Player Matchup

Cabrakan
Cabrakan
Broakus
Cabrakan
Level 89
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 12L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
MFNecro
Baron Samedi
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,537 Elo+
Party 1
Fenrir
Fenrir
Stabacus007
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,523 Elo+
Party 1
Team Averages
Level 126
1,428 SR
1,551 Elo+

VS

Team Averages
Level 135
1,552 SR
1,484 Elo+
Ao Kuang
Ao Kuang
OneGraph
Ao Kuang
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,417 Elo+
Solo
Cthulhu
Cthulhu
SlimSmoke21
Cthulhu
Level 126
God Stats
18W - 18L
1,598 SR
Queue Stats
209W - 212L
1,532 Elo+
Solo
Xbalanque
Xbalanque
solomybowlyo
Xbalanque
Level 158
God Stats
1W - 0L
1,557 SR
Queue Stats
6W - 6L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Broakus
Cabrakan
15
3 / 2 / 3
9,172
764
10,939
14,678
19,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Baron Samedi
MFNecro
Baron Samedi
16
1 / 3 / 4
9,721
810
6,923
10,170
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
2 / 4 / 3
9,391
783
5,044
10,592
4,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
OneGraph
Ao Kuang
17
6 / 4 / 2
11,237
936
7,429
10,411
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
SlimSmoke21
Cthulhu
18
2 / 0 / 6
10,597
883
15,488
13,171
11,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
solomybowlyo
Xbalanque
17
1 / 2 / 6
10,195
850
9,188
10,661
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
9
9
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Broakus
Cabrakan
3
2
3
2.25
L
Baron Samedi
MFNecro
Baron Samedi
1
3
4
1
W
Ao Kuang
OneGraph
Ao Kuang
6
4
2
1.75
W
Cthulhu
SlimSmoke21
Cthulhu
2
0
6
5
L
Fenrir
2
4
3
0.88
W
Xbalanque
solomybowlyo
Xbalanque
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,906
Damage
32,105
35,440
Taken
34,243
27,793
Mitigated
19,655
8,521
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Broakus
Cabrakan
10,939
1,577
0
3,263
14,678
19,399
0
7,499
7,132
25,759
648
L
Baron Samedi
MFNecro
Baron Samedi
6,923
54
708
2,372
10,170
4,162
0
6,777
3,393
40,683
0
W
Ao Kuang
OneGraph
Ao Kuang
7,429
2,320
0
3,952
10,411
4,149
1,360
5,375
4,725
27,046
2,664
W
Cthulhu
SlimSmoke21
Cthulhu
15,488
710
521
4,706
13,171
11,537
340
6,102
6,671
47,744
1,870
L
Fenrir
5,044
981
0
2,178
10,592
4,232
0
7,586
2,984
0
21,542
W
Xbalanque
solomybowlyo
Xbalanque
9,188
4,952
0
3,457
10,661
3,969
2,153
5,092
5,365
0
51,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,284
Gold Earned
32,029
144
Minions Killed
201
0
Camps Cleared
0
644,170
Distance Traveled
694,649
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,172
764
27
2
0
215,893
0
L
Baron Samedi
9,721
810
90
8
0
197,946
0
W
Ao Kuang
11,237
936
39
3
0
222,673
0
W
Cthulhu
10,597
883
68
6
0
256,162
0
L
Fenrir
9,391
783
27
2
0
230,331
4
W
Xbalanque
10,195
850
94
8
0
215,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role