus
4,525
453
26
3
0
157,782
0
L
Mercury
5,668
567
70
7
0
246,164
0
W
Kali
6,444
644
76
8
0
232,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role