Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Flashpoint4
Cupid
Level 88
God Stats
4W - 1L
1,828 SR
Queue Stats
37W - 31L
1,468 Elo+
Solo
Surtr
Surtr
KaOs Of KiNgS
Surtr
Level 126
God Stats
17W - 8L
1,625 SR
Queue Stats
107W - 97L
1,510 Elo+
Solo
Ares
Ares
MadKingFury
Ares
Level 155
God Stats
6W - 4L
1,550 SR
Queue Stats
169W - 174L
1,402 Elo+
Solo
Ne Zha
Ne Zha
NASDID
Ne Zha
Level 73
God Stats
15W - 16L
1,512 SR
Queue Stats
446W - 422L
1,433 Elo+
Solo
Team Averages
Level 119
1,603 SR
1,463 Elo+

VS

Team Averages
Level 100
1,529 SR
1,396 Elo+
Chernobog
Chernobog
DigitalKing1023
Chernobog
Level 83
God Stats
7W - 9L
1,567 SR
Queue Stats
77W - 72L
1,485 Elo+
Solo
Cerberus
Cerberus
Kasmv
Cerberus
Level 85
God Stats
1W - 1L
1,587 SR
Queue Stats
34W - 21L
1,518 Elo+
Solo
Achilles
Achilles
Parkflyer
Achilles
Level 63
God Stats
0W - 2L
1,271 SR
Queue Stats
0W - 3L
1,085 Elo+
Solo
Ravana
Ravana
RicoFearNun
Ravana
Level 153
God Stats
4W - 2L
1,718 SR
Queue Stats
286W - 271L
1,480 Elo+
Solo
Mercury
Mercury
Tanktrasher46
Mercury
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
1 / 1 / 2
3,788
758
1,497
1,975
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 0
3,598
720
518
2,347
595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 0
3,277
655
1,705
4,370
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

4
0 / 1 / 1
3,362
672
597
2,919
1,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
NASDID
Ne Zha
6
2 / 1 / 1
3,566
713
513
3,214
835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DigitalKing1023
Chernobog
6
3 / 1 / 0
3,712
742
2,684
2,330
631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Kasmv
Cerberus
4
0 / 3 / 2
2,915
583
415
2,977
1,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Parkflyer
Achilles
1
0 / 0 / 0
962
192
0
0
0
Ravana
8
4 / 0 / 0
4,693
939
3,605
2,851
1,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mercury
6
0 / 0 / 2
3,295
659
798
2,375
722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
7
7
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
2
2
L
Chernobog
DigitalKing1023
Chernobog
3
1
0
3
W
0
1
0
0
W
0
3
0
0
L
Cerberus
Kasmv
Cerberus
0
3
2
0.33
W
0
1
1
0.5
W
Ne Zha
NASDID
Ne Zha
2
1
1
2.5
L
Achilles
Parkflyer
Achilles
0
0
0
0
L
Ravana
4
0
0
4
L
Mercury
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,830
Damage
7,502
14,825
Taken
10,533
5,154
Mitigated
4,014
3,879
Healing
2,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
1,497
478
0
599
1,975
1,189
0
157
1,818
15,323
0
L
Chernobog
DigitalKing1023
Chernobog
2,684
1,599
0
471
2,330
631
0
933
1,397
0
16,849
W
518
304
116
1,077
2,347
595
557
72
2,275
0
22,263
W
1,705
882
0
712
4,370
1,232
0
0
4,092
145
12,467
L
Cerberus
Kasmv
Cerberus
415
124
0
504
2,977
1,544
0
985
1,992
6,249
0
W
597
0
0
368
2,919
1,303
266
158
2,761
7,311
0
W
Ne Zha
NASDID
Ne Zha
513
196
0
1,007
3,214
835
0
28
3,155
0
11,254
L
Achilles
Parkflyer
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Ravana
3,605
605
0
1,612
2,851
1,117
0
111
2,740
0
24,614
L
Mercury
798
316
0
0
2,375
722
0
176
2,199
0
13,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,591
Gold Earned
15,577
132
Minions Killed
131
0
Camps Cleared
0
487,634
Distance Traveled
418,474
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
3,788
758
38
8
0
93,539
0
L
Chernobog
3,712
742
36
7
0
101,830
2
W
Cupid
3,598
720
43
9
0
89,904
0
W
Surtr
3,277
655
26
5
0
96,108
1
L
Cerberus
2,915
583
12
2
0
103,772
2
W
Ares
3,362
672
8
2
0
87,858
1
W
Ne Zha
3,566
713
17
3
0
120,225
1
L
Achilles
962
192
0
0
0
0
0
L
Ravana
4,693
939
50
10
0
87,737
2
L
Mercury
3,295
659
33
7
0
125,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role