Player Matchup

Lancelot
Lancelot
AresWargod87
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Solo
Yemoja
Yemoja
JimothyBiscuits
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,446 Elo+
Solo
Erlang Shen
Erlang Shen
PoiesisLeCreator
Erlang Shen
Level 157
God Stats
3W - 3L
1,806 SR
Queue Stats
286W - 296L
1,461 Elo+
Solo
Zeus
Zeus
Smitestoxic
Zeus
Level 155
God Stats
3W - 4L
1,500 SR
Queue Stats
135W - 158L
1,629 Elo+
Solo
Zhong Kui
Zhong Kui
ZetNick
Zhong Kui
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,420 Elo+
Solo
Team Averages
Level 96
1,561 SR
1,491 Elo+

VS

Team Averages
Level 113
1,681 SR
1,619 Elo+
Yemoja
Yemoja
GodLike420Qc
Yemoja
Level 127
God Stats
10W - 4L
1,915 SR
Queue Stats
911W - 312L
1,721 Elo+
Party 1
Serqet
Serqet
J0bamaClinton
Serqet
Level 21
God Stats
1W - 0L
1,793 SR
Queue Stats
110W - 22L
1,745 Elo+
Party 1
Sol
Sol
Mad King Taz
Sol
Level 164
God Stats
3W - 1L
1,819 SR
Queue Stats
247W - 266L
1,574 Elo+
Solo
Chaac
Chaac
TrulyWilI
Chaac
Level 105
God Stats
1W - 1L
1,162 SR
Queue Stats
52W - 48L
1,517 Elo+
Solo
Vamana
Vamana
Wolly Fletcha
Vamana
Level 147
God Stats
5W - 1L
1,720 SR
Queue Stats
291W - 293L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AresWargod87
Lancelot
12
1 / 11 / 3
7,041
704
6,420
15,856
9,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 5 / 3
8,195
820
4,583
20,445
10,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Erlang Shen
PoiesisLeCreator
Erlang Shen
14
0 / 6 / 4
7,032
703
9,035
17,860
18,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 2 / 2
5,905
591
2,660
2,961
718
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
ZetNick
Zhong Kui
16
3 / 5 / 3
8,361
836
20,026
20,041
21,480
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 1 / 27
8,726
873
6,345
10,349
5,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
7 / 3 / 17
9,811
981
16,270
14,725
11,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

18
12 / 0 / 17
10,740
1,074
23,232
11,449
4,401
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chaac
TrulyWilI
Chaac
15
5 / 1 / 19
9,023
902
12,772
16,508
17,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 4 / 20
9,269
927
11,761
15,110
12,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
129
8
Kills
29
29
Deaths
9
15
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AresWargod87
Lancelot
1
11
3
0.23
W
Yemoja
1
1
27
14.5
W
7
3
17
5.17
L
4
5
3
1.1
W
12
0
17
20.5
L
Erlang Shen
PoiesisLeCreator
Erlang Shen
0
6
4
0.33
L
0
2
2
0.5
W
Chaac
TrulyWilI
Chaac
5
1
19
14.5
W
4
4
20
3.5
L
Zhong Kui
ZetNick
Zhong Kui
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,724
Damage
70,380
77,163
Taken
68,141
59,537
Mitigated
50,874
27,800
Healing
41,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AresWargod87
Lancelot
6,420
1,383
0
603
15,856
9,035
0
5,405
9,718
0
11,082
W
Yemoja
6,345
2,754
19,308
3,460
10,349
5,803
592
4,226
6,044
12,953
231
W
16,270
5,066
1,115
2,354
14,725
11,085
1,422
6,208
8,225
0
21,378
L
4,583
1,534
10,385
6,342
20,445
10,239
0
7,193
12,479
9,797
0
W
23,232
9,433
917
3,409
11,449
4,401
2,282
4,471
6,823
41,683
946
L
Erlang Shen
PoiesisLeCreator
Erlang Shen
9,035
2,065
786
3,677
17,860
18,065
0
7,409
9,710
423
15,804
L
2,660
413
12
108
2,961
718
0
1,664
1,164
4,148
0
W
Chaac
TrulyWilI
Chaac
12,772
2,593
657
7,482
16,508
17,370
346
7,491
8,719
0
21,108
W
11,761
6,686
882
1,865
15,110
12,215
1,979
5,176
9,825
0
24,971
L
Zhong Kui
ZetNick
Zhong Kui
20,026
1,368
338
5,549
20,041
21,480
0
6,485
12,270
34,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
47,569
72
Minions Killed
105
0
Camps Cleared
0
625,077
Distance Traveled
991,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,041
704
8
1
0
156,535
0
W
Yemoja
8,726
873
11
1
0
179,006
0
W
Serqet
9,811
981
11
1
0
214,347
0
L
Yemoja
8,195
820
8
1
0
123,127
0
W
Sol
10,740
1,074
39
4
0
200,979
0
L
Erlang Shen
7,032
703
19
2
0
144,876
0
L
Zeus
5,905
591
1
0
0
30,385
0
W
Chaac
9,023
902
24
2
0
206,750
0
W
Vamana
9,269
927
20
2
0
190,272
0
L
Zhong Kui
8,361
836
36
4
0
170,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role