Player Matchup

Achilles
Achilles
CT Winter2470
Achilles
Level 34
God Stats
13W - 16L
1,269 SR
Queue Stats
194W - 210L
1,282 Elo+
Solo
Cthulhu
Cthulhu
TrainingGear
Cthulhu
Level 64
God Stats
10W - 12L
1,485 SR
Queue Stats
200W - 199L
1,435 Elo+
Solo
Bastet
Bastet
joaquinweon
Bastet
Level 132
God Stats
1W - 2L
1,225 SR
Queue Stats
40W - 48L
1,388 Elo+
Solo
Artemis
Artemis
tonykuma52
Artemis
Level 62
God Stats
2W - 3L
1,849 SR
Queue Stats
361W - 387L
1,450 Elo+
Solo
Vulcan
Vulcan
xXMACHOMANIACXx
Vulcan
Level 70
God Stats
11W - 15L
1,419 SR
Queue Stats
237W - 246L
1,430 Elo+
Solo
Team Averages
Level 72
1,449 SR
1,397 Elo+

VS

Team Averages
Level 67
1,456 SR
1,379 Elo+
Ishtar
Ishtar
Alee22
Ishtar
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,271 Elo+
Party 1
Thanatos
Thanatos
FlungPuPanda69
Thanatos
Level 92
God Stats
2W - 4L
1,481 SR
Queue Stats
552W - 561L
1,494 Elo+
Solo
King Arthur
King Arthur
Justdeathreps
King Arthur
Level 65
God Stats
5W - 7L
1,433 SR
Queue Stats
36W - 45L
1,393 Elo+
Solo
Ra
Ra
Olenhylkio
Ra
Level 126
God Stats
1W - 4L
1,416 SR
Queue Stats
401W - 413L
1,442 Elo+
Solo
Geb
Geb
Teno21
Geb
Level 8
God Stats
1W - 2L
1,448 SR
Queue Stats
7W - 12L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CT Winter2470
Achilles
6
1 / 0 / 1
3,814
763
1,709
3,029
1,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
TrainingGear
Cthulhu
6
2 / 1 / 1
3,587
717
2,275
3,271
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
7
3 / 1 / 1
4,308
862
1,387
3,749
861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
tonykuma52
Artemis
6
0 / 1 / 3
3,584
717
2,262
2,094
556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
1 / 0 / 1
4,106
821
1,385
1,677
424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Alee22
Ishtar
5
1 / 1 / 1
3,338
668
1,513
3,232
803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
6
0 / 1 / 0
3,223
645
910
3,537
1,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Justdeathreps
King Arthur
4
0 / 2 / 0
3,153
631
1,000
2,199
838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 1
3,880
776
1,350
3,310
741
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
Teno21
Geb
5
0 / 1 / 2
3,551
710
1,099
3,093
1,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
2
3
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Alee22
Ishtar
1
1
1
1.5
W
Achilles
CT Winter2470
Achilles
1
0
1
1.5
L
Thanatos
0
1
0
0
L
King Arthur
Justdeathreps
King Arthur
0
2
0
0
L
1
2
1
0.75
L
Geb
Teno21
Geb
0
1
2
1
W
Cthulhu
TrainingGear
Cthulhu
2
1
1
2.5
W
Bastet
3
1
1
3.5
W
Artemis
tonykuma52
Artemis
0
1
3
1.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,018
Damage
5,872
13,820
Taken
15,371
4,563
Mitigated
4,976
5,380
Healing
5,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Alee22
Ishtar
1,513
837
0
910
3,232
803
0
1,031
2,201
0
13,902
W
Achilles
CT Winter2470
Achilles
1,709
833
0
1,448
3,029
1,160
75
0
3,029
0
12,738
L
Thanatos
910
186
0
2,017
3,537
1,009
0
597
2,902
0
11,595
L
King Arthur
Justdeathreps
King Arthur
1,000
130
0
130
2,199
838
0
0
2,060
0
8,224
L
1,350
116
72
1,245
3,310
741
0
948
2,188
19,035
0
L
Geb
Teno21
Geb
1,099
61
0
879
3,093
1,585
0
854
2,239
3,952
85
W
Cthulhu
TrainingGear
Cthulhu
2,275
76
47
260
3,271
1,562
0
651
2,620
12,672
0
W
Bastet
1,387
486
0
2,086
3,749
861
0
301
3,448
0
21,719
W
Artemis
tonykuma52
Artemis
2,262
420
0
539
2,094
556
32
769
1,325
0
14,406
W
1,385
0
0
1,000
1,677
424
0
628
1,009
16,860
415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,399
Gold Earned
17,145
151
Minions Killed
98
0
Camps Cleared
0
555,998
Distance Traveled
525,342
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
3,338
668
24
5
0
99,716
0
W
Achilles
3,814
763
26
5
0
113,885
0
L
Thanatos
3,223
645
19
4
0
125,370
0
L
King Arthur
3,153
631
13
3
0
46,692
0
L
Ra
3,880
776
36
7
0
118,323
0
L
Geb
3,551
710
6
1
0
135,241
0
W
Cthulhu
3,587
717
20
4
0
114,201
0
W
Bastet
4,308
862
45
9
0
126,149
1
W
Artemis
3,584
717
25
5
0
90,253
0
W
Vulcan
4,106
821
35
7
0
111,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role