Player Matchup

Neith
Neith
BBQDave716
Neith
Level 60
God Stats
195W - 156L
1,602 SR
Queue Stats
512W - 510L
1,539 Elo+
Solo
Ymir
Ymir
PabloStokes
Ymir
Level 61
God Stats
60W - 57L
1,501 SR
Queue Stats
138W - 121L
1,474 Elo+
Solo
King Arthur
King Arthur
Rsubi
King Arthur
Level 116
God Stats
2W - 1L
1,516 SR
Queue Stats
125W - 125L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
Upcet
Cthulhu
Level 76
God Stats
3W - 4L
1,516 SR
Queue Stats
74W - 67L
1,508 Elo+
Party 2
Apollo
Apollo
iCarnages
Apollo
Level 173
God Stats
1W - 4L
1,279 SR
Queue Stats
102W - 98L
1,591 Elo+
Solo
Team Averages
Level 97
1,483 SR
1,518 Elo+

VS

Team Averages
Level 106
1,479 SR
1,536 Elo+
Yu Huang
Yu Huang
Huhnner
Yu Huang
Level 68
God Stats
13W - 13L
1,538 SR
Queue Stats
146W - 150L
1,552 Elo+
Solo
Set
Set
IamDjaq
Set
Level 16
God Stats
3W - 2L
1,561 SR
Queue Stats
52W - 74L
1,507 Elo+
Party 1
Medusa
Medusa
MidniteDlite387
Medusa
Level 149
God Stats
4W - 5L
1,231 SR
Queue Stats
170W - 155L
1,522 Elo+
Solo
Cerberus
Cerberus
ServietDumz
Cerberus
Level 150
God Stats
21W - 15L
1,940 SR
Queue Stats
173W - 155L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
lildruidess
Zhong Kui
Level 147
God Stats
8W - 9L
1,123 SR
Queue Stats
452W - 413L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 2 / 0
4,900
700
2,495
3,987
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 3 / 3
4,470
639
2,466
7,421
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Rsubi
King Arthur
6
0 / 2 / 2
3,727
532
823
5,678
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Upcet
Cthulhu
6
0 / 1 / 1
3,703
529
1,761
3,356
1,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
iCarnages
Apollo
9
4 / 1 / 1
5,168
738
5,527
5,178
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Huhnner
Yu Huang
9
1 / 1 / 0
4,710
673
1,679
3,069
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Set
9
3 / 1 / 2
4,788
684
2,448
5,664
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
3 / 1 / 2
4,900
700
7,000
4,466
1,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
ServietDumz
Cerberus
8
1 / 3 / 2
4,637
662
1,781
7,292
3,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
lildruidess
Zhong Kui
9
1 / 1 / 1
5,376
768
3,144
4,037
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
9
9
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
2
2
0
1
W
Yu Huang
Huhnner
Yu Huang
1
1
0
1
W
Set
3
1
2
4
W
3
1
2
4
L
1
3
3
0.83
L
King Arthur
Rsubi
King Arthur
0
2
2
0.5
W
Cerberus
ServietDumz
Cerberus
1
3
2
0.67
L
Cthulhu
Upcet
Cthulhu
0
1
1
0.5
L
Apollo
iCarnages
Apollo
4
1
1
4.5
W
Zhong Kui
lildruidess
Zhong Kui
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,072
Damage
16,052
25,620
Taken
24,528
9,831
Mitigated
9,876
8,592
Healing
8,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,495
737
0
1,023
3,987
1,095
0
1,596
2,391
0
32,007
W
Yu Huang
Huhnner
Yu Huang
1,679
104
0
1,024
3,069
814
0
0
3,069
27,243
0
W
Set
2,448
1,067
0
1,210
5,664
2,395
0
517
5,147
0
26,065
W
7,000
3,169
0
1,094
4,466
1,021
0
681
3,785
0
29,026
L
2,466
811
93
1,874
7,421
4,215
0
1,057
6,364
12,450
0
L
King Arthur
Rsubi
King Arthur
823
154
0
2,430
5,678
1,611
0
1,110
4,568
0
15,068
W
Cerberus
ServietDumz
Cerberus
1,781
103
893
2,786
7,292
3,026
0
1,785
5,507
11,489
857
L
Cthulhu
Upcet
Cthulhu
1,761
97
52
1,030
3,356
1,561
0
1,768
1,588
12,603
0
L
Apollo
iCarnages
Apollo
5,527
3,305
0
2,090
5,178
1,349
0
516
4,662
0
30,946
W
Zhong Kui
lildruidess
Zhong Kui
3,144
795
0
1,796
4,037
2,620
788
1,244
2,793
26,062
9,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,968
Gold Earned
24,411
189
Minions Killed
254
0
Camps Cleared
0
686,320
Distance Traveled
707,364
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,900
700
53
8
0
124,731
0
W
Yu Huang
4,710
673
63
9
0
145,334
1
W
Set
4,788
684
40
6
0
153,527
0
W
Medusa
4,900
700
54
8
0
149,853
2
L
Ymir
4,470
639
17
2
0
149,395
0
L
King Arthur
3,727
532
35
5
0
161,764
0
W
Cerberus
4,637
662
33
5
0
145,046
0
L
Cthulhu
3,703
529
26
4
0
97,851
0
L
Apollo
5,168
738
58
8
0
152,579
0
W
Zhong Kui
5,376
768
64
9
0
113,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role