Player Matchup

Arachne
Arachne
 
Arachne
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
OngeDucha
Zhong Kui
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,167 Elo+
Party 1
Odin
Odin
Tou1CHi
Odin
Level 9
God Stats
1W - 0L
1,271 SR
Queue Stats
3W - 5L
1,167 Elo+
Party 1
Ra
Ra
freak-me-now
Ra
Level 173
God Stats
7W - 4L
1,680 SR
Queue Stats
131W - 150L
1,484 Elo+
Solo
Skadi
Skadi
peterfawzy
Skadi
Level 128
God Stats
15W - 8L
1,646 SR
Queue Stats
241W - 224L
1,431 Elo+
Solo
Team Averages
Level 84
1,520 SR
1,350 Elo+

VS

Team Averages
Level 113
1,534 SR
1,428 Elo+
Erlang Shen
Erlang Shen
DanTrickey1
Erlang Shen
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 90L
1,464 Elo+
Party 2
Persephone
Persephone
Kakuzu87
Persephone
Level 160
God Stats
15W - 19L
1,464 SR
Queue Stats
349W - 348L
1,457 Elo+
Solo
Maui
Maui
Soapeus
Maui
Level 104
God Stats
3W - 5L
1,688 SR
Queue Stats
69W - 66L
1,417 Elo+
Solo
King Arthur
King Arthur
YungNgyn
King Arthur
Level 122
God Stats
15W - 22L
1,551 SR
Queue Stats
107W - 117L
1,433 Elo+
Solo
Cernunnos
Cernunnos
deano579
Cernunnos
Level 29
God Stats
0W - 2L
1,469 SR
Queue Stats
13W - 24L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 1 / 2
6,546
546
2,569
10,493
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
OngeDucha
Zhong Kui
11
2 / 1 / 0
6,151
513
2,562
8,476
6,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
Tou1CHi
Odin
9
0 / 5 / 1
5,334
445
4,800
8,928
7,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 3
7,249
604
4,802
6,452
3,061
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
14
7 / 1 / 1
8,103
675
7,464
6,197
1,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DanTrickey1
Erlang Shen
13
1 / 2 / 1
6,394
533
4,046
10,459
5,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Persephone
Kakuzu87
Persephone
13
2 / 1 / 1
7,519
627
8,964
5,986
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Soapeus
Maui
4
0 / 0 / 0
4,314
360
410
2,691
1,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
YungNgyn
King Arthur
11
5 / 1 / 0
6,724
560
5,585
9,626
7,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
deano579
Cernunnos
9
0 / 8 / 1
5,134
428
1,515
8,679
2,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
13
Kills
8
8
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
2
2
L
Erlang Shen
DanTrickey1
Erlang Shen
1
2
1
0.75
L
Persephone
Kakuzu87
Persephone
2
1
1
2.5
W
Zhong Kui
OngeDucha
Zhong Kui
2
1
0
2
L
Maui
Soapeus
Maui
0
0
0
0
W
Odin
Tou1CHi
Odin
0
5
1
0.1
L
King Arthur
YungNgyn
King Arthur
5
1
0
5
L
Cernunnos
deano579
Cernunnos
0
8
1
0.06
W
3
0
3
4.5
W
Skadi
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,197
Damage
20,520
40,546
Taken
37,441
23,058
Mitigated
17,848
13,465
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,569
1,539
0
4,646
10,493
3,891
0
1,455
9,038
0
44,371
L
Erlang Shen
DanTrickey1
Erlang Shen
4,046
2,120
0
4,171
10,459
5,159
0
1,522
8,937
0
50,687
L
Persephone
Kakuzu87
Persephone
8,964
307
0
2,404
5,986
1,852
0
3,187
2,793
56,454
1,769
W
Zhong Kui
OngeDucha
Zhong Kui
2,562
310
0
3,200
8,476
6,220
0
4,304
4,172
31,127
0
L
Maui
Soapeus
Maui
410
60
0
1,196
2,691
1,353
0
785
1,906
5,696
1,364
W
Odin
Tou1CHi
Odin
4,800
1,954
0
633
8,928
7,918
0
0
8,928
0
18,347
L
King Arthur
YungNgyn
King Arthur
5,585
999
0
1,901
9,626
7,269
0
0
8,994
0
34,147
L
Cernunnos
deano579
Cernunnos
1,515
592
0
544
8,679
2,215
0
1,623
7,012
0
19,175
W
4,802
446
810
3,583
6,452
3,061
195
2,687
3,765
39,006
857
W
Skadi
7,464
3,432
0
593
6,197
1,968
2,781
612
5,585
0
61,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,383
Gold Earned
30,085
320
Minions Killed
268
0
Camps Cleared
0
1,170,224
Distance Traveled
991,925
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,546
546
77
6
0
274,038
0
L
Erlang Shen
6,394
533
82
7
0
262,985
0
L
Persephone
7,519
627
95
8
0
246,367
0
W
Zhong Kui
6,151
513
53
4
0
231,857
0
L
Maui
4,314
360
10
1
0
75,974
0
W
Odin
5,334
445
19
2
0
227,065
0
L
King Arthur
6,724
560
47
4
0
211,803
0
L
Cernunnos
5,134
428
34
3
0
194,796
0
W
Ra
7,249
604
76
6
0
242,626
0
W
Skadi
8,103
675
95
8
0
194,638
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role