Player Matchup

Ares
Ares
Gold IV
Ashtorias
Ares
Gold IV
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,286 MMR
Party 1
Anhur
Anhur
Gold IV
TheDivineDuck
Anhur
Gold IV
Level 169
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 16L
1,610 MMR
Party 1
Cthulhu
Cthulhu
Gold V
bobolón
Cthulhu
Gold V
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,419 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,500 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,497 SR
1,114 MMR
Nu Wa
Nu Wa
Silver II
Dennmo22
Nu Wa
Silver II
Level 108
God Stats
6W - 2L
1,509 SR
Queue Stats
29W - 41L
1,307 MMR
Solo
Mulan
Mulan
Gold IV
Masterbruce11
Mulan
Gold IV
Level 161
God Stats
7W - 1L
1,533 SR
Queue Stats
61W - 47L
1,382 MMR
Solo
Danzaburou
Danzaburou
Silver V
wlan845181
Danzaburou
Silver V
Level 175
God Stats
37W - 54L
1,448 SR
Queue Stats
157W - 319L
653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 4 / 4
8,139
740
7,244
13,751
11,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 4 / 3
8,792
799
3,605
8,881
2,484
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
bobolón
Cthulhu
14
4 / 3 / 2
8,832
803
8,469
12,027
7,941
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Baron SamediNe ZhaIx ChelMorgan Le Fay

VS

Bans
KuzenboHorusPoseidonMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dennmo22
Nu Wa
16
5 / 1 / 5
9,842
895
15,685
6,171
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 7
9,054
823
7,227
14,024
8,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
wlan845181
Danzaburou
16
4 / 1 / 5
10,129
921
6,176
5,892
2,339
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
7
Kills
11
11
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
2
4
4
1
W
Nu Wa
Dennmo22
Nu Wa
5
1
5
7.5
W
2
6
7
0.92
L
1
4
3
0.63
L
Cthulhu
bobolón
Cthulhu
4
3
2
1.67
W
Danzaburou
wlan845181
Danzaburou
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,318
Damage
29,088
34,659
Taken
26,087
22,165
Mitigated
13,260
3,519
Healing
6,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
7,244
445
0
1,087
13,751
11,740
0
6,697
6,416
17,073
592
W
Nu Wa
Dennmo22
Nu Wa
15,685
6,006
0
488
6,171
1,943
1,872
3,841
2,173
38,789
0
W
7,227
575
0
3,061
14,024
8,978
213
6,856
6,785
531
26,282
L
3,605
1,866
0
1,311
8,881
2,484
0
3,400
5,049
0
34,701
L
Cthulhu
bobolón
Cthulhu
8,469
278
371
750
12,027
7,941
0
5,130
6,219
34,644
1,051
W
Danzaburou
wlan845181
Danzaburou
6,176
1,328
0
3,079
5,892
2,339
2,062
2,884
2,963
0
31,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,763
Gold Earned
29,025
130
Minions Killed
139
0
Camps Cleared
0
550,038
Distance Traveled
570,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,139
740
8
1
0
186,770
0
W
Nu Wa
9,842
895
57
5
0
200,104
0
W
Mulan
9,054
823
26
2
0
190,693
0
L
Anhur
8,792
799
73
7
0
155,504
0
L
Cthulhu
8,832
803
49
4
0
207,764
0
W
Danzaburou
10,129
921
56
5
0
179,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role