Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
KERT1019
Baron Samedi
Level 29
God Stats
16W - 20L
1,475 SR
Queue Stats
118W - 118L
1,388 Elo+
Party 1
Anhur
Anhur
brandschr
Anhur
Level 55
God Stats
11W - 15L
1,611 SR
Queue Stats
163W - 187L
1,387 Elo+
Party 1
Team Averages
Level 36
1,529 SR
1,425 Elo+

VS

Team Averages
Level 48
1,558 SR
1,438 Elo+
Odin
Odin
TheWishnew2
Odin
Level 34
God Stats
6W - 7L
1,753 SR
Queue Stats
205W - 208L
1,425 Elo+
Solo
Ah Puch
Ah Puch
saint_l0z4n09
Ah Puch
Level 44
God Stats
32W - 37L
1,550 SR
Queue Stats
45W - 54L
1,463 Elo+
Solo
Lancelot
Lancelot
sbohembellona
Lancelot
Level 65
God Stats
4W - 13L
1,372 SR
Queue Stats
94W - 107L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
6 / 1 / 3
7,547
943
4,399
6,963
4,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
KERT1019
Baron Samedi
12
1 / 2 / 7
6,565
821
5,799
6,942
3,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
brandschr
Anhur
11
2 / 2 / 5
6,677
835
2,388
6,698
2,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,007
876
5,845
5,931
3,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
13
3 / 3 / 2
7,519
940
6,647
4,359
1,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lancelot
sbohembellona
Lancelot
10
1 / 4 / 3
6,454
807
4,848
5,670
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
3
7.5
W
Baron Samedi
KERT1019
Baron Samedi
1
2
7
2.25
L
1
2
3
1.25
W
Anhur
brandschr
Anhur
2
2
5
2.25
L
Ah Puch
3
3
2
1.33
L
Lancelot
sbohembellona
Lancelot
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,586
Damage
17,340
20,603
Taken
15,960
9,914
Mitigated
6,647
3,700
Healing
2,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,399
825
139
550
6,963
4,758
72
2,087
4,788
10,839
0
W
Baron Samedi
KERT1019
Baron Samedi
5,799
1,272
826
1,101
6,942
3,137
0
2,574
4,249
18,462
0
L
5,845
223
0
1,956
5,931
3,111
226
3,716
2,215
0
19,293
W
Anhur
brandschr
Anhur
2,388
1,405
220
864
6,698
2,019
0
2,050
4,428
0
10,000
L
Ah Puch
6,647
436
0
328
4,359
1,446
260
2,828
1,531
28,796
0
L
Lancelot
sbohembellona
Lancelot
4,848
371
0
587
5,670
2,090
0
3,680
1,990
0
12,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,789
Gold Earned
20,980
61
Minions Killed
96
0
Camps Cleared
0
455,778
Distance Traveled
432,267
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,547
943
19
2
0
165,082
0
W
Baron Samedi
6,565
821
19
2
0
140,560
0
L
Odin
7,007
876
33
4
0
147,121
0
W
Anhur
6,677
835
23
3
0
150,136
0
L
Ah Puch
7,519
940
46
6
0
151,115
0
L
Lancelot
6,454
807
17
2
0
134,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role