Player Matchup

Jing Wei
Jing Wei
ArkFade
Jing Wei
Level 66
God Stats
3W - 2L
1,700 SR
Queue Stats
74W - 67L
1,448 Elo+
Solo
Ah Puch
Ah Puch
IanMG3469
Ah Puch
Level 111
God Stats
10W - 7L
1,550 SR
Queue Stats
487W - 472L
1,495 Elo+
Party 3
Ymir
Ymir
QuetzalDrago
Ymir
Level 87
God Stats
11W - 6L
1,623 SR
Queue Stats
404W - 390L
1,500 Elo+
Party 3
Pele
Pele
YohaR
Pele
Level 128
God Stats
11W - 4L
1,640 SR
Queue Stats
108W - 83L
1,516 Elo+
Party 2
Vulcan
Vulcan
cbazdrummer
Vulcan
Level 129
God Stats
7W - 6L
1,465 SR
Queue Stats
119W - 104L
1,503 Elo+
Party 2
Team Averages
Level 104
1,596 SR
1,492 Elo+

VS

Team Averages
Level 102
1,531 SR
1,458 Elo+
Charybdis
Charybdis
GAMMY_zw
Charybdis
Level 49
God Stats
74W - 55L
1,439 SR
Queue Stats
460W - 447L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
Lēon
Erlang Shen
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 214L
1,499 Elo+
Party 1
Achilles
Achilles
McDsValueMenu
Achilles
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,391 Elo+
Solo
He Bo
He Bo
Nabendu
He Bo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 91L
1,439 Elo+
Solo
Cthulhu
Cthulhu
OPPATOPPA
Cthulhu
Level 18
God Stats
14W - 7L
1,719 SR
Queue Stats
146W - 125L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ArkFade
Jing Wei
10
1 / 1 / 2
5,280
480
2,416
4,190
1,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
IanMG3469
Ah Puch
13
5 / 2 / 1
7,346
668
4,074
3,763
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,514
501
2,462
9,095
5,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pele
YohaR
Pele
12
3 / 0 / 3
6,432
585
5,242
7,560
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
9
0 / 3 / 1
5,256
478
1,795
5,910
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GAMMY_zw
Charybdis
10
1 / 2 / 1
5,292
481
5,799
5,867
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Erlang Shen
Lēon
Erlang Shen
11
2 / 1 / 1
5,799
527
1,985
6,778
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Achilles
McDsValueMenu
Achilles
11
3 / 1 / 0
6,214
565
7,012
9,265
7,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Nabendu
He Bo
9
1 / 4 / 1
5,529
503
2,492
5,464
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
OPPATOPPA
Cthulhu
9
0 / 1 / 2
5,381
489
2,945
6,472
4,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
7
7
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ArkFade
Jing Wei
1
1
2
2
L
Charybdis
GAMMY_zw
Charybdis
1
2
1
0.75
W
Ah Puch
IanMG3469
Ah Puch
5
2
1
2.75
L
Erlang Shen
Lēon
Erlang Shen
2
1
1
2.5
L
Achilles
McDsValueMenu
Achilles
3
1
0
3
L
He Bo
Nabendu
He Bo
1
4
1
0.38
L
Cthulhu
OPPATOPPA
Cthulhu
0
1
2
1
W
0
1
2
1
W
Pele
YohaR
Pele
3
0
3
4.5
W
Vulcan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,989
Damage
20,233
30,518
Taken
33,846
12,217
Mitigated
18,025
11,282
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ArkFade
Jing Wei
2,416
1,160
0
859
4,190
1,154
0
1,119
3,071
0
36,056
L
Charybdis
GAMMY_zw
Charybdis
5,799
2,433
0
2,817
5,867
1,632
0
1,653
4,214
0
43,805
W
Ah Puch
IanMG3469
Ah Puch
4,074
93
0
982
3,763
1,199
0
1,770
1,993
46,588
208
L
Erlang Shen
Lēon
Erlang Shen
1,985
805
0
3,434
6,778
3,149
0
1,464
5,314
0
41,923
L
Achilles
McDsValueMenu
Achilles
7,012
1,019
0
3,462
9,265
7,598
0
1,516
7,529
0
32,587
L
He Bo
Nabendu
He Bo
2,492
186
0
659
5,464
1,241
0
2,573
2,891
25,076
51
L
Cthulhu
OPPATOPPA
Cthulhu
2,945
186
0
2,128
6,472
4,405
0
846
5,626
18,786
912
W
2,462
170
0
3,032
9,095
5,944
0
1,663
7,432
20,013
0
W
Pele
YohaR
Pele
5,242
847
0
4,334
7,560
2,405
0
834
6,642
0
45,925
W
Vulcan
1,795
92
111
1,964
5,910
1,515
0
0
5,499
19,208
546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,828
Gold Earned
28,215
319
Minions Killed
295
0
Camps Cleared
0
1,157,539
Distance Traveled
997,164
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,280
480
59
5
0
247,588
0
L
Charybdis
5,292
481
70
6
0
173,694
0
W
Ah Puch
7,346
668
95
9
0
237,659
2
L
Erlang Shen
5,799
527
70
6
0
234,508
1
L
Achilles
6,214
565
52
5
0
218,777
1
L
He Bo
5,529
503
68
6
0
165,205
2
L
Cthulhu
5,381
489
35
3
0
204,980
1
W
Ymir
5,514
501
41
4
0
208,314
3
W
Pele
6,432
585
84
8
0
246,766
0
W
Vulcan
5,256
478
40
4
0
217,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role