Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
cratos8272
Horus
Level 105
God Stats
1W - 4L
1,280 SR
Queue Stats
70W - 78L
1,486 Elo+
Party 3
Anhur
Anhur
facundo6161
Anhur
Level 157
God Stats
0W - 4L
1,451 SR
Queue Stats
141W - 147L
1,513 Elo+
Party 3
Hades
Hades
n0mtaG
Hades
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,373 Elo+
Solo
Team Averages
Level 90
1,446 SR
1,474 Elo+

VS

Team Averages
Level 125
1,459 SR
1,521 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
GHC x Fantomium
Tyr
Level 120
God Stats
1W - 1L
1,313 SR
Queue Stats
17W - 11L
1,576 Elo+
Party 2
Nox
Nox
IC3DxE4GLE
Nox
Level 120
God Stats
4W - 7L
1,470 SR
Queue Stats
157W - 136L
1,514 Elo+
Solo
Atlas
Atlas
IOEscanorOI
Atlas
Level 117
God Stats
4W - 2L
1,511 SR
Queue Stats
435W - 426L
1,480 Elo+
Party 2
Zeus
Zeus
szymonszon1312
Zeus
Level 140
God Stats
1W - 0L
1,501 SR
Queue Stats
21W - 18L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
3 / 2 / 0
4,906
818
4,243
5,250
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
 
Serqet
8
0 / 0 / 1
3,810
635
1,030
4,062
1,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
6
1 / 1 / 1
3,939
657
1,289
4,004
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 3 / 1
4,069
678
2,067
3,397
796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hades
n0mtaG
Hades
3
0 / 1 / 0
2,883
481
523
1,934
467
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
3 / 2 / 1
4,287
715
2,595
3,012
551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 2 / 1
4,214
702
1,698
6,373
2,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 0 / 0
4,284
714
2,270
1,996
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 0 / 3
4,446
741
1,612
2,574
1,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 1
4,116
686
2,305
4,090
958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
6
Kills
7
7
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
2
0
1.5
L
Serqet
 
Serqet
0
0
1
0.5
W
Neith
 
Neith
3
2
1
1.75
W
1
2
1
0.75
W
0
0
0
0
W
1
0
3
2.5
L
Horus
1
1
1
1.5
L
2
3
1
0.83
L
Hades
n0mtaG
Hades
0
1
0
0
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,152
Damage
10,480
18,647
Taken
18,045
6,572
Mitigated
5,802
7,610
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,243
1,590
0
2,262
5,250
1,914
0
1,346
3,904
27,746
1,672
L
Serqet
 
Serqet
1,030
74
0
2,028
4,062
1,123
0
1,138
2,814
0
18,429
W
Neith
 
Neith
2,595
967
0
465
3,012
551
0
0
3,012
0
18,896
W
1,698
271
0
2,430
6,373
2,694
0
3,729
2,644
0
22,530
W
2,270
549
0
875
1,996
582
0
190
1,650
24,669
967
W
1,612
585
0
920
2,574
1,017
0
0
2,574
12,517
0
L
Horus
1,289
533
120
1,515
4,004
2,272
0
1,413
2,557
0
6,049
L
2,067
877
0
547
3,397
796
0
865
2,532
0
19,596
L
Hades
n0mtaG
Hades
523
210
80
1,058
1,934
467
0
1,091
715
5,626
231
W
2,305
938
0
656
4,090
958
0
581
3,509
22,494
668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,607
Gold Earned
21,347
159
Minions Killed
190
0
Camps Cleared
0
560,830
Distance Traveled
609,395
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,906
818
61
10
0
107,921
0
L
Serqet
3,810
635
44
7
0
151,625
0
W
Neith
4,287
715
42
7
0
115,783
0
W
Tyr
4,214
702
35
6
0
133,709
1
W
Nox
4,284
714
56
9
0
116,214
1
W
Atlas
4,446
741
12
2
0
123,699
0
L
Horus
3,939
657
13
2
0
124,536
1
L
Anhur
4,069
678
31
5
0
124,354
0
L
Hades
2,883
481
10
2
0
52,394
0
W
Zeus
4,116
686
45
8
0
119,990
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role