Player Matchup

Thoth
Thoth
MajinMewfive
Thoth
Level 147
God Stats
6W - 9L
1,313 SR
Queue Stats
376W - 350L
1,450 Elo+
Solo
Sobek
Sobek
SorrowFX
Sobek
Level 107
God Stats
0W - 2L
1,571 SR
Queue Stats
119W - 107L
1,518 Elo+
Party 1
Serqet
Serqet
TONKUH
Serqet
Level 128
God Stats
7W - 4L
1,783 SR
Queue Stats
210W - 190L
1,584 Elo+
Party 1
Apollo
Apollo
hachithem
Apollo
Level 28
God Stats
0W - 2L
1,707 SR
Queue Stats
47W - 43L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
lacarra26
Cthulhu
Level 155
God Stats
12W - 14L
1,863 SR
Queue Stats
306W - 310L
1,530 Elo+
Solo
Team Averages
Level 113
1,647 SR
1,530 Elo+

VS

Team Averages
Level 132
1,655 SR
1,538 Elo+
Charybdis
Charybdis
EddOnSwitch
Charybdis
Level 105
God Stats
29W - 25L
1,566 SR
Queue Stats
315W - 302L
1,472 Elo+
Solo
Surtr
Surtr
JTBGUY
Surtr
Level 122
God Stats
7W - 3L
1,648 SR
Queue Stats
74W - 68L
1,538 Elo+
Solo
Ymir
Ymir
ValioVergaSmite
Ymir
Level 130
God Stats
3W - 1L
1,571 SR
Queue Stats
193W - 179L
1,503 Elo+
Solo
Zeus
Zeus
illuminati5DX
Zeus
Level 155
God Stats
3W - 2L
1,597 SR
Queue Stats
143W - 142L
1,540 Elo+
Solo
Lancelot
Lancelot
xc3lsior
Lancelot
Level 148
God Stats
6W - 0L
1,892 SR
Queue Stats
191W - 185L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
6,233
623
2,916
4,569
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
SorrowFX
Sobek
8
0 / 4 / 2
4,928
493
2,865
11,247
7,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
TONKUH
Serqet
9
2 / 2 / 2
5,375
538
5,498
7,814
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
hachithem
Apollo
10
1 / 1 / 1
5,494
549
4,268
6,057
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
lacarra26
Cthulhu
10
0 / 6 / 0
5,560
556
5,197
11,969
7,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EddOnSwitch
Charybdis
11
1 / 0 / 4
6,193
619
6,857
6,101
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Surtr
JTBGUY
Surtr
12
6 / 0 / 1
7,297
730
9,077
8,963
5,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 3
5,788
579
3,209
6,179
3,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 1
6,667
667
4,812
5,199
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lancelot
xc3lsior
Lancelot
11
4 / 1 / 1
5,979
598
5,718
8,127
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
15
15
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
EddOnSwitch
Charybdis
1
0
4
3
W
Surtr
JTBGUY
Surtr
6
0
1
6.5
L
3
2
0
1.5
L
Sobek
SorrowFX
Sobek
0
4
2
0.25
L
Serqet
TONKUH
Serqet
2
2
2
1.5
W
2
2
3
1.75
L
Apollo
hachithem
Apollo
1
1
1
1.5
W
2
3
1
0.83
L
Cthulhu
lacarra26
Cthulhu
0
6
0
0
W
Lancelot
xc3lsior
Lancelot
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,744
Damage
29,673
41,656
Taken
34,569
20,765
Mitigated
15,246
9,945
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
EddOnSwitch
Charybdis
6,857
3,951
0
4,603
6,101
1,747
0
791
5,310
0
48,020
W
Surtr
JTBGUY
Surtr
9,077
3,897
0
3,064
8,963
5,838
6
4,873
4,090
2,687
44,912
L
2,916
44
0
615
4,569
1,296
0
2,128
2,441
40,438
0
L
Sobek
SorrowFX
Sobek
2,865
210
0
3,365
11,247
7,957
0
2,910
8,337
11,337
1,400
L
Serqet
TONKUH
Serqet
5,498
1,912
0
1,141
7,814
2,596
0
1,620
6,194
0
28,532
W
3,209
1,040
0
1,592
6,179
3,950
0
1,290
4,889
18,289
0
L
Apollo
hachithem
Apollo
4,268
2,836
0
2,716
6,057
1,555
0
697
5,360
0
34,267
W
4,812
542
0
659
5,199
1,048
51
2,326
2,397
48,638
1,605
L
Cthulhu
lacarra26
Cthulhu
5,197
556
0
2,108
11,969
7,361
0
1,633
10,336
41,608
0
W
Lancelot
xc3lsior
Lancelot
5,718
1,660
0
4,412
8,127
2,663
0
1,145
6,702
0
36,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
31,924
320
Minions Killed
360
0
Camps Cleared
0
1,067,629
Distance Traveled
1,085,322
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,193
619
74
7
0
184,423
0
W
Surtr
7,297
730
86
9
0
218,818
2
L
Thoth
6,233
623
89
9
0
214,426
0
L
Sobek
4,928
493
16
2
0
212,184
2
L
Serqet
5,375
538
51
5
0
254,090
0
W
Ymir
5,788
579
29
3
0
217,684
2
L
Apollo
5,494
549
73
7
0
209,404
0
W
Zeus
6,667
667
106
11
0
195,192
2
L
Cthulhu
5,560
556
91
9
0
177,525
0
W
Lancelot
5,979
598
65
7
0
269,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role