Player Matchup

Janus
Janus
Silver V
AmAzInAhhBRODIE
Janus
Silver V
Level 68
God Stats
2W - 2L
1,367 SR
Queue Stats
184W - 266L
689 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze II
D3Z7945
Gilgamesh
Bronze II
Level 47
God Stats
23W - 39L
1,408 SR
Queue Stats
29W - 72L
965 MMR
Party 1
Neith
Neith
Silver IV
VULCAO83
Neith
Silver IV
Level 139
God Stats
7W - 7L
1,466 SR
Queue Stats
46W - 97L
986 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,414 SR
880 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 137
1,449 SR
767 MMR
Chang'e
Chang'e
Silver I
Boots_Malone
Chang'e
Silver I
Level 151
God Stats
214W - 212L
1,534 SR
Queue Stats
451W - 504L
1,163 MMR
Solo
Tyr
Tyr
Bronze V
EnriqueSWave
Tyr
Bronze V
Level 103
God Stats
1W - 0L
1,560 SR
Queue Stats
1W - 13L
1,090 MMR
Solo
Medusa
Medusa
Bronze III
fikafrioai
Medusa
Bronze III
Level 157
God Stats
42W - 77L
1,252 SR
Queue Stats
212W - 307L
48 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
9,609
739
10,911
6,493
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
D3Z7945
Gilgamesh
14
1 / 2 / 0
9,143
703
7,714
12,529
8,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
VULCAO83
Neith
16
1 / 2 / 2
10,300
792
11,109
13,265
5,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BastetAchillesNu WaNe ZhaPersephone

VS

Bans
KuzenboCthulhuVulcanChaacBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Boots_Malone
Chang'e
18
4 / 0 / 3
11,263
866
12,671
13,795
4,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

18
3 / 0 / 3
10,794
830
10,576
17,563
16,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
fikafrioai
Medusa
15
1 / 3 / 3
10,207
785
4,718
11,596
3,530
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
8
8
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Chang'e
Boots_Malone
Chang'e
4
0
3
5.5
L
Gilgamesh
D3Z7945
Gilgamesh
1
2
0
0.5
W
3
0
3
4.5
L
Neith
VULCAO83
Neith
1
2
2
1
W
Medusa
fikafrioai
Medusa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,734
Damage
27,965
32,287
Taken
42,954
16,250
Mitigated
24,894
4,617
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,911
35
0
0
6,493
2,336
0
3,311
3,093
35,558
181
W
Chang'e
Boots_Malone
Chang'e
12,671
307
5,135
8,156
13,795
4,474
831
3,628
9,782
49,101
0
L
Gilgamesh
D3Z7945
Gilgamesh
7,714
1,693
0
902
12,529
8,716
192
4,300
8,113
0
27,797
W
10,576
1,093
0
1,788
17,563
16,890
151
3,039
13,363
158
26,201
L
Neith
VULCAO83
Neith
11,109
2,307
350
3,365
13,265
5,198
508
4,948
8,170
0
37,552
W
Medusa
fikafrioai
Medusa
4,718
2,077
791
513
11,596
3,530
3,119
3,263
7,941
0
40,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,052
Gold Earned
32,264
153
Minions Killed
186
0
Camps Cleared
0
679,493
Distance Traveled
803,742
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,609
739
60
5
0
223,696
0
W
Chang'e
11,263
866
95
7
0
293,645
6
L
Gilgamesh
9,143
703
36
3
0
255,376
0
W
Tyr
10,794
830
25
2
0
297,798
6
L
Neith
10,300
792
57
4
0
200,421
0
W
Medusa
10,207
785
66
5
0
212,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role