Player Matchup

Cerberus
Cerberus
Gold III
 
Cerberus
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
 
Morgan Le Fay
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
BudistBeach
Medusa
Platinum II
Level 158
God Stats
12W - 6L
1,563 SR
Queue Stats
431W - 414L
1,749 MMR
Party 2
Achilles
Achilles
Platinum IV
dfsolo
Achilles
Platinum IV
Level 149
God Stats
0W - 1L
1,917 SR
Queue Stats
55W - 52L
1,826 MMR
Party 2
Susano
Susano
Silver I
nickalo
Susano
Silver I
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,636 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,596 SR
1,642 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 159
1,509 SR
1,709 MMR
Khepri
Khepri
Bronze III
DogTourettes
Khepri
Bronze III
Level 264
God Stats
1W - 0L
1,597 SR
Queue Stats
6W - 2L
1,573 MMR
Solo
Chaac
Chaac
Gold II
LUXE_chester
Chaac
Gold II
Level 124
God Stats
9W - 13L
1,288 SR
Queue Stats
200W - 199L
1,642 MMR
Solo
Danzaburou
Danzaburou
Gold I
UNBOUND LOGIC
Danzaburou
Gold I
Level 61
God Stats
3W - 1L
1,285 SR
Queue Stats
64W - 65L
1,719 MMR
Solo
Loki
Loki
Diamond V
Zebco32
Loki
Diamond V
Level 161
God Stats
4W - 3L
1,759 SR
Queue Stats
99W - 82L
1,829 MMR
Party 1
Yu Huang
Yu Huang
Platinum IV
gingerisbackxd
Yu Huang
Platinum IV
Level 186
God Stats
38W - 32L
1,614 SR
Queue Stats
128W - 113L
1,780 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 3
3,816
636
1,667
5,087
3,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
 
Morgan Le Fay
6
0 / 4 / 0
3,438
573
1,470
3,314
691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
8
3 / 1 / 0
4,480
747
5,231
4,168
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
dfsolo
Achilles
9
1 / 0 / 0
4,832
805
3,446
5,075
2,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Susano
nickalo
Susano
8
0 / 3 / 1
3,977
663
731
4,558
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AwilixFreyaBacchusChang'eKing Arthur

VS

Bans
MulanLancelotNutBastetThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 2 / 2
3,845
641
1,797
6,179
3,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

8
0 / 1 / 0
4,309
718
2,037
5,643
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Danzaburou
UNBOUND LOGIC
Danzaburou
8
2 / 1 / 1
4,322
720
3,665
3,193
976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Zebco32
Loki
9
5 / 0 / 1
4,847
808
2,283
3,736
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
10
2 / 0 / 6
5,016
836
2,719
2,135
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
9
9
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
3
1.5
L
Morgan Le Fay
 
Morgan Le Fay
0
4
0
0
L
Medusa
3
1
0
3
W
Khepri
0
2
2
0.5
W
0
1
0
0
W
Danzaburou
UNBOUND LOGIC
Danzaburou
2
1
1
2.5
W
Loki
Zebco32
Loki
5
0
1
5.5
L
Achilles
dfsolo
Achilles
1
0
0
1
W
Yu Huang
2
0
6
5
L
Susano
nickalo
Susano
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,545
Damage
12,501
22,202
Taken
20,886
8,515
Mitigated
8,282
4,284
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,667
234
0
1,897
5,087
3,049
0
1,153
3,934
11,262
314
L
Morgan Le Fay
 
Morgan Le Fay
1,470
156
0
50
3,314
691
0
989
2,161
14,998
0
L
Medusa
5,231
1,987
0
500
4,168
1,212
0
1,026
3,102
0
28,917
W
Khepri
1,797
172
0
1,311
6,179
3,474
0
1,000
5,179
10,215
0
W
2,037
424
0
1,563
5,643
2,256
0
0
5,643
0
24,348
W
Danzaburou
UNBOUND LOGIC
Danzaburou
3,665
617
0
919
3,193
976
0
624
2,569
0
21,530
W
Loki
Zebco32
Loki
2,283
762
0
2,688
3,736
985
0
635
3,101
0
32,445
L
Achilles
dfsolo
Achilles
3,446
944
0
1,697
5,075
2,220
0
0
5,075
0
27,637
W
Yu Huang
2,719
204
0
500
2,135
591
0
835
1,300
25,441
1,177
L
Susano
nickalo
Susano
731
145
0
140
4,558
1,343
0
1,023
3,447
0
19,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,543
Gold Earned
22,339
197
Minions Killed
220
0
Camps Cleared
0
659,517
Distance Traveled
740,892
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,816
636
19
3
0
120,441
2
L
Morgan Le Fay
3,438
573
27
5
0
104,677
0
L
Medusa
4,480
747
48
8
0
139,487
0
W
Khepri
3,845
641
16
3
0
139,207
2
W
Chaac
4,309
718
53
9
0
151,749
3
W
Danzaburou
4,322
720
34
6
0
132,578
0
W
Loki
4,847
808
62
10
0
176,370
0
L
Achilles
4,832
805
58
10
0
133,867
0
W
Yu Huang
5,016
836
55
9
0
140,988
2
L
Susano
3,977
663
45
8
0
161,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role