Player Matchup

Janus
Janus
Silver II
CouldBeUrFather
Janus
Silver II
Level 149
God Stats
3W - 5L
1,508 SR
Queue Stats
80W - 81L
1,442 MMR
Solo
Ishtar
Ishtar
Silver III
DarthLynx420
Ishtar
Silver III
Level 74
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 11L
1,443 MMR
Solo
Hun Batz
Hun Batz
Silver III
L0STxxW4RRI0R
Hun Batz
Silver III
Level 118
God Stats
2W - 2L
1,689 SR
Queue Stats
7W - 11L
1,417 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TTVSlick_Knifer
Cthulhu
Gold IV
Level 86
God Stats
60W - 56L
1,552 SR
Queue Stats
209W - 229L
1,421 MMR
Solo
Artio
Artio
Gold III
Zir0s1
Artio
Gold III
Level 102
God Stats
10W - 15L
1,436 SR
Queue Stats
126W - 126L
1,414 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,537 SR
1,427 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,571 SR
1,445 MMR
Rama
Rama
Gold IV
 
Rama
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold V
OLD_Segalla
Nox
Gold V
Level 204
God Stats
75W - 78L
1,566 SR
Queue Stats
375W - 390L
1,438 MMR
Solo
Lancelot
Lancelot
Gold IV
Tbotrelly
Lancelot
Gold IV
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,481 MMR
Party 1
Bacchus
Bacchus
Bronze III
Trainfood5579
Bacchus
Bronze III
Level 80
God Stats
9W - 8L
1,570 SR
Queue Stats
71W - 85L
1,400 MMR
Solo
Ravana
Ravana
Silver II
YBTRELLY
Ravana
Silver II
Level 85
God Stats
1W - 2L
1,721 SR
Queue Stats
41W - 48L
1,405 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 4
9,535
596
5,130
6,269
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
16
2 / 1 / 3
9,576
599
7,803
10,201
3,635
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
L0STxxW4RRI0R
Hun Batz
16
5 / 1 / 6
9,495
593
11,212
12,415
5,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
3 / 1 / 3
10,388
649
8,559
15,214
9,530
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artio
Zir0s1
Artio
14
2 / 0 / 8
9,076
567
4,883
14,896
10,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
MedusaSurtrErlang ShenFreya

VS

Bans
AresArachneChang'eDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
4
0 / 1 / 0
5,251
328
1,496
2,497
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 0
7,630
477
3,397
9,389
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Tbotrelly
Lancelot
14
0 / 3 / 2
7,422
464
8,058
16,475
13,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
12
3 / 3 / 0
7,717
482
10,712
14,075
7,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
YBTRELLY
Ravana
12
0 / 4 / 0
7,033
440
3,714
10,323
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
15
Kills
3
3
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
3
0
4
5
W
Ishtar
2
1
3
3.5
W
Hun Batz
L0STxxW4RRI0R
Hun Batz
5
1
6
8
L
0
4
0
0
W
3
1
3
4.5
L
Lancelot
Tbotrelly
Lancelot
0
3
2
0.33
L
Bacchus
3
3
0
1
L
Ravana
YBTRELLY
Ravana
0
4
0
0
W
Artio
Zir0s1
Artio
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,587
Damage
27,377
58,995
Taken
52,759
30,464
Mitigated
28,586
29,439
Healing
15,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,496
1,280
0
1,070
2,497
532
0
673
1,824
0
8,533
W
5,130
393
0
966
6,269
2,118
0
2,153
3,944
64,392
675
W
Ishtar
7,803
5,504
0
4,997
10,201
3,635
306
3,823
5,803
0
93,011
W
Hun Batz
L0STxxW4RRI0R
Hun Batz
11,212
3,509
0
6,200
12,415
5,071
87
3,226
8,932
0
83,164
L
3,397
44
0
1,190
9,389
3,668
0
1,892
7,381
64,204
0
W
8,559
957
487
7,273
15,214
9,530
135
1,264
13,254
79,263
2,159
L
Lancelot
Tbotrelly
Lancelot
8,058
1,398
0
4,300
16,475
13,069
0
7,188
9,218
0
51,841
L
Bacchus
10,712
190
0
5,434
14,075
7,812
0
4,747
9,171
29,661
0
L
Ravana
YBTRELLY
Ravana
3,714
409
0
3,488
10,323
3,505
0
3,226
7,005
0
49,389
W
Artio
Zir0s1
Artio
4,883
382
3,938
5,578
14,896
10,110
57
4,742
9,604
19,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,070
Gold Earned
35,053
552
Minions Killed
348
0
Camps Cleared
0
1,717,401
Distance Traveled
1,411,508
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,251
328
15
1
0
83,249
0
W
Janus
9,535
596
122
8
0
355,606
2
W
Ishtar
9,576
599
143
9
0
292,287
0
W
Hun Batz
9,495
593
124
8
0
374,542
0
L
Nox
7,630
477
109
7
0
305,807
0
W
Cthulhu
10,388
649
143
9
0
347,926
1
L
Lancelot
7,422
464
78
5
0
337,212
3
L
Bacchus
7,717
482
46
3
0
326,469
0
L
Ravana
7,033
440
100
6
0
358,771
0
W
Artio
9,076
567
20
1
0
347,040
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role