Player Matchup

Bastet
Bastet
BacchusExtase
Bastet
Level 66
God Stats
12W - 8L
1,583 SR
Queue Stats
114W - 136L
1,402 Elo+
Party 2
Ymir
Ymir
MikeOxlong10
Ymir
Level 62
God Stats
4W - 7L
1,393 SR
Queue Stats
18W - 31L
1,372 Elo+
Party 2
Jing Wei
Jing Wei
Oberlixx1910
Jing Wei
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 156L
1,436 Elo+
Party 2
Medusa
Medusa
Player2398741
Medusa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,571 Elo+
Party 3
Amaterasu
Amaterasu
XxDarksergixX
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,523 Elo+
Party 3
Team Averages
Level 74
1,495 SR
1,461 Elo+

VS

Team Averages
Level 122
1,431 SR
1,511 Elo+
Ix Chel
Ix Chel
Demonic00Shadows
Ix Chel
Level 69
God Stats
0W - 4L
1,089 SR
Queue Stats
163W - 174L
1,490 Elo+
Party 1
Hou Yi
Hou Yi
PickleRick22
Hou Yi
Level 90
God Stats
2W - 9L
1,091 SR
Queue Stats
397W - 358L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
SacNadou
Cthulhu
Level 147
God Stats
64W - 61L
1,552 SR
Queue Stats
798W - 773L
1,513 Elo+
Solo
Jormungandr
Jormungandr
VlP_Assassin
Jormungandr
Level 152
God Stats
8W - 5L
1,704 SR
Queue Stats
51W - 49L
1,542 Elo+
Solo
Hercules
Hercules
lPabstErich
Hercules
Level 153
God Stats
2W - 2L
1,719 SR
Queue Stats
217W - 203L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
7,831
489
7,272
13,615
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 8
8,896
556
4,711
13,285
11,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Oberlixx1910
Jing Wei
16
5 / 1 / 3
9,901
619
11,203
11,204
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 0 / 1
10,339
646
8,133
9,833
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
XxDarksergixX
Amaterasu
15
1 / 2 / 1
9,150
572
7,139
14,889
11,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
7,929
496
3,594
6,993
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
13
0 / 3 / 0
7,519
470
6,114
10,031
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SacNadou
Cthulhu
14
1 / 2 / 1
8,581
536
12,880
14,510
15,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jormungandr
VlP_Assassin
Jormungandr
13
2 / 7 / 0
7,999
500
9,815
13,718
8,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
lPabstErich
Hercules
14
4 / 3 / 0
8,059
504
7,626
13,891
9,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
19
Kills
7
7
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
L
0
4
1
0.13
W
3
1
8
7
W
Jing Wei
Oberlixx1910
Jing Wei
5
1
3
6.5
L
Hou Yi
0
3
0
0
W
7
0
1
7.5
L
Cthulhu
SacNadou
Cthulhu
1
2
1
0.75
L
Jormungandr
VlP_Assassin
Jormungandr
2
7
0
0.29
W
Amaterasu
XxDarksergixX
Amaterasu
1
2
1
0.75
L
Hercules
lPabstErich
Hercules
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,458
Damage
40,029
62,826
Taken
59,143
36,194
Mitigated
38,662
22,804
Healing
14,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,272
2,898
0
7,306
13,615
4,850
0
1,330
12,249
0
58,809
L
3,594
269
348
1,275
6,993
2,190
0
761
6,232
53,708
1,337
W
4,711
1,048
0
3,464
13,285
11,779
260
6,341
6,532
21,539
0
W
Jing Wei
Oberlixx1910
Jing Wei
11,203
9,606
0
7,441
11,204
4,126
788
3,669
7,389
0
87,983
L
Hou Yi
6,114
2,636
0
3,625
10,031
2,831
0
540
9,491
0
47,507
W
8,133
3,101
0
750
9,833
3,694
2,519
3,742
5,689
0
95,313
L
Cthulhu
SacNadou
Cthulhu
12,880
2,614
101
4,492
14,510
15,965
0
856
12,853
65,291
2,660
L
Jormungandr
VlP_Assassin
Jormungandr
9,815
3,289
0
2,845
13,718
8,400
0
1,649
12,069
51,914
873
W
Amaterasu
XxDarksergixX
Amaterasu
7,139
3,595
0
3,843
14,889
11,745
339
9,549
5,340
0
64,037
L
Hercules
lPabstErich
Hercules
7,626
2,946
0
2,059
13,891
9,276
0
905
12,940
0
63,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,117
Gold Earned
40,087
577
Minions Killed
525
0
Camps Cleared
0
1,632,794
Distance Traveled
1,422,127
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,831
489
97
6
0
348,502
7
L
Ix Chel
7,929
496
128
8
0
284,585
0
W
Ymir
8,896
556
28
2
0
329,453
2
W
Jing Wei
9,901
619
151
9
0
312,301
3
L
Hou Yi
7,519
470
86
5
0
277,554
1
W
Medusa
10,339
646
160
10
0
335,891
5
L
Cthulhu
8,581
536
119
7
0
280,109
0
L
Jormungandr
7,999
500
84
5
0
248,690
5
W
Amaterasu
9,150
572
141
9
0
306,647
0
L
Hercules
8,059
504
108
7
0
331,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role