Player Matchup

Cthulhu
Cthulhu
Lonelysketch
Cthulhu
Level 36
God Stats
5W - 4L
1,383 SR
Queue Stats
37W - 37L
1,338 Elo+
Party 2
Cerberus
Cerberus
PeteMoss381
Cerberus
Level 60
God Stats
6W - 5L
1,311 SR
Queue Stats
22W - 30L
1,375 Elo+
Solo
Jing Wei
Jing Wei
TinyTodger
Jing Wei
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,216 Elo+
Party 2
Achilles
Achilles
Weza5580
Achilles
Level 41
God Stats
3W - 12L
1,205 SR
Queue Stats
33W - 54L
1,362 Elo+
Solo
Kukulkan
Kukulkan
samyvdlans
Kukulkan
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 87L
1,414 Elo+
Solo
Team Averages
Level 41
1,380 SR
1,341 Elo+

VS

Team Averages
Level 63
1,447 SR
1,424 Elo+
Arachne
Arachne
AvispaCulxna
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Khepri
Khepri
FreezeFlow
Khepri
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
298W - 285L
1,452 Elo+
Party 1
Hel
Hel
Sigut_ak
Hel
Level 45
God Stats
2W - 4L
1,415 SR
Queue Stats
2W - 7L
1,248 Elo+
Solo
Tyr
Tyr
Urdas151
Tyr
Level 36
God Stats
0W - 1L
1,212 SR
Queue Stats
7W - 11L
1,451 Elo+
Party 3
Hachiman
Hachiman
СлепойГлаз
Hachiman
Level 108
God Stats
11W - 15L
1,606 SR
Queue Stats
203W - 182L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lonelysketch
Cthulhu
9
0 / 1 / 0
5,350
594
3,694
7,412
4,214
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
PeteMoss381
Cerberus
9
2 / 0 / 2
5,615
624
3,468
8,570
2,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
TinyTodger
Jing Wei
9
0 / 1 / 4
4,820
536
2,307
6,992
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Weza5580
Achilles
11
6 / 0 / 3
6,131
681
5,378
8,351
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
samyvdlans
Kukulkan
10
1 / 0 / 2
6,336
704
3,450
1,818
552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AvispaCulxna
Arachne
8
0 / 1 / 0
4,409
490
863
5,125
1,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Khepri
FreezeFlow
Khepri
7
0 / 2 / 1
4,976
553
3,415
7,014
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 3 / 0
3,951
439
520
3,655
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 1 / 0
5,474
608
4,518
7,752
3,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 2 / 0
4,742
527
6,925
3,884
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
2
2
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
AvispaCulxna
Arachne
0
1
0
0
L
Khepri
FreezeFlow
Khepri
0
2
1
0.25
W
Cthulhu
Lonelysketch
Cthulhu
0
1
0
0
W
Cerberus
PeteMoss381
Cerberus
2
0
2
3
L
0
3
0
0
W
Jing Wei
TinyTodger
Jing Wei
0
1
4
2
L
1
1
0
1
W
Achilles
Weza5580
Achilles
6
0
3
7.5
W
Kukulkan
samyvdlans
Kukulkan
1
0
2
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,297
Damage
16,241
33,143
Taken
27,430
12,252
Mitigated
11,687
15,818
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AvispaCulxna
Arachne
863
765
0
817
5,125
1,629
0
1,212
3,913
0
18,967
L
Khepri
FreezeFlow
Khepri
3,415
35
0
1,562
7,014
4,235
0
2,234
4,780
14,046
903
W
Cthulhu
Lonelysketch
Cthulhu
3,694
619
0
2,077
7,412
4,214
0
0
7,412
29,295
703
W
Cerberus
PeteMoss381
Cerberus
3,468
121
2,019
4,154
8,570
2,805
354
1,861
6,709
18,426
0
L
520
0
110
1,057
3,655
829
0
1,238
2,417
13,305
0
W
Jing Wei
TinyTodger
Jing Wei
2,307
1,810
0
2,542
6,992
1,894
724
1,100
5,892
0
30,820
L
4,518
649
0
3,774
7,752
3,905
0
4,647
3,105
0
35,214
W
Achilles
Weza5580
Achilles
5,378
1,744
0
4,566
8,351
2,787
0
587
7,764
0
36,969
W
Kukulkan
samyvdlans
Kukulkan
3,450
397
0
460
1,818
552
0
190
1,628
42,121
377
L
6,925
2,784
102
876
3,884
1,089
168
1,234
2,650
0
31,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,252
Gold Earned
23,552
277
Minions Killed
175
0
Camps Cleared
0
948,873
Distance Traveled
891,576
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,409
490
40
4
0
213,791
0
L
Khepri
4,976
553
11
1
0
188,873
1
W
Cthulhu
5,350
594
55
6
0
168,963
0
W
Cerberus
5,615
624
28
3
0
180,183
0
L
Hel
3,951
439
14
2
0
133,706
0
W
Jing Wei
4,820
536
62
7
0
179,653
0
L
Tyr
5,474
608
65
7
0
198,414
0
W
Achilles
6,131
681
64
7
0
218,367
1
W
Kukulkan
6,336
704
68
8
0
201,707
2
L
Hachiman
4,742
527
45
5
0
156,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role