Player Matchup

Hera
Hera
Bee136792
Hera
Level 107
God Stats
8W - 6L
1,660 SR
Queue Stats
204W - 228L
1,480 Elo+
Party 2
Medusa
Medusa
Gummiblossom
Medusa
Level 144
God Stats
47W - 41L
1,517 SR
Queue Stats
149W - 137L
1,469 Elo+
Solo
Osiris
Osiris
NIRUCHI7
Osiris
Level 89
God Stats
14W - 7L
1,604 SR
Queue Stats
234W - 226L
1,470 Elo+
Solo
Mercury
Mercury
Straponus
Mercury
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
195W - 196L
1,517 Elo+
Solo
Cthulhu
Cthulhu
xTechnicalStyle
Cthulhu
Level 125
God Stats
1W - 0L
1,738 SR
Queue Stats
356W - 360L
1,450 Elo+
Party 2
Team Averages
Level 105
1,604 SR
1,477 Elo+

VS

Team Averages
Level 105
1,499 SR
1,535 Elo+
Freya
Freya
CheeseyDave
Freya
Level 126
God Stats
17W - 12L
1,602 SR
Queue Stats
116W - 95L
1,559 Elo+
Solo
Maui
Maui
DistantFuture
Maui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,554 Elo+
Solo
King Arthur
King Arthur
Khopyx
King Arthur
Level 62
God Stats
2W - 3L
1,357 SR
Queue Stats
90W - 112L
1,487 Elo+
Party 1
Bakasura
Bakasura
SilentStreamr
Bakasura
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 220L
1,549 Elo+
Solo
Nu Wa
Nu Wa
Vulkii
Nu Wa
Level 81
God Stats
13W - 12L
1,538 SR
Queue Stats
187W - 188L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
1 / 0 / 1
3,786
757
1,483
1,727
373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
6
0 / 1 / 1
3,415
683
1,261
1,340
326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
NIRUCHI7
Osiris
8
4 / 0 / 0
4,439
888
3,427
4,394
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Straponus
Mercury
7
3 / 0 / 2
3,904
781
2,356
2,313
636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
1 / 0 / 1
3,606
721
930
3,069
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
2,791
558
1,308
1,505
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 1 / 0
3,461
692
766
2,856
1,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Khopyx
King Arthur
5
0 / 4 / 0
3,127
625
1,567
5,521
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
SilentStreamr
Bakasura
5
0 / 2 / 0
2,988
598
1,094
4,946
1,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Vulkii
Nu Wa
6
0 / 1 / 0
3,541
708
924
2,443
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
9
Kills
1
1
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
1
0
1
1.5
L
0
1
1
0.5
L
1
1
0
1
W
Medusa
0
1
1
0.5
L
King Arthur
Khopyx
King Arthur
0
4
0
0
W
Osiris
NIRUCHI7
Osiris
4
0
0
4
L
Bakasura
SilentStreamr
Bakasura
0
2
0
0
W
Mercury
Straponus
Mercury
3
0
2
4
L
Nu Wa
Vulkii
Nu Wa
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,457
Damage
5,659
12,843
Taken
17,271
5,854
Mitigated
5,825
5,487
Healing
4,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
1,483
288
0
768
1,727
373
0
782
753
23,842
0
L
1,308
582
0
365
1,505
326
0
546
959
4,525
0
L
766
392
0
1,029
2,856
1,528
0
177
2,679
9,342
634
W
Medusa
1,261
720
0
417
1,340
326
0
783
483
0
16,351
L
King Arthur
Khopyx
King Arthur
1,567
356
0
857
5,521
1,718
0
0
5,521
0
12,827
W
Osiris
NIRUCHI7
Osiris
3,427
1,737
0
2,450
4,394
3,004
0
0
4,394
0
25,218
L
Bakasura
SilentStreamr
Bakasura
1,094
745
0
1,275
4,946
1,633
0
478
4,468
0
9,605
W
Mercury
Straponus
Mercury
2,356
1,671
0
480
2,313
636
0
148
2,002
0
16,737
L
Nu Wa
Vulkii
Nu Wa
924
250
0
880
2,443
620
0
1,212
1,231
16,716
0
W
930
419
0
1,372
3,069
1,515
0
843
2,116
14,029
540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,150
Gold Earned
15,908
177
Minions Killed
127
0
Camps Cleared
0
540,249
Distance Traveled
461,140
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
3,786
757
51
10
0
103,134
1
L
Freya
2,791
558
8
2
0
56,389
0
L
Maui
3,461
692
20
4
0
91,228
1
W
Medusa
3,415
683
28
6
0
95,120
0
L
King Arthur
3,127
625
26
5
0
99,608
0
W
Osiris
4,439
888
42
8
0
94,560
0
L
Bakasura
2,988
598
28
6
0
116,771
0
W
Mercury
3,904
781
32
6
0
132,886
0
L
Nu Wa
3,541
708
45
9
0
97,144
0
W
Cthulhu
3,606
721
24
5
0
114,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role