Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Kamandas
Xbalanque
Level 147
God Stats
3W - 0L
1,602 SR
Queue Stats
31W - 13L
1,779 Elo+
Solo
Horus
Horus
Kangaroocar
Horus
Level 129
God Stats
42W - 41L
1,534 SR
Queue Stats
387W - 376L
1,512 Elo+
Solo
Nu Wa
Nu Wa
christownian
Nu Wa
Level 157
God Stats
14W - 16L
1,425 SR
Queue Stats
242W - 207L
1,528 Elo+
Solo
Cabrakan
Cabrakan
glhf126
Cabrakan
Level 68
God Stats
3W - 3L
1,940 SR
Queue Stats
71W - 43L
1,716 Elo+
Solo
Team Averages
Level 126
1,600 SR
1,607 Elo+

VS

Team Averages
Level 124
1,571 SR
1,533 Elo+
Bacchus
Bacchus
Chronostar007
Bacchus
Level 115
God Stats
4W - 4L
1,691 SR
Queue Stats
169W - 165L
1,530 Elo+
Solo
Ra
Ra
EdgrAllanDro
Ra
Level 121
God Stats
36W - 31L
1,603 SR
Queue Stats
86W - 78L
1,547 Elo+
Solo
Cu Chulainn
Cu Chulainn
IIIMATEIII
Cu Chulainn
Level 145
God Stats
2W - 5L
1,389 SR
Queue Stats
135W - 124L
1,483 Elo+
Solo
Medusa
Medusa
Meglidir
Medusa
Level 109
God Stats
11W - 9L
1,553 SR
Queue Stats
128W - 136L
1,528 Elo+
Solo
Vamana
Vamana
Snyyyder
Vamana
Level 129
God Stats
8W - 7L
1,621 SR
Queue Stats
258W - 229L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 1 / 5
5,638
564
4,114
6,460
2,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Kamandas
Xbalanque
11
5 / 2 / 1
6,924
692
8,014
6,234
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 0 / 6
5,956
596
5,237
6,453
3,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 1 / 1
6,651
665
6,468
4,927
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
glhf126
Cabrakan
12
3 / 0 / 0
6,829
683
4,455
8,217
6,194
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
7
0 / 4 / 2
4,815
482
2,466
9,811
4,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
2 / 3 / 0
5,836
584
3,666
5,805
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
IIIMATEIII
Cu Chulainn
11
1 / 1 / 1
5,643
564
2,236
6,927
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Meglidir
Medusa
9
1 / 4 / 0
5,209
521
4,001
7,334
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vamana
Snyyyder
Vamana
11
0 / 3 / 0
5,755
576
5,468
9,054
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
4
4
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
5
4.5
L
Bacchus
0
4
2
0.25
L
2
3
0
0.67
L
Cu Chulainn
IIIMATEIII
Cu Chulainn
1
1
1
1.5
W
Xbalanque
Kamandas
Xbalanque
5
2
1
2.75
W
1
0
6
4
L
Medusa
Meglidir
Medusa
1
4
0
0.25
L
Vamana
Snyyyder
Vamana
0
3
0
0
W
4
1
1
4.5
W
Cabrakan
glhf126
Cabrakan
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,288
Damage
17,837
32,291
Taken
38,931
15,295
Mitigated
16,359
11,567
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,114
1,067
0
1,253
6,460
2,549
0
1,438
4,870
0
34,973
L
Bacchus
2,466
464
0
1,442
9,811
4,796
0
1,604
8,071
7,791
0
L
3,666
175
283
1,566
5,805
1,516
0
1,704
3,886
43,493
0
L
Cu Chulainn
IIIMATEIII
Cu Chulainn
2,236
428
0
790
6,927
2,747
0
1,973
4,788
787
38,393
W
Xbalanque
Kamandas
Xbalanque
8,014
5,014
0
1,896
6,234
1,986
585
663
5,571
0
46,959
W
5,237
2,013
368
2,866
6,453
3,332
35
1,765
4,598
0
21,283
L
Medusa
Meglidir
Medusa
4,001
1,365
0
979
7,334
1,910
0
108
7,178
0
33,368
L
Vamana
Snyyyder
Vamana
5,468
1,890
0
2,728
9,054
5,390
0
4,866
4,133
0
42,906
W
6,468
1,699
0
760
4,927
1,234
713
1,918
2,751
42,045
1,191
W
Cabrakan
glhf126
Cabrakan
4,455
888
0
4,424
8,217
6,194
0
0
7,834
47,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,998
Gold Earned
27,258
341
Minions Killed
302
0
Camps Cleared
0
1,032,399
Distance Traveled
1,023,200
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,638
564
54
5
0
276,566
0
L
Bacchus
4,815
482
14
1
0
199,149
3
L
Ra
5,836
584
91
9
0
209,296
2
L
Cu Chulainn
5,643
564
79
8
0
227,378
0
W
Xbalanque
6,924
692
88
9
0
175,850
2
W
Horus
5,956
596
28
3
0
219,519
1
L
Medusa
5,209
521
44
4
0
204,705
0
L
Vamana
5,755
576
74
7
0
182,672
3
W
Nu Wa
6,651
665
80
8
0
189,893
0
W
Cabrakan
6,829
683
91
9
0
170,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role